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Loader

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Everything posted by Loader

  1. That's a good amount of memory Gamer, if anything a little high (I just wanted to make sure it was being properly allocated, I've seen a few problems recently where people have assigned say 3GB only to have it limited to 512MB - one today even!). It's definitely not that. Can you paste the launcher log in the tracker, then? (put it on pastebin or something and put the link on the tracker)
  2. I don't think there's a lot you can do, there's problems with stained tree behaviour at the moment (I think it's something projectred is working on right now). You can try picking them up and replanting them, but short of that I can't think of anything - I avoid using them because of this kind of thing.
  3. It's a problem with minions, disable or remove the mod, reload the world, quit and save (or shut down the server), and put the mod back. 0siris has an interesting point though, this bit; JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072m -XX:MaxPermSize=256m -Xmx512M that second -Xmx512M is overriding the first one that allocated 3GB (so you end up with 512MB max). What are you using to launch the game?
  4. Please post a crash report or a launcher log on the bug tracker and we'll try to help - links for both are in my sig.
  5. Deagle, firstly, it's kind of a wash (we're talking really close scored here), secondly if anything it leans in favour of 8.1 (http://forums.evga.com/tm.aspx?m=2042539), thirdly there was no need to go into a conversation on this, when disconsented responded to you it probably would've been polite to go look it up rather than change the topic of the thread. Son_Of_Diablo, please post your launcher log on the tracker (you'll find useful links for that kind of thing in my sig).
  6. If you're talking about the archimedes ship mod (did you place a 'ship helm'?) then it's easy enough to break your base with if it's small. Here's what probably happened; 1: When you use the helm it looks at all the blocks its touching to determine what the ship is - if it's touching your base directly then it'll try to pick it up. 2: If your base+ship is less than 2048 blocks all up then it'll succeed. 3: If you're using carpenters blocks anywhere in the stuff it's collected it'll crash when it picks them up. 4: When you come back to the world, it may have removed the bad entity (the ship, with your base connected to it), or you may still be on the ship (press F5 to see). Archimedes ships won't pick up dirt, water and I think sand and gravel too, and they've got special buffer blocks you can build which they'll also ignore that you can use as a landing pad if you don't want to use dirt.
  7. Poisonfrog, can you show us pictures? I'd love to see it, just chuck screenshots up on imgur and it'll give you a BBCode link you can drop in here. Don't forget you can use clear fluiducts to make badass overhead lava lighting now you've got that in there!
  8. Creativelyawesome, you can delete them in MCEdit, I tested it before making this suggestion. They're untargetable in game, but they're still an entity, so they're still there which means they can influence things and be influenced (in fact that's why this one was crashing the game). AHappyPanda, good to hear - if you didn't delete it it's likely that it just moved far enough away from you or stopped interacting with the environment (they destroy themselves after a few seconds, so your repeated logging in and crashing may have allowed it to move a little each time until it was either far enough away or just despawned).
  9. Fluiducts are compatible, but the LXP absorber needs to feed to a tank first (it can't feed directly out of there).
  10. Java is the name of the programming environment that Minecraft runs in (this is how it runs on Linux or MacOS pretty much as easily as it does on Windows). In the case of Minecraft, it can run in version 1.6 or newer of Java. In the case of B-Team in its current version, it can run in version 1.7 or newer of Java (but 1.6 won't work right now). That's the main problem people are having with Java right now.
  11. Come on, EmeraldSensei - Munaus even gave you a link. No-one is likely to help you if they think you're not going to listen to them (fixes often require accurate following of instructions). There's another link in my sig if you're still struggling to find the bug tracker section.
  12. Good to hear. What was the problem?
  13. It's still there at 1155,64,783, so it hasn't been removed properly - make sure you're removing entities (I think they show up as red transparent cubes), not blocks.
  14. I think it's semicolon to switch between modes, though you should be able to open the map (with M) and pick the options with the mouse whatever it's set to. Give that a try first.
  15. I agree with CarlsFriend that it is legitimately a rig, but that's only the end of the crashlog, the important bit is missing. Please post the whole thing on pastebin and post the link on the Tracker so we can check it out.
  16. Please post your crash log or launcher log on the tracker and we'll try to help. (useful links are in my sig)
  17. Can you post me the new crashlog? (On the tracker would be preferable, actually, it's easier to follow this kind of thing there).
  18. Ok, can you post up a crashlog or launcher log of your own to the tracker and we'll take a look?
  19. It's probably java being the wrong version, please post your crashlog or launcher logs if you don't have one to the tracker and we'll help.
  20. Weird, please post a crashlog (if it gives you one) to the tracker, and in game when you press F3 it should tell you how much RAM it's actually using and allocated in the top right of the screen, please post those numbers there (or a screenshot of the debug screen open) too. You should find links to all of that in my sig.
  21. Answered you here, dafro (as best as I was allowed); '?do=embed' frameborder='0' data-embedContent>>
  22. I can't suggest what the solution is due to explicit instructions by you, so I guess I'll just point you at this line and make hint-hint noises 2014-03-12 19:38:53 [INFO] [ForgeModLoader] Java is Java HotSpotâ„¢ 64-Bit Server VM, version 1.6.0_65, running on Mac OS X:x86_64:10.9.1, installed at /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home *looks side to side cautiously* *Cough* Java HotSpotâ„¢ 64-Bit Server VM, version 1.6.0_65 *Cough* *nods subtly towards a webpage* You've really made this difficult to communicate. Hopefully that's clear enough
  23. This message; [B#431] 2014/03/12 19:18:14 [INFO] Caused by: java.lang.RuntimeException: java.io.FileNotFoundException: C:UserspgskaterDesktopmodpacksattack-of-the-bteamconfigCodeChickenCore.cfg (The requested operation cannot be performed on a file with a user-mapped section open) Makes it look like you've had a crash or something and it's left a file open. Check to see if that file is actually there, if it is, try restarting your computer and let me know if that changes anything.
  24. OK, can you please post your launcher log for this up on the tracker and we'll take a look at it, see what's stopping it from running. Or.. do you mean it's not letting you install JDK 7? Should just be a doubleclick and follow the instructions.
  25. Sure, if you'd like help with it put it up on the bug tracker and someone will get to it. There's a link in my sig, just make a new issue saying you've got a problem updating.
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