Jump to content

Modpack Helper | Pack modpacks | Check permissions | Upload to web | Update Solder Automatically


Recommended Posts

Posted (edited)

Hey Zlepper, I apologize if i missed this somewhere earlier in the thread but is their currently a way to extract the permissions only? For example I created a mod pack and deleted the permissions lol. But all the mods uploaded and installed into Solder no problem. So I just wanted to know if there was a way or might I suggest a way to go into "Permission Mode" so that when you browse to a directory where the mods are located you simply click a "Fetch Permissions" button and all that will happen is it will generate a list of permissions for the mods you have in that above mentioned directory. Like I said, this might already be possible and I just never noticed it. But I wanted to ask/suggest it.

Edited by HalestormXV
Posted

Hey Zlepper, I apologize if i missed this somewhere earlier in the thread but is their currently a way to extract the permissions only? For example I created a mod pack and deleted the permissions lol. But all the mods uploaded and installed into Solder no problem. So I just wanted to know if there was a way or might I suggest a way to go into "Permission Mode" so that when you browse to a directory where the mods are located you simply click a "Fetch Permissions" button and all that will happen is it will generate a list of permissions for the mods you have in that above mentioned directory. Like I said, this might already be possible and I just never noticed it. But I wanted to ask/suggest it.

Not currently, but give me a moment and i'll see what I can do.

Posted

Hey Zlepper, I apologize if i missed this somewhere earlier in the thread but is their currently a way to extract the permissions only? For example I created a mod pack and deleted the permissions lol. But all the mods uploaded and installed into Solder no problem. So I just wanted to know if there was a way or might I suggest a way to go into "Permission Mode" so that when you browse to a directory where the mods are located you simply click a "Fetch Permissions" button and all that will happen is it will generate a list of permissions for the mods you have in that above mentioned directory. Like I said, this might already be possible and I just never noticed it. But I wanted to ask/suggest it.

The latest version has the feature you wanted. Just select "create technic pack" like you use to, and click generate permissions.

 

 

Looking for an explanation of this. I did further investigate it. Is it a Trogan? Is it a virus? No warning about suspicion?

Yep a virus and a trojan and a keylogger and half a dozen of other things.

/s

The source is available in the op, if you don't trust my download, then just compile to program from source.

Or you could, you know, just do the packing the old and slow way.

You can read about clickonce programs here: http://en.wikipedia.org/wiki/ClickOnce

Posted

Looking for an explanation of this. I did further investigate it. Is it a Trogan? Is it a virus? No warning about suspicion?2DEqiTD.png

It is complainging about the upload to ftp/s3 feature, Also the program doesn't run in the backround, so nothing to worry about on that part (Been using it for months, no problems ;-))

Posted (edited)

Tested out the new Get Permissions button on my actual modpack folder and it works like a charm. Only thing I noticed is it will only generate the open permissions, it won't generate ones that require permission or even if it can't find permissions perhaps an "Unknown" status unlike when you are actually creating the pack and it says to provide a link to the permissions. But I do see lables in the PermLevels.cs file (Unless of course every mod in my pack has open permissions, which I'm fairly certain isn't the case because i know some require that you have the permissions/notify them it is in a modpack) IE:

OpenMods(OpenMods) by Mikeemoo
Permissions are Unknown (if the system just doesn't know what the permissions are)
Permissions are Required (if the mod-author states you need permissions)
 

 

Is that intentional or was that an oversight? Either way even if it was intentional, I don't mind cross-referencing so THANK YOU so damn much lol!!!!!!  

Edited by HalestormXV
Posted (edited)

It is complainging about the upload to ftp/s3 feature, Also the program doesn't run in the backround, so nothing to worry about on that part (Been using it for months, no problems ;-))

No it's not, it has no way of detecting the ftp feature. Also ftp and s3 are completely seperate features of the program.

The program it is complaining about is what the .Net framework uses to install ClickOnce application.

Also, should you happen to delete this file, good luck installing Google Chrome, which is just one of the many applications which uses the .Net installer.

