Jump to content
Zlepper

Modpack Helper | Pack modpacks | Check permissions | Upload to web | Update Solder Automatically

Recommended Posts

Hey Zlepper, I apologize if i missed this somewhere earlier in the thread but is their currently a way to extract the permissions only? For example I created a mod pack and deleted the permissions lol. But all the mods uploaded and installed into Solder no problem. So I just wanted to know if there was a way or might I suggest a way to go into "Permission Mode" so that when you browse to a directory where the mods are located you simply click a "Fetch Permissions" button and all that will happen is it will generate a list of permissions for the mods you have in that above mentioned directory. Like I said, this might already be possible and I just never noticed it. But I wanted to ask/suggest it.

Edited by HalestormXV

Share this post


Link to post
Share on other sites

Hey Zlepper, I apologize if i missed this somewhere earlier in the thread but is their currently a way to extract the permissions only? For example I created a mod pack and deleted the permissions lol. But all the mods uploaded and installed into Solder no problem. So I just wanted to know if there was a way or might I suggest a way to go into "Permission Mode" so that when you browse to a directory where the mods are located you simply click a "Fetch Permissions" button and all that will happen is it will generate a list of permissions for the mods you have in that above mentioned directory. Like I said, this might already be possible and I just never noticed it. But I wanted to ask/suggest it.

Not currently, but give me a moment and i'll see what I can do.

Share this post


Link to post
Share on other sites

Hey Zlepper, I apologize if i missed this somewhere earlier in the thread but is their currently a way to extract the permissions only? For example I created a mod pack and deleted the permissions lol. But all the mods uploaded and installed into Solder no problem. So I just wanted to know if there was a way or might I suggest a way to go into "Permission Mode" so that when you browse to a directory where the mods are located you simply click a "Fetch Permissions" button and all that will happen is it will generate a list of permissions for the mods you have in that above mentioned directory. Like I said, this might already be possible and I just never noticed it. But I wanted to ask/suggest it.

The latest version has the feature you wanted. Just select "create technic pack" like you use to, and click generate permissions.

 

 

Looking for an explanation of this. I did further investigate it. Is it a Trogan? Is it a virus? No warning about suspicion?

Yep a virus and a trojan and a keylogger and half a dozen of other things.

/s

The source is available in the op, if you don't trust my download, then just compile to program from source.

Or you could, you know, just do the packing the old and slow way.

You can read about clickonce programs here: http://en.wikipedia.org/wiki/ClickOnce

Share this post


Link to post
Share on other sites

Looking for an explanation of this. I did further investigate it. Is it a Trogan? Is it a virus? No warning about suspicion?2DEqiTD.png

It is complainging about the upload to ftp/s3 feature, Also the program doesn't run in the backround, so nothing to worry about on that part (Been using it for months, no problems ;-))

Share this post


Link to post
Share on other sites

Tested out the new Get Permissions button on my actual modpack folder and it works like a charm. Only thing I noticed is it will only generate the open permissions, it won't generate ones that require permission or even if it can't find permissions perhaps an "Unknown" status unlike when you are actually creating the pack and it says to provide a link to the permissions. But I do see lables in the PermLevels.cs file (Unless of course every mod in my pack has open permissions, which I'm fairly certain isn't the case because i know some require that you have the permissions/notify them it is in a modpack) IE:

OpenMods(OpenMods) by Mikeemoo
Permissions are Unknown (if the system just doesn't know what the permissions are)
Permissions are Required (if the mod-author states you need permissions)
 

 

Is that intentional or was that an oversight? Either way even if it was intentional, I don't mind cross-referencing so THANK YOU so damn much lol!!!!!!  

Edited by HalestormXV

Share this post


Link to post
Share on other sites

It is complainging about the upload to ftp/s3 feature, Also the program doesn't run in the backround, so nothing to worry about on that part (Been using it for months, no problems ;-))

No it's not, it has no way of detecting the ftp feature. Also ftp and s3 are completely seperate features of the program.

