The_DarthMoogle Posted May 17, 2012 Posted May 17, 2012 Here is a link to a build-off video by Dratnos: Forestry without Frestry Uum. Aside from his voice being annoying, he'd done something awkward to his client meaning textures didn't spawn and I could hardly tell what was going on. Anyway, I've been mooching around the dev build, and redpower frames are A. sexy, and B. perfect for this. No pics, as I got lonely and switched back for some SMP
Neowulf Posted May 17, 2012 Posted May 17, 2012 I'm working on a mod to add the forestry functionality to IC2. Hopefully I'll have enough time this weekend to get a preliminary version out.
DemonCrusher36 Posted May 17, 2012 Posted May 17, 2012 Apart from the few cool things about forestry (bees in particular) I didnt like it. Within a few minecraft days, you could have stacks, and stacks, and stacks of whatever farmable (wood for example) I'd much prefer something creative, such as thaumcraft, frames and things like obsidian pipes.
PringleMan Posted May 18, 2012 Posted May 18, 2012 Uum. Aside from his voice being annoying, he'd done something awkward to his client meaning textures didn't spawn and I could hardly tell what was going on. Anyway, I've been mooching around the dev build, and redpower frames are A. sexy, and B. perfect for this. No pics, as I got lonely and switched back for some SMP Actually what happened was that he filmed it using Technic 7 series, but a lot of the builds were Technic 6 series. When he converted the worlds a bunch of them got badly messed up. Other than that, he uses a totally stock, out of the box Technic build, no changes. edit: More importantly is that it shows a couple of builds that are much more creative and Technic-y, especially ZeroPoint's build around 10:00, which uses ComputerCraft Turtles to harvest the wood and RP transposers to collect all of the wood and saplings, which then get taken and used as fuel in a factory. His factory used the Logistics Pipes addon by Krapht to direct wood to various condensors as needed to make the materials for automatic crafting of a number of different items, requestable via a request pipe. And I do not mean some things, I mean full Solar cells, engines, and machines. Sorry but the use of a Turtle is not only a good replacement for Forestry (using a pretty simple program too) but it also is a perfect example of the sort of thing that can be done with technic.
The_DarthMoogle Posted May 18, 2012 Posted May 18, 2012 Unfortunately, I am pretty much only a Tekkit player, and turtles cause an insane amount of problems there. I haven't been able to use them for so long, I can't remember whether they still crash when they leave the loaded area.
Neowulf Posted May 18, 2012 Posted May 18, 2012 CC 1.32 fixes the infinite threads bug, so it's more stable. Dunno what you mean by crashing when it leaves a loaded area, they shut down for me. If that shutdown is a problem you just have to code a good startup script to compensate. Good gps net set to autostart with the correct coordinates, create a startup script on each turtle that sends it back to it's origin point if it loads then restart it's work program.
Captain Man Posted May 18, 2012 Posted May 18, 2012 With IC2 crops, RedPower2 and BC/Logistics pipes, you've got all the automation you need with all kinds of magic blocks and pipes (RP of course being the least "magical,"). Throw in CC for easy mode of RP2 Control, you really don't need Forestry. Just a thought, have a frame system to move a quarry like arm thing with a deployer on the end with some random tool in it to "right click" ic2 crop blocks, have another frame thing come by with some sort of suction device, be it TC2, redstoned obsidian pipes, or something else, to pick up the drops. Done, Forestry. Did you like it for the peat? Set up some sort of tree farm, make charcoal, renewable fuel, essentially the same as peat.
PringleMan Posted May 19, 2012 Posted May 19, 2012 Logistics pipes also makes that super easy to do, since you can use supplier pipes to always keep the ratio of smeltable to fuel as 1 to 8, so you never lose any reactants in the system.
jakj Posted May 20, 2012 Posted May 20, 2012 Just noticed this on Eloraam's site for Redpower, in her "Copyright Notice". Decompilation or reverse-engineering is strictly prohibited. Oh, I do just love the smell of hypocrisy in the morning. Is there no modder in the entire community that is free of it?
thehundefor Posted May 20, 2012 Posted May 20, 2012 I would like the forestry back, i mean for me when i first have many mods installed i would like to have all the good ones. I want it back :/
Yuriy Posted May 20, 2012 Posted May 20, 2012 I would like the forestry back, i mean for me when i first have many mods installed i would like to have all the good ones. I want it back :/ So just have NEI dump a block/item id map and use that to assign unused ids to forestry. It's not hard to reinstall if you want it. I used to play with it in my 1.2.5 build but then I dropped it when I changed my Technic7 install.
slauter24 Posted May 25, 2012 Posted May 25, 2012 i would highly not recommend re-installing it into Technic. it was removed due to the mod dev making bees basically eat players, cause he got pissed at Technic stealing mods.
Deimos56 Posted May 25, 2012 Posted May 25, 2012 i would highly not recommend re-installing it into Technic. it was removed due to the mod dev making bees basically eat players, cause he got pissed at Technic stealing mods. He disabled that code. Granted, there's not exactly a whole lot keeping him from flipping it back on, but at the moment, he's content to allow Technic players to install the mod. Assuming no further drama has happened since I stopped paying attention.
jakj Posted May 25, 2012 Posted May 25, 2012 It's always a balancing act of trust, considering any mod can access any file on your hard drive that you can access and can upload that file anywhere on the internet at will. Or can even change those files. Better hope your AV has some damned good heuristics.
DarkMalfunction Posted May 29, 2012 Posted May 29, 2012 It's always a balancing act of trust, considering any mod can access any file on your hard drive that you can access and can upload that file anywhere on the internet at will. Or can even change those files. Better hope your AV has some damned good heuristics. Well I'm screwed my parents just renewed the subscription for norton 360 :/
jakj Posted May 29, 2012 Posted May 29, 2012 Well I'm screwed my parents just renewed the subscription for norton 360 :/ Norton 360 is a good AV if you are intelligent enough to configure it properly.
Jay? Posted May 29, 2012 Posted May 29, 2012 Norton 360 is a good AV if you are intelligent enough to configure it properly. The likelihood of the average persons parents being able to properly utilize ANY software is pretty low. Avast user here. Is it any good? Avast! is nice. I happen to like it.
DarkMalfunction Posted May 29, 2012 Posted May 29, 2012 Norton 360 is a good AV if you are intelligent enough to configure it properly. Well its never thrown any problems at minecraft, or anything really! Its pretty good behaved, it only threw a hissy fit for tekkit 3 as "only a few norton users have downloaded it so it must be a trojan so lets kick its ass" xD im gonna try and get avast when the sub runs out though :)
The_DarthMoogle Posted May 29, 2012 Posted May 29, 2012 Can we put a bloody sticky up telling the morons on here that use BullGuard, that they are actually using a virus? (Spyware) It would also stop about a third of morons posting that 'minceraft won't dl'
DarkMalfunction Posted May 31, 2012 Posted May 31, 2012 Heck, Id try making a mod to replace forestry, but I know little java and next to nothing of mod loader and forge :/ and I can't find decent up to date tutorials.
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