 

 

Tested out the new Get Permissions button on my actual modpack folder and it works like a charm. Only thing I noticed is it will only generate the open permissions, it won't generate ones that require permission or even if it can't find permissions perhaps an "Unknown" status unlike when you are actually creating the pack and it says to provide a link to the permissions. But I do see lables in the PermLevels.cs file (Unless of course every mod in my pack has open permissions, which I'm fairly certain isn't the case because i know some require that you have the permissions/notify them it is in a modpack) IE:

OpenMods(OpenMods) by Mikeemoo
Permissions are Unknown (if the system just doesn't know what the permissions are)
Permissions are Required (if the mod-author states you need permissions)
 

 

Is that intentional or was that an oversight? Either way even if it was intentional, I don't mind cross-referencing so THANK YOU so damn much lol!!!!!!  

It should print out all stored information, but I recently broke the database, so it's likely it doesn't have any information stored at all right now, other than the open permissions.

But i'll see what I can do about adding some kind of error.

Latest version will now print make a list of files it doesn't know permissions for, and a list of files it knows nothing about at all.

Edited by Zlepper
Posted (edited)

I hereby crown you Solder Pack Guru lol. Your work is awesome. I will test this out today on my arrival back home and edit this post with my findings although I already know they will be glorious as always. Thank you once again and job well done.

 

EDIT: As I said I would, I have tested this quite a few times and it works flawlessly thus far. Thank you.

Edited by HalestormXV
Posted

Hey, I tried using your program with the following settings [ Note that I tested the sql_db and the program returned it was alright ] and after several "bug the mod author to include mc...somethingsomething.txt I get the errorlog shown below. 

 

afAEovF.jpg

 

 

Errorlog:

 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at TechnicSolderHelper.SolderHelper.Start()
   at TechnicSolderHelper.SolderHelper.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
TechnicSolderHelper
    Assembly Version: 1.0.5527.11837
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/TechnicSolderHelper.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.0.7.18023
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/Newtonsoft.Json.DLL
----------------------------------------
System.Data.SQLite
    Assembly Version: 1.0.94.0
    Win32 Version: 1.0.94.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/System.Data.SQLite.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Mono.Data.Sqlite
    Assembly Version: 4.0.0.0
    Win32 Version: 1.0.61.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/Mono.Data.Sqlite.DLL
----------------------------------------
System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.EnterpriseServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
MySql.Data
    Assembly Version: 6.9.5.0
    Win32 Version: 6.9.5.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/MySql.Data.DLL
----------------------------------------
 
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
 
For example:
 
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
 
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
 
Posted

 

Hey, I tried using your program with the following settings [ Note that I tested the sql_db and the program returned it was alright ] and after several "bug the mod author to include mc...somethingsomething.txt I get the errorlog shown below. 

 

afAEovF.jpg

 

 

Errorlog:

 

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at TechnicSolderHelper.SolderHelper.Start()
   at TechnicSolderHelper.SolderHelper.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
TechnicSolderHelper
    Assembly Version: 1.0.5527.11837
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/TechnicSolderHelper.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.0.7.18023
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/Newtonsoft.Json.DLL
----------------------------------------
System.Data.SQLite
    Assembly Version: 1.0.94.0
    Win32 Version: 1.0.94.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/System.Data.SQLite.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Mono.Data.Sqlite
    Assembly Version: 4.0.0.0
    Win32 Version: 1.0.61.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/Mono.Data.Sqlite.DLL
----------------------------------------
System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.EnterpriseServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
MySql.Data
    Assembly Version: 6.9.5.0
    Win32 Version: 6.9.5.0
    CodeBase: file:///C:/Users/Micha/AppData/Local/Apps/2.0/Z3M4ZDH3.GMD/E29L3WMG.C0Z/tech..tion_5d46378656b5f1fe_0001.0000_ca638dca2b6aa2ce/MySql.Data.DLL
----------------------------------------
 
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
 
For example:
 
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
 
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 

Please use a pasting service like http://hastebin.com or http://pastebin.com when pasting logs onto the forum.

Posted

 

Hey, I tried using your program with the following settings [ Note that I tested the sql_db and the program returned it was alright ] and after several "bug the mod author to include mc...somethingsomething.txt I get the errorlog shown below. 

I just released a version with that issue fixed. Please update and try again.

Also, you shouldn't use forge versions that you haven't tested, it's generally a bad thing.

  • 2 weeks later...
Posted

For those who though the loading of new forge versions and the loading of permissions was to slow it should now be a lot faster.

And thanks to Brycey92 the main window now have tooltips on most things.

  • 3 weeks later...
Posted

Hello, first off: Thank you very much for this program, it made updating my pack much easier and faster.