The program it is complaining about is what the .Net framework uses to install ClickOnce application.

Also, should you happen to delete this file, good luck installing Google Chrome, which is just one of the many applications which uses the .Net installer.

 

 

Tested out the new Get Permissions button on my actual modpack folder and it works like a charm. Only thing I noticed is it will only generate the open permissions, it won't generate ones that require permission or even if it can't find permissions perhaps an "Unknown" status unlike when you are actually creating the pack and it says to provide a link to the permissions. But I do see lables in the PermLevels.cs file (Unless of course every mod in my pack has open permissions, which I'm fairly certain isn't the case because i know some require that you have the permissions/notify them it is in a modpack) IE:

OpenMods(OpenMods) by Mikeemoo
Permissions are Unknown (if the system just doesn't know what the permissions are)
Permissions are Required (if the mod-author states you need permissions)
 

 

Is that intentional or was that an oversight? Either way even if it was intentional, I don't mind cross-referencing so THANK YOU so damn much lol!!!!!!  

It should print out all stored information, but I recently broke the database, so it's likely it doesn't have any information stored at all right now, other than the open permissions.

But i'll see what I can do about adding some kind of error.

Latest version will now print make a list of files it doesn't know permissions for, and a list of files it knows nothing about at all.

Edited by Zlepper

Share this post


Link to post
Share on other sites

I hereby crown you Solder Pack Guru lol. Your work is awesome. I will test this out today on my arrival back home and edit this post with my findings although I already know they will be glorious as always. Thank you once again and job well done.

 

EDIT: As I said I would, I have tested this quite a few times and it works flawlessly thus far. Thank you.

Edited by HalestormXV

Share this post


Link to post
Share on other sites

Hey, I tried using your program with the following settings [ Note that I tested the sql_db and the program returned it was alright ] and after several "bug the mod author to include mc...somethingsomething.txt I get the errorlog shown below. 

 

afAEovF.jpg

 

 

Errorlog:

 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at TechnicSolderHelper.SolderHelper.Start()
   at TechnicSolderHelper.SolderHelper.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
TechnicSolderHelper
    Assembly Version: 1.0.5527.11837
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/TechnicSolderHelper.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.0.7.18023
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/Newtonsoft.Json.DLL
----------------------------------------
System.Data.SQLite
    Assembly Version: 1.0.94.0
    Win32 Version: 1.0.94.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/System.Data.SQLite.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Mono.Data.Sqlite
    Assembly Version: 4.0.0.0
    Win32 Version: 1.0.61.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/Mono.Data.Sqlite.DLL
----------------------------------------
System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.EnterpriseServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
MySql.Data
    Assembly Version: 6.9.5.0
    Win32 Version: 6.9.5.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/MySql.Data.DLL
----------------------------------------
 
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
 
For example:
 
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
 
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
 

Share this post


Link to post
Share on other sites

 

Hey, I tried using your program with the following settings [ Note that I tested the sql_db and the program returned it was alright ] and after several "bug the mod author to include mc...somethingsomething.txt I get the errorlog shown below. 

 

afAEovF.jpg

 

 

Errorlog:

 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at TechnicSolderHelper.SolderHelper.Start()
   at TechnicSolderHelper.SolderHelper.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
TechnicSolderHelper
    Assembly Version: 1.0.5527.11837
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/TechnicSolderHelper.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.0.7.18023
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/Newtonsoft.Json.DLL
----------------------------------------
System.Data.SQLite
    Assembly Version: 1.0.94.0
    Win32 Version: 1.0.94.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/System.Data.SQLite.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Mono.Data.Sqlite
    Assembly Version: 4.0.0.0
    Win32 Version: 1.0.61.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/Mono.Data.Sqlite.DLL
----------------------------------------
System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.EnterpriseServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
MySql.Data
    Assembly Version: 6.9.5.0
    Win32 Version: 6.9.5.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/MySql.Data.DLL
----------------------------------------
 
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
 
For example:
 
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
 
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 

Please use a pasting service like http://hastebin.com or http://pastebin.com when pasting logs onto the forum.

