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Posts
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Everything posted by Maxis010
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Post this as a bug report in the correct forum, you will see a bugs section further down the page Or better yet, search the bug board for a fix THEN post
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Submit a bug report under classic bugs
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http://forums.technicpack.net/forums/technic-launcher-bugs-problems.10/
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Submit a bug report under Launcher
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Java Version 5, I doubt that, I REALLY doubt that No AV? On Windows? Might I recommend praying to the Dark Lord of PEBKAC, you will get an answer from him faster than you will here Alternatively you can be less vague and we might have some idea of how your mods are deleting when a Mod is part of a Pack, and you are in the launcher section
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Actually that is what Platform Propaganda is for
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I've had this on a Voltz server (1.1.4) I tried to run, would happen every disconnection (fresh worlds SMP and SSP) and after about a day just happened every connection as well (restart did nothing) So download Voltz 1.1.4 and look at the config, may help if that is the cause, if not then good luck finding the fix
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Should the above fail please go to this page for further instruction Fatal Error Help
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Double posting and Bumping won't get you help any faster, performing your own research will Forge Essentials goes in your mods folder, not in the pack jar, had you read the instructions regarding Forge Essentials you would know this
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ModPack Server Files and Server Creation?
Maxis010 replied to Spongeman131's topic in Platform Pagoda
You need to move the config over to ensure that you do not have an ID mismatch You will NOT need a minecraftserver.jar, unlike the client where you need a modpack.jar and minecraft.jar the server should have forge and/or any other jar mods installed directly As for your launch script, copy the script from any of the team's modpacks or write your own, if you wanted a .bat instead of a .sh I'd pass you mine -
Railcraft loaders not working with coke oven?
Maxis010 replied to Dipndawtz's topic in Tekkit Classic Discussion
The railcraft of classic doesn't have bucket functionality, it just generates bottles of oil In a later update the oven was redesigned so it had an internal tank to hold the oil which would have made it compatible with this set-up -
Couple of (possibly strange) questions about the Platform
Maxis010 replied to Flenix's topic in Platform Pagoda
Actually no, only the author and host of the pack are responsible, Technic can not be held accountable for any packs except their own because it doesn't host them The Technic team is the author of the site, the "author of the respective pages" are the users that create the modpacks and add them to the index This was argued in the PAINS match as SXS said but can also be found on any index only site there is, just search "watch online" and look at the disclaimer -
I'd love to pick this post apart but I can't stop laughing at this I don't know why it's so funny, but it is
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5 seconds of leg work later http://forum.calclavia.com/index.php?categories/bugs-and-crashes.70/ The Voltz bug board, where you can fill out a Big Report, a Small Report, or any other size report for that matter And you will get more help than what Richs_Yard is giving you because you won't be asking in the wrong place
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I believe you want a specific build Select tekkit lite (but do not log in) Click the little gear below the pack Select manual build Choose the exact build you were using before (Try checking the mod list of your friend against the Tekkit Lite changelog for a reference, I'd start with 0.5.7) Once you have the right build then you are set
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We use Code Tags not spoilers And I'd guess it's the lack of configs resulting in a mismatch so start checking to see if all the blocks have unique IDs You should ALWAYS generate the configs for mod packs so you can prevent ID conflicts and mismatches
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Why is there no energy link in tekkit lite?
Maxis010 replied to Luke TB's topic in Tekkit Lite Discussion
To further PMPs post PowerConverters is the mod that provided the energy link, now instead of the link and the assorted engines and generators they have LV, MV, HV, EV and BC consumers and producers, and they all link up via the Energy Bridge, so place a IC consumer, then an energy bridge, then a BC producer -
If you are getting annoyed by people giving you valid points then I suggest you stop posting here A) And? Very little that can be done is unique to one mod Except that that would take up 7 blocks (1 center and the 6 around it) C) Arguable, I could say a RS block is cheaper because it just takes redstone, and I fill chests with the stuff regularly D) And? I hide all of my circuitry anyway, I'm sure I'm not the only one As for the 644+ argument How do you know it's one mod? You don't and any improvement no matter how small is an improvement
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Well unless Eloraam shows up again (no updates since december) then RedPower2 won't be updated (closed source and all that) so more redstone content will be good EDIT 2: Eloraam is active on twitter and has said next update will be a 1.5 port I can store 9 times the redstone with this block, amongst other things, lets see red wool do that EDIT: You can't move a torch as easily as you can move that block, that is what???????
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If you want it back then search the modpacks for Technic (search top right)
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This post won't let anyone help you 1) It's in the wrong section 2) It's too vague
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Don't sign your posts Search Technic in the pack search, problem solved
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Indeed, the 2nd topic is about 80% you vs that one guy that I've already forgotten about
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But but but... It's more fun to watch him come back and make a bigger fool of himself instead of doing the smart thing and not drawing attention to himself P.S It's really funny that as Bxsk he at first claims to be FireHunterX, but then in the same topic denies it