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Curunir

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Everything posted by Curunir

  1. In late game, Laser Drills running on a big multi-turbine Yellorium Reactor will be self-sustaining. If the Reactor is efficient enough, the Laser Drills will get you enough Yellorium to never run out. I don't know if some of the focus colours increase Yellorium yield, but with high enough Reactor efficiency, even standard output will get you enough. Most earlier non-interactive energy loops involve MFR farms, that is true. It might be fun for a while to set up oil processing and run Compression Dynamos on fuel. Until that Biofuel chain is running, at least.
  2. That recipe does work, too. However, if you require one transmutation per piece of Obsidian, that will be a very fast-degrading stone. This will be a nice option to start if you have neither easy access to lava nor to Gelid Cryotheum yet (although making the ten Cryotheum dusts required to fill one bucket should not be too hard). As the Obsidian Trench only needs two Block Breakers running continuously, all this takes is a little power to run. This should be a better deal than degrading your expensive Minium Stones, especially when you have a reactor and don't need to worry too much about power. Always good to have options, though.
  3. I assume you are referring to local worlds, stored on your own computer. Did you install the launcher in a new location? In that case, the old files will still be in the old directories and need moving over.
  4. As far as I understand, Minecraft Realms is being designed for just that. Convenience in setting up multiplayer games, and servers with some service. For just two or three people playing together via internet, you could opt you just open your singleplayer world, forward port 25565 in your router, and tell your friend(s) your IP address. With a reasonably fast connection, this should work for one or two clients joining you. Note that you need lots of upstream (the thing that is often notoriuosly small on ADSL connections) because the server will send world information to the other clients that way. P.S.: I am talking about a server, because even your singleplayer game runs a server internally, which you can open for other players to join. It used to be more difficult, but since Minecraft 1.6.4 (which Tekkit is on now), this has been simplified. Just open the ingame menu, there should be an option. You can try it out that way, and then decide if you want to get a paid service.
  5. Sounds like a random bug causing a crash, and your save got corrupted because it was not closed properly. That means your world is gone, unless you can repair it with a tool like MCEdit.
  6. The reason for coolant differences being very slim: You are actually not producing that much heat. In the current build, it seems that packing fuel tightly and using strong coolants is rewarded most. Might be balanced a little once the meltdown feature is implemented. I am using rather boring 3x3 fuel rod columns and don't bother with experimenting any more. The venue to get more efficiency is always throwing more 'big iron' at the problem. Which is true for passive setups, but even more so for active (Turbine) ones. A few massive 7x7 Turbines (housing diameter, so 5x5 inside with double-finned fans) coming close to the 2000 mB/t Steam limit are the way to go if you want maximum oomph from your Yellorium. I am currently running two of those on a rather small reactor that is basically oversized for them already. However, this is just an intermediate setup to generate enough Cyanite. I am close to assembling The Core now. :-)
  7. Which is visible where? Which is reflected in the crafting recipe where? My issue is that it is not plausible, hence: exploit.
  8. Since the Cyclic Assembler does not have internal liquid storage and also otherwise does not hint that it supports liquid pipe input, I will consider it an exploit. Intentional maybe, but more of an exploit than a feature.
  9. The Extra Utilities Redstone Clock seems very basic. No interface, and I have not found any way to configure it. There are of course always advanced options for tinkerers - this is Tekkit after all. ;-)
  10. Then the world is probably corrupted. You need to fix it with MCEdit, I think. Never tried that myself, though, so I cannot give details.
  11. It was fast because I just happened to look into the forum. I never tried to mod myself, no idea about tools. Although I remember reading that Tekkit uses MCPC+, whatever that is.
  12. You can do this, but it is usually not trivial, and will involve some work. First, you need the compatible version of your additional mods, i.e. compatible with the Minecraft version used. We are on 1.6.4. Then you need to integrate the mods. The hardest thing will be handing out proper IDs to all blocks and non-block-entities, because IDs have to be unique and there is a metric ton already used. The default IDs used by the additional mods will be fine with vanilla Minecraft, but chances are high that in a big pack like Tekkit, the numbers will already be in use and need to be changed. Every. Single. One. I think you can get a dump of the existing IDs somewhere in NEI, and then you will have to do the work. Have fun.