Share this post


Link to post
Share on other sites

 

Hey, I tried using your program with the following settings [ Note that I tested the sql_db and the program returned it was alright ] and after several "bug the mod author to include mc...somethingsomething.txt I get the errorlog shown below. 

I just released a version with that issue fixed. Please update and try again.

Also, you shouldn't use forge versions that you haven't tested, it's generally a bad thing.

Share this post


Link to post
Share on other sites

For those who though the loading of new forge versions and the loading of permissions was to slow it should now be a lot faster.

And thanks to Brycey92 the main window now have tooltips on most things.

Share this post


Link to post
Share on other sites

Hello, first off: Thank you very much for this program, it made updating my pack much easier and faster.

I do have some things I wanted to say: 

In the new update the program no longer hangs when I update the forge versions and such, this is great but now I no longer have any way to see if it's done or not, I'm obviously not asking you to make it hang again, but some form of indication about whether it's updating it or not would be awesome. Maybe a message saying "Done updating the forge versions" or something like that. Same with the ftp feature, some more feedback would be awesome.

Another thing I'd like to see is a "about" button. Perhaps with a link to this topic.

Thanks for making this awesome program and thank you for reading my post! 

Kind Regards,

HiddenKnowledge

Share this post


Link to post
Share on other sites

Hello, first off: Thank you very much for this program, it made updating my pack much easier and faster.

I do have some things I wanted to say: 

In the new update the program no longer hangs when I update the forge versions and such, this is great but now I no longer have any way to see if it's done or not, I'm obviously not asking you to make it hang again, but some form of indication about whether it's updating it or not would be awesome. Maybe a message saying "Done updating the forge versions" or something like that. Same with the ftp feature, some more feedback would be awesome.

Another thing I'd like to see is a "about" button. Perhaps with a link to this topic.

Thanks for making this awesome program and thank you for reading my post! 

Kind Regards,

HiddenKnowledge

The start button gets grayed out when it's updating forge versions or permissions.
I'll see what I can do about the FTP to make it a bit more informative.

Share this post


Link to post
Share on other sites

I changed some internal working in SolderHelper, so it should run a whole lot faster now, especially if you were using the auto solder features.

And hidden knowledge, i now block the interface instead of making it hang, so you can see that the program hasn't crashed, but i just busy with uploading.

Share this post


Link to post
Share on other sites

Suggestion for an update perhaps? Solder 7.2 now uses Java requirements and recommended memory. Just a suggestion to maybe adding that into the program? It is no where near necessary at all lol but perhaps just as an added feature as this program is already so great I can't think of anything else in the real of suggestions or improvements lol.

Share this post


Link to post
Share on other sites

Suggestion for an update perhaps? Solder 7.2 now uses Java requirements and recommended memory. Just a suggestion to maybe adding that into the program? It is no where near necessary at all lol but perhaps just as an added feature as this program is already so great I can't think of anything else in the real of suggestions or improvements lol.

​I'll see what I can do once my finals have me a little less stresses (Which means in about 2 weeks) :)

 

My pack that i recently made installed and now i try to play it but it immediately sends me back to the launcher. Please help:bang:

 

URL to download the modpack: http://api.technicpack.net/modpack/factories-with-optifine

​I'm pretty sure that has nothing to do with this program at all, but I have send a message to some of the technic guys, and I hope they can look at it instead.

Share this post


Link to post
Share on other sites

​I'll see what I can do once my finals have me a little less stresses (Which means in about 2 weeks) :)

 

​I'm pretty sure that has nothing to do with this program at all, but I have send a message to some of the technic guys, and I hope they can look at it instead.

​Ok Thanks :)

Share this post


Link to post
Share on other sites

Suggestion for an update perhaps? Solder 7.2 now uses Java requirements and recommended memory. Just a suggestion to maybe adding that into the program? It is no where near necessary at all lol but perhaps just as an added feature as this program is already so great I can't think of anything else in the real of suggestions or improvements lol.