I do have some things I wanted to say: 

In the new update the program no longer hangs when I update the forge versions and such, this is great but now I no longer have any way to see if it's done or not, I'm obviously not asking you to make it hang again, but some form of indication about whether it's updating it or not would be awesome. Maybe a message saying "Done updating the forge versions" or something like that. Same with the ftp feature, some more feedback would be awesome.

Another thing I'd like to see is a "about" button. Perhaps with a link to this topic.

Thanks for making this awesome program and thank you for reading my post! 

Kind Regards,

HiddenKnowledge

Posted

Hello, first off: Thank you very much for this program, it made updating my pack much easier and faster.

I do have some things I wanted to say: 

In the new update the program no longer hangs when I update the forge versions and such, this is great but now I no longer have any way to see if it's done or not, I'm obviously not asking you to make it hang again, but some form of indication about whether it's updating it or not would be awesome. Maybe a message saying "Done updating the forge versions" or something like that. Same with the ftp feature, some more feedback would be awesome.

Another thing I'd like to see is a "about" button. Perhaps with a link to this topic.

Thanks for making this awesome program and thank you for reading my post! 

Kind Regards,

HiddenKnowledge

The start button gets grayed out when it's updating forge versions or permissions.
I'll see what I can do about the FTP to make it a bit more informative.

Posted

I changed some internal working in SolderHelper, so it should run a whole lot faster now, especially if you were using the auto solder features.

And hidden knowledge, i now block the interface instead of making it hang, so you can see that the program hasn't crashed, but i just busy with uploading.

  • 3 weeks later...
Posted

Suggestion for an update perhaps? Solder 7.2 now uses Java requirements and recommended memory. Just a suggestion to maybe adding that into the program? It is no where near necessary at all lol but perhaps just as an added feature as this program is already so great I can't think of anything else in the real of suggestions or improvements lol.

Posted

Suggestion for an update perhaps? Solder 7.2 now uses Java requirements and recommended memory. Just a suggestion to maybe adding that into the program? It is no where near necessary at all lol but perhaps just as an added feature as this program is already so great I can't think of anything else in the real of suggestions or improvements lol.

​I'll see what I can do once my finals have me a little less stresses (Which means in about 2 weeks) :)

 

My pack that i recently made installed and now i try to play it but it immediately sends me back to the launcher. Please help:bang:

 

URL to download the modpack: http://api.technicpack.net/modpack/factories-with-optifine

​I'm pretty sure that has nothing to do with this program at all, but I have send a message to some of the technic guys, and I hope they can look at it instead.

Posted

​I'll see what I can do once my finals have me a little less stresses (Which means in about 2 weeks) :)

 

​I'm pretty sure that has nothing to do with this program at all, but I have send a message to some of the technic guys, and I hope they can look at it instead.

​Ok Thanks :)

Posted

Suggestion for an update perhaps? Solder 7.2 now uses Java requirements and recommended memory. Just a suggestion to maybe adding that into the program? It is no where near necessary at all lol but perhaps just as an added feature as this program is already so great I can't think of anything else in the real of suggestions or improvements lol.

​Surprise update since i needed a break from school work.

Also I'm running out of interface ;)

  • 4 weeks later...
Posted (edited)

Awesome update bossman. Alright, so I have a quick question that I PROBABLY should have asked a while ago but to be honest never really ran into it until now. If I want to use this application to create another modpack that reuses some mods from other packs and I check the box that says to use the Solder Installation does it auto create that pack with all the mods that I already have in the Solder Database?

The reason why this comes up now is actually quite funny. See when I first got on this band wagon I used it to create one MASSIVE repository of common mods I always use. So then I would just manually create packs via solder dashboard and add in those mods that I uploaded via this app. I never actually tried to create a "new pack" with the app itself. (I created plenty of Zip packs but not solder packs). So my question becomes if I want to have this app totally manage the modpack I am creating will it automatically do that for me? In other words, I get together a new mods folder on my local machine, check the use solder install box and I know some mods in that new mods folder will be common mods that are already uploaded to my repo. Will this app once it creates the pack automatically assign those already uploaded mods to the newly created pack so all I have to do is just add in the icon and stuff like that? Becasue I know from experience that it doesn't re-upload mods already in the database. (By re-upload I don't mean actually upload them via FTP but just adding them into the solder database)

 

Sorry if that question is confusing.

