FailingAtFailing Posted October 29, 2012 Posted October 29, 2012 Pahimar (creator of EE, did I spell his name right?) is developing EE3. Tekkit uses EE2 I think. EE2 will be updated, but not before EE3. EE3 has alot of changes that are supposed to make it balanced, I also heard condensers and collectors are no more. This would probably have a huge effect if Tekkit/Technic switched to EE3. Does anyone know if Tekkit will use EE2 or EE3?
disconsented Posted October 29, 2012 Posted October 29, 2012 It depends on the stability of EE3 and whether it is bukkit ported or not.
creepersahoy@ Posted October 29, 2012 Posted October 29, 2012 Technic/Tekkit will only update when all or 90% of the mods are updated to a newer version of minecraft
Portablejim Posted October 29, 2012 Posted October 29, 2012 EE2 is basically dead, currently for version MC 1.2.5 (What Technic/Tekkit uses). EE3 is where development will continue. However, it has a minimum MC version of 1.4.2. A low priority for Pahimar is updating EE2 to work on MC 1.3.2. Therefore, as tekkit will almost certainly use 1.4.2 as a base, it will use EE3. There is a PRERELEASE (i.e. ONLY A FEW FEATURES IMPLEMENTED, LOTS OF STUFF NOT WORKING) available for 1.4.2 here.* Some changes (from the thread): I haven't compiled a final list of what is in EE3 yet for the public' date=' but here is the short list of what is in/out;[/color'] Red Matter has been removed Collectors have been removed Condensers have been removed The Destruction Catalyst/Hyperkinetic Lens have been removed The EMC system will remain, but it will be changed to accommodate new and more interesting mechanics There will be a method to move EMC around in "wires" More configuration options will be available to both players and server admins EE3 will feature an API, which is not complete at this time A transmutation system similar to the Transmutation Tablet will exist, but is not ready to be disclosed at this time These decisions were all made with balance in mind, and are not open to being changed. I need these things to happen in order to make this mod that much more fleshed out and fun. Trust me; you will love the end result. The mod is changing in a lot of ways, arguably for the better. Maybe this version will not be disabled on the majority of servers. One change with EE3 is that it is now open source (available on github), so now there is no problems with permissions. Some things to note (gathered from various sources, including later posts in the linked thread): Dark matter tools will still be present (with their destructive powers). Extra speed will be given with boots of the swiftwolf. Flight will be given with boots of the direwolf (replacing the swiftwolf ring) *NOTE: This will not work with the current version of Technic/Tekkit. You will need to mod a current minecraft version.
FailingAtFailing Posted October 29, 2012 Author Posted October 29, 2012 EE2 is basically dead, currently for version MC 1.2.5 (What Technic/Tekkit uses). EE3 is where development will continue. However, it has a minimum MC version of 1.4.2. A low priority for Pahimar is updating EE2 to work on MC 1.3.2. Therefore, as tekkit will almost certainly use 1.4.2 as a base, it will use EE3. There is a PRERELEASE (i.e. ONLY A FEW FEATURES IMPLEMENTED, LOTS OF STUFF NOT WORKING) available for 1.4.2 here.* Some changes (from the thread): The mod is changing in a lot of ways, arguably for the better. Maybe this version will not be disabled on the majority of servers. One change with EE3 is that it is now open source (available on github), so now there is no problems with permissions. Some things to note (gathered from various sources, including later posts in the linked thread): Dark matter tools will still be present (with their destructive powers). Extra speed will be given with boots of the swiftwolf. Flight will be given with boots of the direwolf (replacing the swiftwolf ring) *NOTE: This will not work with the current version of Technic/Tekkit. You will need to mod a current minecraft version. So, then if Tekkit switches to EE3, won't that mean alot of people with RM, swiftwolfs, and Gem Armour will lose some expensive stuff? This is especially true with Gem Armour.
Portablejim Posted October 30, 2012 Posted October 30, 2012 So, then if Tekkit switches to EE3, won't that mean alot of people with RM, swiftwolfs, and Gem Armour will lose some expensive stuff? This is especially true with Gem Armour. Yes.
Guest Ysharma Posted October 30, 2012 Posted October 30, 2012 Aww man, does that mean that i cant fly with a complete quantum suit anymore...