​Surprise update since i needed a break from school work.

Also I'm running out of interface ;)

Share this post


Link to post
Share on other sites

Awesome update bossman. Alright, so I have a quick question that I PROBABLY should have asked a while ago but to be honest never really ran into it until now. If I want to use this application to create another modpack that reuses some mods from other packs and I check the box that says to use the Solder Installation does it auto create that pack with all the mods that I already have in the Solder Database?

The reason why this comes up now is actually quite funny. See when I first got on this band wagon I used it to create one MASSIVE repository of common mods I always use. So then I would just manually create packs via solder dashboard and add in those mods that I uploaded via this app. I never actually tried to create a "new pack" with the app itself. (I created plenty of Zip packs but not solder packs). So my question becomes if I want to have this app totally manage the modpack I am creating will it automatically do that for me? In other words, I get together a new mods folder on my local machine, check the use solder install box and I know some mods in that new mods folder will be common mods that are already uploaded to my repo. Will this app once it creates the pack automatically assign those already uploaded mods to the newly created pack so all I have to do is just add in the icon and stuff like that? Becasue I know from experience that it doesn't re-upload mods already in the database. (By re-upload I don't mean actually upload them via FTP but just adding them into the solder database)

 

Sorry if that question is confusing.

Edited by HalestormXV

Share this post


Link to post
Share on other sites

orAwesome update bossman. Alright, so I have a quick question that I PROBABLY should have asked a while ago but to be honest never really ran into it until now. If I want to use this application to create another modpack that reuses some mods from other packs and I check the box that says to use the Solder Installation does it auto create that pack with all the mods that I already have in the Solder Database?

The reason why this comes up now is actually quite funny. See when I first got on this band wagon I used it to create one MASSIVE repository of common mods I always use. So then I would just manually create packs via solder dashboard and add in those mods that I uploaded via this app. I never actually tried to create a "new pack" with the app itself. (I created plenty of Zip packs but not solder packs). So my question becomes if I want to have this app totally manage the modpack I am creating will it automatically do that for me? In other words, I get together a new mods folder on my local machine, check the use solder install box and I know some mods in that new mods folder will be common mods that are already uploaded to my repo. Will this app once it creates the pack automatically assign those already uploaded mods to the newly created pack so all I have to do is just add in the icon and stuff like that? Becasue I know from experience that it doesn't re-upload mods already in the database. (By re-upload I don't mean actually upload them via FTP but just adding them into the solder database)

 

Sorry if that question is confusing.


From what I can understand you saying it should work just like you it to.

Say you have modpack A with the mods: "Mod A", "Mod B" and "Mod D". And you create that in solder and upload all the files.

Then when you create pack B with mods: "Mod B", "Mod C" and "Mod D" only "Mod C" will be uploaded to solder. "Mod B" and "Mod D" will just be assigned to the new pack.

 

Or at least that is how it should work if nothing is wrong.

Edited by Zlepper

Share this post


Link to post
Share on other sites

Yep you answered my question and it looks like that is exactly how it worked. Only odd thing I found was that after running the app and having it upload to Solder intall it does indeed show up and everything is all well and good. But once you link it into Technic then an issue pops up. The issue is that it says the file cannot be extracted or does not exist or is corrupt and to contact the modpack author. 

Now this has happened to me twice with two different test packs. It seems to boil down to this. Once the app uploads the mods to the Solder database an MD5 Sum is attached to it and I guess once you manually upload the actual filed to your mod directory the MD5 changes? So you have to actually go in and Rehash all the mods in that pack manually. 

Obviously this isn't an issue with your app it is just something that I have taken notice of and am advising to other Modpack Authors. Because once you rehash all those mods in the pack I have been able to download the pack flawlessly.

 

**Side note, is the FTP feature not yet working? I went to configure the app to upload automatically to my FTP server, even created a specific user name for it and the program stops responding and asks if I want to debug it. 

