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Lostonexxx

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Everything posted by Lostonexxx

  1. Sorry, Im not sure what you are asking for. Galacticraft is included inside the new tekkit pack, so if you have installed the new tekkit, you should have galacticraft as well?
  2. Energetic infuser
  3. If you want to hear me say "ok Guys" a lot, check out episode 6 now. Setting up an emerald farm and quarrying the nether for quartz. Fancy joining us on a whitelisted, no grief, no pvp server? Check out episode 7 soon :)
  4. We had it running fine, but as soon as we played with bukkit forge, we got the same trouble.
  5. Yes, make another one, then go and collect the first one again lol.
  6. Split the recipes up between multiple machines. If you want stacks of smooth stone, you should have that from an igneous extruder outputting into a DSU, if you need stacks of glass, then when you are running low, you should put loads of sand on to cook when your machines arent doing anything else. Sometimes its more efficient to mass produce things like those seperately and keep a large supply handy. Rather than order it through AE as and when its needed.
  7. Put two redstone conduits between the magmatic and anything its attached to, and it wont stop, it will just slow down its use of lava and power production.
  8. Its a shameless plug I know, but if you look in the lets play section. I have a lets play series and some tutorials in a thread there. http://forums.technicpack.net/threads/new-tekkit-tutorials-and-a-lets-play-for-good-measure.44000/ You will at least get some insight on the basic machines from thermal expansion.
  9. It should use them, it does in the 1.4.7 version for ftb. Might be a change, but Ive not heard of it. Do reuseable nets work in your spawner?
  10. Thanks mate, much appreciated Episode 5, we start using our biofuel plant to produce obscene amounts of power and get a quarry up and running with tesseracts.
  11. An awesome tip from an awesome mods creator, cant get better advice
  12. Tesseracts arent expensive, the machines required shouldnt be considered in the cost, as you need those anyway.
  13. Two hoppers and a pulverizer can handle the income from two max size quarries at full speed. If you have more than that you would be best off with another pulverizer with two hoppers of its own. Thermal expansion machines may be a bit slow, but they are relentless lol.
  14. As saidf above, the simple answer is a few hoppers on top of the pulverizer, with your pipe going into the top one.
  15. There are dimensional doors on the moon, just have a look around. Go in one and die on purpose, head down inside limbo and find a patch of ground darker than the rest, walk on it, back in the overworld.
  16. No, you need power and a fuel loader Im afraid. You can get back without dieing by going to limbo via a dimensional door though.
  17. Episode 4 is live. Minefactories biofuel generation gets properly put through its paces in a huge 25x25 rapid speed tree farm.
  18. If they are worried about dying, then they shouldnt go lol. Thats what the instability is for, to make it interesting. Or you can just turn instability off in the configs, then they wouldnt need creative in the first place.
  19. Stick a hopper on the energetic infuser and have it output into a chest. Drop all power armour/tools in the hopper and go tidy up your chests or something. All will be charged when you return. I won't lie though, I thought there was a problem when the internal buffer slows and hovers at the same level, so many thanks King Lemming for pointing that out The kinetic and solar attachments are really only for low tier armour setups in my opinion. So for fully kitted out armour you should definitely be using the infuser. And by that time, making a second set to have charging while you are away is probably quite an easy option. After running a quarry or two or three, high tier armour costs are negligible.
  20. Episode 3 is ready to go. I test the mfr biofuel reactor/generators and decide that this is definitely the way to go about power production, and set up the more advanced machines with redstone cells and conduits. We are getting closer and closer to industrial scale production Episode 4 is recorded and is one to watch out for, as we take the self sustaining power idea to the next level! Should be up the same time tommorrow
  21. Redstone energy cells and redstone conduit are the go to method of power storage and transfer. You need to look up more about what thermal expansion has to offer. And self sustaining high energy is still available, much the same as using solars or water mill plants. But you are going to have to build a sleekly designed automated setup.
  22. Im afraid not, I dont think its fixed in more up to date versions of rp2 either.
  23. The lighting with rp2 microblocks is a little buggy.
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