Edited by HalestormXV
Posted (edited)

orAwesome update bossman. Alright, so I have a quick question that I PROBABLY should have asked a while ago but to be honest never really ran into it until now. If I want to use this application to create another modpack that reuses some mods from other packs and I check the box that says to use the Solder Installation does it auto create that pack with all the mods that I already have in the Solder Database?

The reason why this comes up now is actually quite funny. See when I first got on this band wagon I used it to create one MASSIVE repository of common mods I always use. So then I would just manually create packs via solder dashboard and add in those mods that I uploaded via this app. I never actually tried to create a "new pack" with the app itself. (I created plenty of Zip packs but not solder packs). So my question becomes if I want to have this app totally manage the modpack I am creating will it automatically do that for me? In other words, I get together a new mods folder on my local machine, check the use solder install box and I know some mods in that new mods folder will be common mods that are already uploaded to my repo. Will this app once it creates the pack automatically assign those already uploaded mods to the newly created pack so all I have to do is just add in the icon and stuff like that? Becasue I know from experience that it doesn't re-upload mods already in the database. (By re-upload I don't mean actually upload them via FTP but just adding them into the solder database)

 

Sorry if that question is confusing.


From what I can understand you saying it should work just like you it to.

Say you have modpack A with the mods: "Mod A", "Mod B" and "Mod D". And you create that in solder and upload all the files.

Then when you create pack B with mods: "Mod B", "Mod C" and "Mod D" only "Mod C" will be uploaded to solder. "Mod B" and "Mod D" will just be assigned to the new pack.

 

Or at least that is how it should work if nothing is wrong.

Edited by Zlepper
Posted

Yep you answered my question and it looks like that is exactly how it worked. Only odd thing I found was that after running the app and having it upload to Solder intall it does indeed show up and everything is all well and good. But once you link it into Technic then an issue pops up. The issue is that it says the file cannot be extracted or does not exist or is corrupt and to contact the modpack author. 

Now this has happened to me twice with two different test packs. It seems to boil down to this. Once the app uploads the mods to the Solder database an MD5 Sum is attached to it and I guess once you manually upload the actual filed to your mod directory the MD5 changes? So you have to actually go in and Rehash all the mods in that pack manually. 

Obviously this isn't an issue with your app it is just something that I have taken notice of and am advising to other Modpack Authors. Because once you rehash all those mods in the pack I have been able to download the pack flawlessly.

 

**Side note, is the FTP feature not yet working? I went to configure the app to upload automatically to my FTP server, even created a specific user name for it and the program stops responding and asks if I want to debug it. 

7TrPZkp.png

WDrnr3c.png

That is what happens when i put the full FTP address with :21 at the end of the url. If I don't put the :21 it just says invalid host-name which I can't seem to figure out because that is the host name for a manual configuration of my FTP directory on my website.

Posted

Yep you answered my question and it looks like that is exactly how it worked. Only odd thing I found was that after running the app and having it upload to Solder intall it does indeed show up and everything is all well and good. But once you link it into Technic then an issue pops up. The issue is that it says the file cannot be extracted or does not exist or is corrupt and to contact the modpack author. 

Now this has happened to me twice with two different test packs. It seems to boil down to this. Once the app uploads the mods to the Solder database an MD5 Sum is attached to it and I guess once you manually upload the actual filed to your mod directory the MD5 changes? So you have to actually go in and Rehash all the mods in that pack manually. 

Obviously this isn't an issue with your app it is just something that I have taken notice of and am advising to other Modpack Authors. Because once you rehash all those mods in the pack I have been able to download the pack flawlessly.

 

**Side note, is the FTP feature not yet working? I went to configure the app to upload automatically to my FTP server, even created a specific user name for it and the program stops responding and asks if I want to debug it. 

 

Hidden Content

That is what happens when i put the full FTP address with :21 at the end of the url. If I don't put the :21 it just says invalid host-name which I can't seem to figure out because that is the host name for a manual configuration of my FTP directory on my website.

​When using port 21 to connect you don't need to specify it, since it's default. And the "Invalid Hostname" message is due to missing the protocol like:

ftp://zlepper.dk

I added a change so the protocol is automatically appended to the box when you start typing, so that should work around the issue.

 

I have experienced the first issue you mention with the files, sadly it's not something I can reproduce constantly, so it's very hard to debug.

The issue shouldn't happen, since Modpack Helper is told to skip files already on solder, though that doesn't always seem to be the case.

I have changed a few things, in hope that it'll fix the issue, but I doubt it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...