7TrPZkp.png

WDrnr3c.png

That is what happens when i put the full FTP address with :21 at the end of the url. If I don't put the :21 it just says invalid host-name which I can't seem to figure out because that is the host name for a manual configuration of my FTP directory on my website.

Share this post


Link to post
Share on other sites

Yep you answered my question and it looks like that is exactly how it worked. Only odd thing I found was that after running the app and having it upload to Solder intall it does indeed show up and everything is all well and good. But once you link it into Technic then an issue pops up. The issue is that it says the file cannot be extracted or does not exist or is corrupt and to contact the modpack author. 

Now this has happened to me twice with two different test packs. It seems to boil down to this. Once the app uploads the mods to the Solder database an MD5 Sum is attached to it and I guess once you manually upload the actual filed to your mod directory the MD5 changes? So you have to actually go in and Rehash all the mods in that pack manually. 

Obviously this isn't an issue with your app it is just something that I have taken notice of and am advising to other Modpack Authors. Because once you rehash all those mods in the pack I have been able to download the pack flawlessly.

 

**Side note, is the FTP feature not yet working? I went to configure the app to upload automatically to my FTP server, even created a specific user name for it and the program stops responding and asks if I want to debug it. 

 

Hidden Content

That is what happens when i put the full FTP address with :21 at the end of the url. If I don't put the :21 it just says invalid host-name which I can't seem to figure out because that is the host name for a manual configuration of my FTP directory on my website.

​When using port 21 to connect you don't need to specify it, since it's default. And the "Invalid Hostname" message is due to missing the protocol like:

ftp://zlepper.dk

I added a change so the protocol is automatically appended to the box when you start typing, so that should work around the issue.

 

I have experienced the first issue you mention with the files, sadly it's not something I can reproduce constantly, so it's very hard to debug.

The issue shouldn't happen, since Modpack Helper is told to skip files already on solder, though that doesn't always seem to be the case.