Jay? Posted October 30, 2012 Posted October 30, 2012 So, then if Tekkit switches to EE3, won't that mean alot of people with RM, swiftwolfs, and Gem Armour will lose some expensive stuff? This is especially true with Gem Armour. Realistically, in any situation where block types cease to exist, everyone loses everything, because the saves aren't compatible anymore.
Guest Ysharma Posted October 30, 2012 Posted October 30, 2012 Realistically, in any situation where block types cease to exist, everyone loses everything, because the saves aren't compatible anymore. You could replace all the obsolete blocks with air like we had to in the last major tekkit update right?
Jay? Posted October 30, 2012 Posted October 30, 2012 You could replace all the obsolete blocks with air like we had to in the last major tekkit update right? Possibly. It depends on what the other specifics of EE3 are, but i'm talking about without using save converters, or MCedit programs.
FailingAtFailing Posted October 31, 2012 Author Posted October 31, 2012 Possibly. It depends on what the other specifics of EE3 are, but i'm talking about without using save converters, or MCedit programs. Wait, doesn't Minecraft automatically remove blocks added from mods not installed?
Jay? Posted November 1, 2012 Posted November 1, 2012 Wait, doesn't Minecraft automatically remove blocks added from mods not installed? Sometimes, but like most of minecraft, it isn't perfect.
brandon117 Posted November 14, 2012 Posted November 14, 2012 Slowpoke told pahimar or zeno to update ee2 to 1.4.2 because he needs it for his modpack
Jorcer Posted November 14, 2012 Posted November 14, 2012 I don't think that Slowpoke telling pahimar to update has any bearing oh the speed with which it is updated. pahimar has been working on EE3 for a while and has been planning on making it compatible with 1.4. I fail to see how slowpoke could influence anything.
brandon117 Posted November 14, 2012 Posted November 14, 2012 Well thats what I heard. Lets just hope he does update it first.
Silent Posted November 15, 2012 Posted November 15, 2012 I'm going to start a new map on my server once Tekkit for 1.4.4 is released, so nobody will complain about loosing items, because everybody will loose everything!
VideoBoy Posted November 15, 2012 Posted November 15, 2012 I'm going to start a new map on my server once Tekkit for 1.4.4 is released, so nobody will complain about loosing items, because everybody will loose everything! World ends in little over a month, broski. Tekkit is at its last version ever. PINNACLE OF SOFTWARE TECHNOLOGY. I hope future alien explorers are able to play this marvel. I'm leaving all sorts of messages for them in my server, and on Dec 20th, I will save the world and hide it in my bunker.
Leestons Posted November 15, 2012 Posted November 15, 2012 Question - With Condensers being removed with the update, now what will I do with the huge amount of cobblestone and other crap I don't use that come from quarrys?
Valkon Posted November 15, 2012 Posted November 15, 2012 I have a feeling there will be uses for cobblestone and whatnot in EE3, but I digress. You can put the cobblestone and dirt and such in a recycler and make scrap to increase production rate of UU matter or make it into scrap boxes and further increase production rate of UU matter or throw them on the ground and get a random item.
Jay? Posted November 15, 2012 Posted November 15, 2012 Question - With Condensers being removed with the update, now what will I do with the huge amount of cobblestone and other crap I don't use that come from quarrys? You can recycle them with IC2, or you can probably use the Philosopher Stone recipes to manually condense it.
Silent Posted November 15, 2012 Posted November 15, 2012 Everybodys stressing out over condensors and collectors, when I'm sure pahimar will add something similar later on
Teraku Posted November 15, 2012 Posted November 15, 2012 Collectors might return later in a less OP form, and Condensers will probably return. EE3 will probably be more about transmutation and less about free shit forever.
brandon117 Posted November 17, 2012 Posted November 17, 2012 EE2 will be update actually, I was on IRC and x3n0ph0b3 said that pahimar wasnt updating it but he was.
crazyheadgc Posted June 14, 2013 Posted June 14, 2013 Why would u remove condensers from ee3? Why?????
Jorcer Posted June 14, 2013 Posted June 14, 2013 Why would u remove condensers from ee3? Why????? YA Cheap what the heck why did you remove condensers from someone elses mod that you have no control over!?!?!?
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