m2pt5 Posted May 13, 2013 Posted May 13, 2013 Is there any chance that Tinker's Construct might make it into Tekkit at some point? It's fairly recently been greatly improved over old versions, and I think it would be fun to have in. The level of tool customization is awesome, it adds more different ores (that aren't copper/tin again) and it even adds a couple ores to the nether.
Euphoreich Posted May 13, 2013 Posted May 13, 2013 Ever played FTB? Many different kinds of ores is not a good thing.
Kalthas Posted May 13, 2013 Posted May 13, 2013 well that looks pretty cool! MORE MODS!! ...provided they are stable and well made.
m2pt5 Posted May 13, 2013 Author Posted May 13, 2013 Ever played FTB? Many different kinds of ores is not a good thing. Nope, never played FTB and don't intend to, unless they put it on the Platform.
cmwatford Posted May 13, 2013 Posted May 13, 2013 Honestly I was surprised Tinker's didn't make it into tekkit. I figured if any of the newer mods would make it in it would have been Tinker's and its companion mod Natura. It really spices up tool crafting.
Teraku Posted May 13, 2013 Posted May 13, 2013 Nope, never played FTB and don't intend to, unless they put it on the Platform. Probably not going to happen, if you know what Slowpoke is like.
Magister Posted May 14, 2013 Posted May 14, 2013 tinker's construct is a fun mod, problem is that most players will simply favor their enchanted power tools rather than use it, so it becomes more of a forgotten thing on a server, at least in my experience.
Malexion Posted May 14, 2013 Posted May 14, 2013 Nope, never played FTB and don't intend to, unless they put it on the Platform. You realize they have their own platform right?
m2pt5 Posted May 14, 2013 Author Posted May 14, 2013 You realize they have their own platform right? Yes, but that was my point, their platform has had security issues that Technic hasn't, so I won't use their platform.
Malexion Posted May 14, 2013 Posted May 14, 2013 Technic has a bad reputation with modders, and FTB has a poor security history. Pick your poison.
CanVox Posted May 14, 2013 Posted May 14, 2013 Our reputation with modders is actually quite good, it's just a handful of dudes. Working on this Tekkit was an incredible experience because in the dev IRC channel we have, a lot of modders were working very hard to get things ready for a release. King Lemming and Machine Muse working together to get the Energetic Infuser running, Kobata of Inventory Tweaks and micdoodle8 of Galacticraft collaborating on getting the kinks worked out of the Galacticraft inventory. A lot of people working very hard to get inter-mod compatibility working because they believe in what we do. It's hard to watch so many modders work so hard to help us out and then come back to these forums and have someone tell me we have a bad reputation with modders. It's just not true. EDIT: I apologize, I didn't respond to the original question in the OP. To answer it, we intend to put TC & Natura into some packs, but it seemed like it was sorta a "low-tech" thing so I left it out of Tekkit. I'm sure I'll end up regretting that as TC gets EVEN BETTER, because it's a great mod, but I'm gonna stick with how things are for now and see if I can't get some high-tech tool alternatives.
theprolo Posted May 14, 2013 Posted May 14, 2013 Natura may need world gen, but does TC have any unique stuff it generates? If not, it could always be added in at a later date - it's a great mod and if it got some sort of higher tech mod compatibility it would fit right in.
m2pt5 Posted May 14, 2013 Author Posted May 14, 2013 EDIT: I apologize, I didn't respond to the original question in the OP. To answer it, we intend to put TC & Natura into some packs, but it seemed like it was sorta a "low-tech" thing so I left it out of Tekkit. I'm sure I'll end up regretting that as TC gets EVEN BETTER, because it's a great mod, but I'm gonna stick with how things are for now and see if I can't get some high-tech tool alternatives. Ok yeah I can see that - I probably wouldn't use TC much in Tekkit once I got a Power Gauntlet up and running. It's definitely low-end on the tech scale in comparison.
Retagin Posted May 14, 2013 Posted May 14, 2013 If the modders were able to integrate power armor and TC, that would be a sight to see. However, that is probably not going to happen.
Lethosos Posted May 14, 2013 Posted May 14, 2013 Natura may need world gen, but does TC have any unique stuff it generates? If not, it could always be added in at a later date - it's a great mod and if it got some sort of higher tech mod compatibility it would fit right in. TC does add two Nether ores, so rebooting the Nether is needed. I even heard he's gonna stuff some of the old Orizon stones into the Nether via Natura.
Lethosos Posted May 14, 2013 Posted May 14, 2013 Aluminum isn't critical, as you can make casts from two shots of gold.
Magister Posted May 14, 2013 Posted May 14, 2013 natura adds ore berries and food based berries as world gen, also adds various trees to the nether
Triblade_8472 Posted May 16, 2013 Posted May 16, 2013 EDIT: I apologize, I didn't respond to the original question in the OP. To answer it, we intend to put TC & Natura into some packs, but it seemed like it was sorta a "low-tech" thing so I left it out of Tekkit. I'm sure I'll end up regretting that as TC gets EVEN BETTER, because it's a great mod, but I'm gonna stick with how things are for now and see if I can't get some high-tech tool alternatives. I don't really care for TC, but Natura is not really tech-related, low or high, in my opinion. It's just adds a lot of great looking visual candy to the world. How the world looks is, I think, just as exciting and overall cool as creating huge factories or traveling to other planets. berries and a lot of new trees in the world seems just relaxing to walk through, not? I think Tekkit is great in it's design, and adding Natura would make it much better in my humble opinion ;-)
Teraku Posted May 16, 2013 Posted May 16, 2013 Just saying, you shouldn't feel restricted based on how tech-y a mod is. Just because it's called Technic doesn't mean it has to feature only tech mods.
cerevox Posted May 16, 2013 Posted May 16, 2013 Natura is certainly interesting and seems to work fine in the current tekkit. However, there is no central documentation that I can find for it, making many of the plants an enormous pain to deal with, as many of them seem to have very specific growing requirements that are not always obvious. However, when they are figured out, they do make quite nice farms, although I am not sure on their automation ability yet. Having to work them by hand would be annoying. Also, plants are clearly technical in nature, if someone is complaining about that. Industrial farms are way high tech IRL, no reason we shouldn't be able to get high tech industrial farms in technic.
Magister Posted May 16, 2013 Posted May 16, 2013 different plants have different grow rates in different biomes, ore berries follow mushroom growth so they require low light, and last i heard there was some kind of automation compabability being worked on
cerevox Posted May 16, 2013 Posted May 16, 2013 Not all ore berries though, I have one type growing on the wall in one of my workrooms, full light, and its growing just fine. One of the food berries, the orange one can only grow near snow. Biome doesn't seem to matter, but if there is snow on the ground next to it, it grows.
Coco12570 Posted May 16, 2013 Posted May 16, 2013 I was literally just tinkering with the mod. Trying to make the ore berries grow modded ores for my modpack. Probably a tutorial on youtube, or maybe a handy config file, but I really was bored and decided to do it la old fashion way (Searching through code and doingbstuff till shit happens)
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