I have changed a few things, in hope that it'll fix the issue, but I doubt it.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Zilacon
      Website: http://apocgaming.org | Server IP: AS.APOCGAMING.ORG | Discord: https://discord.gg/uctbDQb
      Technic Modpack Link: https://www.technicpack.net/modpack/agrarian-skies.1540828
      You can also join our AS 4.1.0 server using Curse, Technic, or ATL.
      For more information on our servers, network, status, wiki's, launchers, pack pages, and more checkout our server page here:
      http://apocgaming.org/servers
      AGN is a community of gamers for minecraft and other online games founded in 1999 for gaming and setup in 2010 for minecraft servers.
      We host independently from Zilacon's own privately hosted dedicated servers.
      (Bungeecord, Vanilla, & Tekkit Classic are on a paid host. All others are hosted by Zilacon)
      I pride myself in hosting and managing high performance servers with virtually zero down time. All of our servers have deadlock, lag, and crash detection.
      Automated restart scripts, entity clearing/merging, spawn limits, timing adjustments, etc. To make the server run as smooth as possible.
      Our servers normally maintain 19-20 TPS no matter what. If you experience any type of lag with a good ping to the network, please contact us so we can look into it.
      Me and my staff team are available almost 24/7 on our discord server.
      On APOC we have many gameplay styles for you to choose from, along with over a dozen modpacks and servers to play on.
      All of our servers (excluding skyblock modpacks) have all of the features below.
      Server Features:
      Always Online: Dedicated, optimized, built for performance servers since 2010. Our servers are fully automated with almost zero need for human intervention to remain online and running smooth. Multiworld: We have worlds for PVP and PVE. These worlds are Survival (PVE/GriefPrevention Protection), Factions (PVP/Factions Protection), and Towny (PVP/Towny Protection). PVP worlds allow griefing and raiding by following the rules within the factions and towny plugins for war. Survival is PVE only and uses GriefPrevention for its protections. Custom Economy (APOC-Payday): Our economy is like no other, with one giant plugin (APOC-Payday) this plugin offers rewards for over 30 gameplay activities from killing mobs/players to crafting items. It also rewards you for voting with keys/kits to redeem for items and economy/exp/claimblocks. Our plugin also handles sign shops, player plots, automatic ranking, online/login rewards, and much more. Admin & Player Shops: We provide basic vanilla items in the spawn tower for admin shops. And we leave the modded side for players to buy a plot in spawn, create a shop, and select their items and prices for their shop. We encourage a competitive player market on APOC. Our admin shops will not interfere with selling modded items. Custom /help Commands: We have a custom menu of /help commands that explain everything on apoc. How to use our economy, claim systems, worlds, voting, shops, teleportation and homes, and much more. If these help commands cannot answer your questions, staff are available on the servers or on discord. MCMMO & APOC-RPG: All of our servers come equipped with MCMMO and APOC-RPG which adds skills, bonus drops for actions, custom enchanted item drops from mobs, and randomly placed chests or structures with loot inside in the worlds. Bungeecord: Our custom bungeecord server allows clients of any version to connect to our network & servers. Once connected to the server of your choice, you can communicate with everyone from every server, and see everyone who is online in the tab list from all servers. Looking for Staff:
      We are seeking active staff members for all servers on apoc. If you are interested in any position please apply on the links below. We are looking for java developers and server staff. Apply for Chat Mod: http://apocgaming.org/cmodapp Apply for Developer: http://apocgaming.org/devapp Voting & Reviewing Rewards:
      Voting for our network on one of the 36 vote sites listed on our /vote command in game or on our site at http://apocgaming.org/vote will give you 1 Common Key and 1 VoteKey. Common keys are one of 4 types of item reward keys issued on the servers. These keys can be earned by voting, being online, or logging in daily. When redeemed they will give you one item out of a long list of possible rewards. The higher grade the key is the better the rewards. Redeeming keys like Common have a chance to upgrade to Uncommon, and Uncommon to Rare, etc. Vote Keys are issued only for voting for sites, they give 1 EXP Level, $100 Economy, and 10 Claimblocks. We also reward for reviewing our network/servers on vote sites and forums like this (technic). If you enjoy our servers, please write us a review by replying to this topic for $2500 Economy and 3 Rare keys as a reward. If you got any suggestions or ideas for improvement, we are open to change. Just let us know!
    • By Ghostxz_
      Quando eu tento abrir algum modpack , ele sempre volta pra tela do launcher e aparece isso :                                                                                                                                                                                                           [B#510] SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
                [B#510] SLF4J: Defaulting to no-operation (NOP) logger implementation
                [B#510] SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.
       
      Algm me ajuda pfv
    • By Upikia123
      I really need some help please, it's making like 2 days I'm trying to figure out what's wrong with technic launcher, because everytime I click on play to launch a modpack, it's just closing the technic launcher sreen, load a littlebit and then it just pop-up the technic launcher screen again, I know that Java is not the problem because I tried the 8u25, the 8 251 and the 8 191 version and they all did the same error again and again. I was thinking that my graphic card driver was the problem, but I just updated it to the last version and it did the same. I also did every Windows Update and it did the same again... I would be glad to find a solution.. 
      Here are the last crash report (log) I had:crash-2020-04-19_20.41.04-client.txt
    • By Mikewood
      I was used to play modpacks on the technic launcher. But today i can't start the modpack.
      When i click on the play button, it closes the window like the modpack is normally loading. But after maybe 10 seconds it open the technic launcher window again.  Here is my crash report. I don't know why is it not working. Can anyone help or know the possible fixes ? 
       
      crash-2020-04-17_13.07.04-client.txt
    • By KingVolts
      so guys i was doing a cool modpack to play with the boys but it doesn't open it ,it just pops the minecraft 1.12.2 vanilla screen 
      i did exactly as the tutorials said over and over and nothing changes 
      can someone help??
       
      modpack below
      https://www.technicpack.net/modpack/uskorno-brazzers.1640370
      obs(dont mind name or ricardo at icon) kkkkkk
×
×
  • Create New...