Torezu Posted January 23, 2015 Posted January 23, 2015 That preview looks like something that would have made my life a whole lot easier a couple weeks ago. That's all. Quote
Zlepper Posted January 23, 2015 Author Posted January 23, 2015 That preview looks like something that would have made my life a whole lot easier a couple weeks ago. That's all. Well, it's a pain in the butt to code, so that's why I waited so long before doing it. Quote
Torezu Posted January 23, 2015 Posted January 23, 2015 Well, it's a pain in the butt to code, so that's why I waited so long before doing it. Yeah, there's a reason I stick to mechanical engineering. Quote
HalestormXV Posted January 23, 2015 Posted January 23, 2015 (edited) I see your working on some adding some stuff into this already astronomically amazing piece of software. I have a slight suggestion or maybe its already in there. You already have settings to upload the data to the Solder Installation provided the user has an MySQL setup and it creates the pack for you already in the dashboard which is equally as awesome. What about creating a feature in the program to pull from the Solder MySQL to auto-populate the local database that is stored on the user's computer when the mod is looking if items have already been uploaded. I see that as potentially being especially helpful for mods that are missing .info files and the user has already uploaded them and created them manually via the solder dashboard. Thoughts? Edited January 23, 2015 by HalestormXV The_Doctors_Life 1 Quote
Zlepper Posted January 24, 2015 Author Posted January 24, 2015 I see your working on some adding some stuff into this already astronomically amazing piece of software. I have a slight suggestion or maybe its already in there. You already have settings to upload the data to the Solder Installation provided the user has an MySQL setup and it creates the pack for you already in the dashboard which is equally as awesome. What about creating a feature in the program to pull from the Solder MySQL to auto-populate the local database that is stored on the user's computer when the mod is looking if items have already been uploaded. I see that as potentially being especially helpful for mods that are missing .info files and the user has already uploaded them and created them manually via the solder dashboard. Thoughts? I would need to manipule the solder database, aka change how the database looks. While that shouldn't mess anything up solderwise, i'm not really sure how big the payof is. Quote
HalestormXV Posted January 25, 2015 Posted January 25, 2015 Ahh I see, alright. I didn't realize the two databases had a different structure. I thought they mimicked each other or the query script only used/pulled the necessary information and uploaded it. Understood, was just a random thought that came to mind. But anyways keep up the awesome work. This is by far one of the best applications I have seen. Quote
Zlepper Posted January 25, 2015 Author Posted January 25, 2015 Actually it's not the interaction between the databases that is the issue. It's that Solder stores the md5 value of the zip file, while solderhelper stores the md5 of the actual modfile. This means to save it in the remote database i would have to create a separate table to store everything solderhelper stores locally. Quote
Maxwelljones Posted January 27, 2015 Posted January 27, 2015 Not sure if i'm doing it wrong or if modpack packer doesnt react as expected. My scripts for minetweaker are in : root scripts nameofthescript.zs Modpack packer is asking me if I want also to upload the scripts folder. I answer yes. I end up with the following: No script folder and: root nameofthescript.zs (no folder created) My config is also not uploading to server properly (but twice a zip is created and empty) in: mods config config.name.version.zip (empty) name.version.configs config.name.version.zip (empty as well) When unpacking with technic launcher, the config file is empty, and the script is unpacked at the wrong place. Could you help me please? Quote
Zlepper Posted January 27, 2015 Author Posted January 27, 2015 Either you are using some really odd filestructuring, or you selected the wrong inputfolder. The inputfolder should be the mods folder of your instance, and sadly that instance structure doesn't make any sense so me. Quote
Zlepper Posted January 27, 2015 Author Posted January 27, 2015 And List View is now online. Go forth and break all the things. To enable it just change the "missing info" selection to "Create List". I hope the interface makes sense. I have tried making things as descriptive as possible, but likely not everything will make sense to everybody. Quote
TheGeekdu74 Posted January 31, 2015 Posted January 31, 2015 Nice, but I don't know how to use it, I see SolderHelper application, but when I launch her, nothing happens Quote
Zlepper Posted January 31, 2015 Author Posted January 31, 2015 Nice, but I don't know how to use it, I see SolderHelper application, but when I launch her, nothing happensyep i Can diagnose nothing from that. But i guess you havent given it the time to start. Depending on your computer it can take up to ten minuttes to start the first time. Quote
