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stringburka

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Everything posted by stringburka

  1. tooltips don't help when mining. But yes, you'll probably have to modify it by hand. Get GIMP, photoshop or a similar program and it's easy enough to do. There's quite a few guides around, it'll take less than 20 minutes after you have the program, even if you're completely new at it.
  2. I managed to reduce it somewhat by putting a pair of filter->chest->filter that takes single blocks as inputs and outputs whole stacks, but it only works halfway through and is quite big. Noone has better ideas?
  3. Yo all. I'm wondering if there's any good way to reduce stuttering in RP2 tube systems. More specifically, I'm wondering if there's any good way to "gather" the stuff floating around one and one and resend it as a stack. My current system is a peat farm that has four main things floating through the system - peat, bog earth, dirt and sand. All except bog earth are sent automatically when they're ready, so there's a lot of stuff going around alone. I've been thinking about having a chest where it's stored with a mounted output filter with a slower timer, but i'm afraid it'll get clogged. Any ideas?
  4. 1. Username: Stringburka 2. Amount of experience w/ Tekkit on a scale of 1-10: 4 maybe? hard to say. good with IC, decent with BC, know some RP2. 3. How often do you think you will be on the server per week?: Depends on if the server gets good or not. Hopefully like 3-5 hours/day. 4. Do you plan on donating?: If the server is good enough. 5. Do you know what a red matter flower is?: If you're talking about an EE energy collector flower, yep.
  5. Playing around with frame motors, I realized that if you move a forcefield projector with frames, the forcefield will not move - not even that, but deactivating and reactivating the forcefield it will still be in the original spot of the projector. So if projector is in pos X, you activate the forcefield, and move the projector with frames to pos X+5, the forcefield will still be centered on pos X. If you deactivate the forcefield and move the projector to pos X+15 and reactivate the forcefield it will still be centered to X. On one hands, that's really sad news. My idea of a flying fortress just got so much complicated (if it's even possible now, but I'm thinking deployers to constantly disable and rebuild the projectors). On the other hand, can this be abused to improve defense? Any ideas, anyone?
  6. For a really obnoxious but kinda cool way, the iron flowers whatever their name is is kinda cool.
  7. But how would they get access to you disk? I didn't mean you should leave it in the computer! You take it with you, in an alchemical bag or whatever. Like a real world passcard.
  8. Yeah, and that's why I thought about the disk in the first place. The disk would contain a boot program that first wiped the computer clean (if that's possible?), then ran the login program. Also, you could probably make the other computer do a check of what the login program contains. I'm assuming a bit on what you can do and not here, because I don't know the exact limits. But I'm thinking like: Insert disk in access computer. Boot access computer. Hard drive is wiped. Starts up login program that sends automatic message (that you don't have to type in, can be however complex you want, and can probably even change for every time used). Door control computer reads message, if okay sends back a blip. Actual password prompt appears when the blip back reaches the access computer, you type in the password that is sent to the door control computer. If okay, forcefield deactivated. Would that be possible?
  9. Does it matter if they have full access to the computer if you don't keep anything on it? You could send the password to another computer, so the only output the comp needs is a single wire. And if they don't know how the program works, then they both have to figure out how to program it AND figure out the password itself. For me this is all just theory anyways. I know about jack shit about programming - I'm just used to dungeon mastering PnP games so the whole measure/countermeasure/countermeasure to countermeasure is something I'm used to xD
  10. Just figured out something on computer safety... Wouldn't it be better to have a disk drive always in the computer at the forcefield edge, and carry a boot disk that both wipes the computers memory and starts up a login program? That way you'd be more protected against keyloggers and alterations in your login program.
  11. If you can get them to trigger that pressure plate, why not simply link it to like 80 nukes? And a portable hole with a bag of holding while you're at it?
  12. No, I mean you put the deployer and transposer wired up with the same redstone, the transposer with a delay. Put a fat delay on their redstone, like 10 seconds or so. Click the lever, right-click the computer. Wait 10 seconds - now the disk drive and disk should be in place. Press CTRL-R, without leaving the computer.
  13. Couldn't you just use a deployer and transposer with a repeater on high delay? Like, switch the lever, access the computer, THEN the disk drive gets placed, then you press ctrl-r. Why would you need the block breaker?
  14. Hey all. Looking for someone to play tekkit with (one to three people). I'm at GMT+1 but currently unemployed so it doesn't matter that much. I'm decent enough with tekkit though I'm useless at computercraft. Anything goes, but I don't like EE that much, at least not when it starts dominating play. I'm fine with no griefing allowed or griefing allowed, doesn't matter. I've got Skype/MSN/teamspeak and can start up a server.
  15. This sounds really cool. A very nice thing to build in survival too. Having a travelling trunk with both the turtles and the materials would be awesome!
  16. "Forcefields do not make me completely immune to griefing so they are worthless" Eh... No. If you want complete griefing immunity, it's better to go look for server plugins, though ruining griefers are good at getting past that too. They're not designed to completely protect against those that want to destroy your base by gaming the system. They're designed to provide protection from an in-game perspective. If you play on a "griefing allowed but bug exploitation is not" server, they do a great job at reducing the amount of griefing you're subject to. They don't make you immune, but it's far harder to get through a properly set up forcefield system than to get through a common stone wall. If you have 15 minutes to find out there are griefers instead of 15 seconds, then they're not worthless.
  17. If you want a quick stand-in for the Quarries, use IC2 miners. They're about as effective, though they take a little more work in terms of supplying and they don't look as cool, but on the other hand they don't destroy the whole frakkin' world. I think they're faster for minerals but slower for building materials, so it depends on what you want.
  18. That sounds really cool, especially considering that you are actually integrating IC2 and RP technology. But I thought block cutter didn't drop the items?
  19. I feel that Yogscast is more about a bunch of characters in a minecraft world - not only in their series but also in other episodes, you get a feeling that it's about the _characters_; Sjin doesn't feel like the guy sitting in front of his computer playing minecraft and talking about it, but rather as the guy running around punching trees. Basically, the yogscast is about telling stories taking place in minecraft. Lewis isn't a stupid player, he's a stupid character. Direwolf on the other hand feels very much like a player playing minecraft. His videos are about spreading information. They're completely different genres. It's a bit like the difference between watching a trial and watching Law & Order.
  20. I'm going to play it when it comes out, unless I already am playing in the Beta (if I am, I'm not allowed to tell you you know ;D;D;D) But going on what's publicly known, it seems to get awesome. This is true to some extent with all games that you can buy stuff in (and a lot of other games too, just that you have to pay your PC manufacturer rather than the game company); I think it's not that interesting if there's "pay to win" or not (because there always is), but rather to what degree. Some games manage to stay clear of the worst of the P2W curse, for example League of Legends, others are pure P2W. MWO seems to be decent enough in this respect in that money will only let you advance faster, not allow you to have any special stuff. From what I've heard there will be quite effective mechs that aren't that expensive, so with a little luck, it won't get the true curse of P2W.
  21. Gavjenks makes this sound even more frakkin' awesome. However, I think it would be more interesting for them to start building superweapons/nukes and targeting player-built stuff if possible, rather than just mindless destruction. Putting forests on fire might be a good idea, but I'd rather see the turtles build nuke cannons to fire on player bases or use deployers to attack them with muskets than just draining an ocean. One feels more "metagamey".
  22. An automated horizontal digger that eats whatever's in front of it, and shits it back out as a trail of tnt (using ender chests to send it to a factory that uses EE to convert it) that is automatically triggered when the digger is out of reach. Name it The Bonnacon.
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