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Posted

I set up a fission reactor and I placed a thermometer right next to it. I then connected the thermometer via rednet cable to a sticky piston/control rod setup. For some reason, the thermometer just seems to be gauging the temperature of the water surrounding the reactor and not the reactor itself. The result: I keep having to take the fissile fuel rod out really fast to avoid explosion. I don't want to do this. I want it all to be pretty much self sufficient. What am I doing wrong here?

 

P.S. Yes, the colored bands on either side of the rednet cable are the same color.

Posted (edited)

Not glitchy, just very outdated and not maintained any more, thus suffering from bugs.

The follow-up mod and heir to Atomic Science is Resonant Induction, which is not in Tekkit at this point.

 

From what I hear, people only use Fusion Reactors from that mod and consider Fission Reactors broken and unusable. For easy large-scale power generation, you want BigReactors. A tutorial with that and many other things is >here.

Edited by Curunir
Posted

Thanks for the replies, guys. I might try solar. I'm really disappointed because I pumped a lot of resources into that fission reactor project :/ Oh well.

Posted

Solar doesn't work properly, either. We only have Galacticraft Solar Modules, which are glitchy and also have conversion bugs when used with Thermal Expansion gear.

I lined out the available power options in my >guide, in point 16 and onward. There is a complete building guide for a small Yellorium Reactor in there that will work fine.

Posted

The recommended fluid pipes are Fluiducts from Thermal Expansion. The old Buildcraft waterproof pipes are also still available, and you could use pipes from Extra Utilities.

Posted (edited)

you can teleport fluids using a tesseract ;)

these things teleport Items, power and fluids...

 

Edit: another way is to use an endertank.

Edited by HeatHunter

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