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[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)


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Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

Yes, finally, a good texture for Technic and Tekkit. I've been searching everywhere for one! :D

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

I am running techenic on 2 gigs of memory but it keeps saying minecraft has ran out of memory. is their anything i can do if not can u make a 64x64.

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [bees fixed]

just put in texturepack folder :)

when ever i try to patch the technic pack it won't let me and when i try to start up the technic pack it istanlly crashes >:( :'(
Posted

Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.7 and down] [logistic pipes fixed]

did you give it 2GB of memory to use?

and if your comp is old and rusty, dont use it, its VERY power eating.

how do change how much ram the technic pack uses
Posted

Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [bees fixed]

when ever i try to patch the technic pack it won't let me and when i try to start up the technic pack it istanlly crashes >:( :'(

No need for patching, its already done by the technicteam.

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

I would like to use this texture pack, but I'm afraid it will just break the textures of anything else I have modded in on top of the Technic Pack. But, those mods use modloader, so...would it work?

What I want to happen is for the texture pack to somehow default back to vanilla textures for any item it doesn't include. (E.g.: crystal wing)

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

I would like to use this texture pack, but I'm afraid it will just break the textures of anything else I have modded in on top of the Technic Pack. But, those mods use modloader, so...would it work?

What I want to happen is for the texture pack to somehow default back to vanilla textures for any item it doesn't include. (E.g.: crystal wing)

hopefully it will work fine, it will not "break" the texture, if it dont work you can always use switch back to deafult.

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

Is there any way you could make a 64x version of this aswell? My laptop can't run 128x it closes before reaching the minecraft screen :(.

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

Is there any way you could make a 64x version of this aswell? My laptop can't run 128x it closes before reaching the minecraft screen :(.

maby, but I cant guarantee anything.

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

i think some shod make a texture pack for technic pack to 16x16 to the max in fact some one shod hold a contest for this?

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

i think some shod make a texture pack for technic pack to 16x16 to the max in fact some one shod hold a contest for this?

Can you repeat that in English?

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

I'm having an annoying problem with this. What happens is after some playtime on the world, some textures disappear, namely the Alloy Furnace and everything IC2 related. And also the Diamond Handsaw either turns invisibl or changes texture to another. And Thaumcraft things turn pink. I've also seen my alloy furnace lookin like an MFE.

EDIT: BTW, I have changed a few mods. I have updated Railcraft to 3.3.1, Logistics Pipes to 0.2.1 and Computercraft to 1.3

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

Is there a possibility of having a mirror for this? Something like 4shared or Dropbox, maybe even a personal website? i can't seem to get to Mediafire where I am right now.

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [bees fixed]

when ever i try to patch the technic pack it won't let me and when i try to start up the technic pack it istanlly crashes >:( :'(

By the way, theres already HD support if you have the Technic with optifine, which is default.

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

Is there any way you could make a 64x version of this aswell? My laptop can't run 128x it closes before reaching the minecraft screen :(.

There's a version of Sphax that is 64x and supports Technic.

Go google it.

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

Will this be updated tomorrow?

well, this is already updated for 6.0.7 dev. build, if they dont have changed anything from that my pack is already compatible.

otherwise I will update as fast as I can

and fixing some bugs in tekkit part

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

Hi.

I have tried to install the 64x Texture Pack like explained in this thread: http://bdcraft.net/node/65

Almost everything is there, except the texture for two mods: Crafting Table 2 and Weapons mod

Am i doing something wrong?

Edit: Sorry, I found it myself it is also explained in the thread :)

Posted

Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down]

Well gosh, this looks like a minecraftforum.net thread. "Mayk it 4 32x plox. :D :D :D"

Anyway, to OP: Keep up the good work, I love this pack and really appreciate you taking the time to put it all together for us.

Thanks again.

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