Teraku Posted December 19, 2013 Posted December 19, 2013 I've set up a few quarry systems, and they're working pretty great so far. The problem is, the quarries keep slurping up energy after they're done. Is there any way to stop them from doing this, like making the quarry give off a redstone signal once it's done?
jakalth Posted December 19, 2013 Posted December 19, 2013 Redstone signal is simple enough, redstone pipe between quarry and chest/tesseract. Once quarry starts chewing into stuff, connect the redstone pipe to your energy tesseract, via rednet cable, and have the tesseract set to operate on high signal, so a partial redstone signal turns it off. Simple solution.
phazeonphoenix Posted December 19, 2013 Posted December 19, 2013 There's a part missing there Jakalth, how does Teraku get a quarry to emit a redstone signal in the first place? I can't find anywhere that a Quarry emits a redstone signal when idle/inactive or under any circumstances.
Kalthas Posted December 20, 2013 Posted December 20, 2013 you use a redstone PIPE, so the pipe will be emitting a signal when items pass through it. As long as your quarry is operating fast enough you should have a pretty constant signal to provide power.
phazeonphoenix Posted December 20, 2013 Posted December 20, 2013 Aah I missed that part. Actually come to think of it this would work well even if there wasn't a fast enough constant stream since quarries have an internal power buffer it would keep going (albeit slowing down).
jakalth Posted December 20, 2013 Posted December 20, 2013 It's not a perfect solution, though adding a signal lengthener to it so it takes longer for the signal to shut off could fix that.
NightFire661 Posted December 20, 2013 Posted December 20, 2013 You can try to build more engines, enough to the point where it doesn't matter if it keeps drawing energy. And considering this is Tekkit, you can just pop in a few Magmatics and have a Lava world set up to feed them. Or Biofuel but getting Blaze Rods is a pain...
Gio² Posted December 20, 2013 Posted December 20, 2013 A gate can see if the quarry's work is done, use that Im pretty sure that should work.
TonyVS Posted December 22, 2013 Posted December 22, 2013 build more power, think one guy said I was generating 4100ish Mj/ a tick, with unlimited power who cares buhahahahahaha, just an idea, although intesting I honestly didnt know they still drew power. never been an issue
Teraku Posted December 24, 2013 Author Posted December 24, 2013 Thanks guys, managed to find a good solution. Used Redstone pipe and a signal lengthener, so the engines keep running as long as there's items in the pipes. To start the quarry up, I just use an Obsidian Transport Pipe and throw a block of cobble in there or something.
badkruka Posted December 27, 2013 Posted December 27, 2013 If you use BC pipes put a gate on the conductive pipe closesed to the quarry. Config the gate: "Work Done" - "Red Pipe Signal" or "Redstone signal" Use pipewire or rednet to connect the engines and the gate. If pipewire config the gates on the engines to send a redstone signal when reciving a pipewire signal. If you use rednet cable connect the rednet cable between the gate on the quarry and the engines and config the engines to turn off when getting a redstone signal. For ME put a sandstone pipe (sandstone gate doesnt attatch itself to the quarry and no blocks will go out from the quarry throu the pipe) on the quarry with a gate on it. Config the gate: "Work Done" - "Redstone signal" and connect the gate with the engines using rednetcable and config the engines to turn off when getting a redstone signal.
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