TheGeekdu74 Posted January 31, 2015 Posted January 31, 2015 I'm on Debian 7.7, I have done "git clone https://github.com/zlepper/TechnicSolderHelper.git" I have installed it, but when I run SolderHelper application, nothing happens Quote
Zlepper Posted January 31, 2015 Author Posted January 31, 2015 I'm on Debian 7.7, I have done "git clone https://github.com/zlepper/TechnicSolderHelper.git" I have installed it, but when I run SolderHelper application, nothing happensYou need to install mono runtime environment first, then you can download the zip listed in the install script. I can't make the advanced guide right now as I'm not on my computer. Quote
TheGeekdu74 Posted January 31, 2015 Posted January 31, 2015 Oh ok, but the mono runtime environnement was installed during the installation of the TechnicSolderHelper, I see that in the console Quote
Zlepper Posted January 31, 2015 Author Posted January 31, 2015 Then there should be an run solderhelper.sh file. Otherwise the command "mono solderhelper.exe" should start the application. Quote
TheGeekdu74 Posted January 31, 2015 Posted January 31, 2015 (edited) Arf whatever, I have TechnicSolderHelper works on another virtual machine with Windows 7. So no problem bro. thanks for your help. Edited January 31, 2015 by TheGeekdu74 Quote
Zlepper Posted February 2, 2015 Author Posted February 2, 2015 (edited) New version released with lots of bugfixes, mainly: Correct data now being sent to community storage. minecraft 1.7.10_pre4 no longer shows up in minecraft version lists. The minecraft version are now selectable from a list, not from direct textinput. This also means you can now select the minecraft version from the main SolderHelper interface without having to select a forge version. Authors are now also being stored on the community storage. The last change also forced me to reset the database, else it would cause issues with mods already there. Edited February 2, 2015 by Zlepper Quote
skwerlman Posted February 3, 2015 Posted February 3, 2015 (edited) Regarding the linux install instructions, you can simply run this: curl "https://raw.githubusercontent.com/zlepper/TechnicSolderHelper/master/installer.sh" | sh curl echos the contents of the URI to stdout, which we pipe to sh. This way we only need to run one command instead of two. Additionally, we don't save install.sh to disk. Edited February 3, 2015 by skwerlman Quote
The_Doctors_Life Posted February 3, 2015 Posted February 3, 2015 Why did you get rid of the thing that should what it was doing, I quite enjoyed that feature. Quote
Zlepper Posted February 3, 2015 Author Posted February 3, 2015 (edited) Regarding the linux install instructions, you can simply run this: curl "https://raw.githubusercontent.com/zlepper/TechnicSolderHelper/master/installer.sh" | sh curl echos the contents of the URI to stdout, which we pipe to sh. This way we only need to run one command instead of two. Additionally, we don't save install.sh to disk. Ohh yeah, that's a good idea. Will update the OP. Why did you get rid of the thing that should what it was doing, I quite enjoyed that feature. Last update, it was halfway broken. EDIT: readded it. It's now less broken. Edited February 3, 2015 by Zlepper Quote
mrkirby173 Posted February 8, 2015 Posted February 8, 2015 (edited) When configuring my FTP credentials, I put my username as my FTP username and password as my ftp password and the hostname as "mrkirby153.tk" which is my ftp hostname. However, it keeps saying that my hostname is invalid. What goes in the hostname field? EDIT: I am a derp. I forgot I was using SFTP instead of plain FTP. Any chance for SFTP support? Edited February 8, 2015 by mrkirby173 Quote
Zlepper Posted February 8, 2015 Author Posted February 8, 2015 When configuring my FTP credentials, I put my username as my FTP username and password as my ftp password and the hostname as "mrkirby153.tk" which is my ftp hostname. However, it keeps saying that my hostname is invalid. What goes in the hostname field? EDIT: I am a derp. I forgot I was using SFTP instead of plain FTP. Any chance for SFTP support? I'll see what I can do about adding SFTP support. Also the hostname should be writen with the protocol first like this: ftp://zlepper.dk Quote
HalestormXV Posted February 10, 2015 Posted February 10, 2015 Im just making a post here to cheer you on Zlepper. The software keeps getting better and better and I give you my gratitude. It has made making packs worlds easier. I salute you and keep up the amazing work! Zlepper and The_Doctors_Life 2 Quote
brynjolf Posted February 17, 2015 Posted February 17, 2015 (edited) Thanks for fixing the bug I reported so quickly and changing the way editing the solderhelper database work in regards to repackaging! Now it is working great. Impressive attitude to development Edited February 17, 2015 by brynjolf Quote
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