  13. Greetings, Tekkiteers! As I have wasted half an hour on a fruitless search, let me share the final result with you, to save you from wasting your own time as well. The Liquicrafter is a less well-known MFR block that allows autocrafting recipes which require liquids as part of the recipe. The most notable one, for which I installed it myself, is making Enderium Blend from tin dusts, shiny dusts, and a bucket of Resonant Ender. While the TE Cyclic Assembler can craft this as well, there is no way to get empty buckets out of it again, which precludes any meaningful automation. It's not hard to set up a Magma Crucible to smelt Ender Pearls and pipe the Resonant Ender into the Liquicrafter. Neiter is it hard to fill the Liquicrafter's solid item inventory with the necessary dusts. The hard thing is the Redstone signal. You see, the damned thing will only produce on pulses, i.e. when a Redstone signal is first being applied. That means you either install a button and keep mashing it, or use a lever and flip it like a madman. Neither is a particularly good or pleasant solution. So, I looked into Redstone circuit logic to learn how to make a continuous pulse. Which is so hideously complicated that I facepalmed several times during my search. Also because nine out of ten Youtube guides out there are either wrong or not explained properly. Which supports my previous theory that the vast majority of Youtubers are retards. But I found an elegant solution after all. Extra Utilities to the rescue: There is a block called Redstone Clock, which will simply pulse once a second. I placed it in front of the Liquicrafter, put a Redstone Torch on top and now I get one turn of work from the thing each second. That means, the torch is right in front of the machine, the Redstone Clock is one block below. tl;dr If you want to pulse your Liquicrafter to make it run continuously, use an Extra Utilities Redstone Clock, and don't bother making a circuit.
  14. You will usually be warned of ID mismatches when first loading your world(s) with the new version. This only means that some IDs changed, and should not prevent game start. You normally just achknowledge it and the world finishes loading. Inside the world, you may encounter some weirdness due to the changed IDs, like blocks having turned into something else. Since I have no idea what "Ticking Tile entity" means, I cannot say for sure it is unrelated. But I guess so. Personally, I did not even get the ID mismatch notice (coming to 1.2.9d from 1.2.9c). Maybe it was only on the server console, I did not monitor that one.
  15. There is a paste error in the server download link. You added a surplus 'http://'. This one will work correctly. Thanks for the update, much appreciated.
  16. Indeed, I was referring to renewable energy as in the real-world term, which usually encompasses wind, solar, water, geothermal and bio-generated energy. The latter is accessible via Minefactory Reloaded (MFR) Biofuel. The charcoal generation that Valkon mentions is also an MFR option, although I wonder how good the yields will be. To be efficient with MFR, you probably need to set up the whole farm processing chain, which can be a little daunting when all you want is some power to start with. I was rather contrasting this to the old IndustrialCraft, which did include solar, wind and water power options also relatively early in game - and is not included in Tekkit any more. The Condensers were part of Equivalent Exchange 2. If you want to know what became of them, I wrote a little introduction to EE3 >here (short version: they are gone).
  17. This is a frequently asked question, and the easiest way to get introduced will be looking around Youtube for guides. But since I dislike pointing people to Youtube, here is a very short list of notes how to start: mine some stuff manually, getting a little coal and some ores when you have a bit of gold, silver, lead, copper, iron, redstone and glass, you start making machines dynamos are your basic generators: Steam Dynamos run on solids like coal, Magmatics run on lava start with a Steam Dynamo; note that it needs coal and water; add water by right-clicking with a bucket make a Pulverizer to grind any subsequent ores into dusts for maximum yield (and bonus dusts) make a Redstone Furnace to smelt things better (vanilla furnace will do for the start) make a Leadstone Energy Cell as a power buffer energy cables are called Conduits; they are your best friends Also: you can automate Dynamo water supply by using a submerged Aqueous Accumulator and Fluiducts Magmatic Dynamos are easier because they need no water; but even your volcano is only a very limited lava source all fluids except water can and will deplete if you bucket or pump their source blocks oil works well, but you need a pump, some liquid storage, a Refinery and Compression Dynamos to use it (convert to fuel for much greater efficiency) solar is broken, because only Galacticraft has it, and that mod is retarded there is no good renewable energy, but Yellorium Reactors are awesome and you should start your first one early; burning oil or coal is only a thing if you like doing it, really look for blocks in NEI by typing in the text field at the bottom look up recipes in NEI by hovering over the item and pressing R (default key, can be remapped)
  18. So let me recapitulate: You come to Tekkt Discussion forum, which is for discussion, not for issues. You want help with an issue that does only occur when you manipulate the pack, so it's safe to assume that you did it incorrectly. And then, while your request still sits at the top of the forum page, you bump it to the top of the forum page, to elevate it above the zero posts that had overtaken it so far. I'm not surprised if people ignore this. To solve the issue, remove the additional mod. Then go and read some how-to-mod tutorials and do it correctly next time.
  19. It has been mentioned elsewhere, but here is a quick way to get infinite Obsidian to fuel that alchemy pump: dig a 9x1 trench place two MFR Block Breakers along the side at the 3rd and 4th block, so that their faces are part of the trench wall provide a power source to the Block Breakers make sure the Block Breakers have an inventory to drop their items into place 1 block/bucket of lava at the "short" end of the trench, i.e. the one closer to the Block Breakers place 1 block/bucket of Gelid Cryotheum at the far end of the trench This should result in Obsidian and Cobblestone forming right in front of the Block Breakers, being broken and re-forming infinitely, as long as you power the machines. Tested in 1.2.9c. And here is what it looks like. I made a nice cover so I won't fall into the trench, which does not interfere with operations as long as you place it above the trench. My test setup has three breakers, just in case. But the blocks always just form in front of those two.
  20. Make sure you are running the same version as the servers. Current recommended is 1.2.8e, but some may still be on older builds. A few adventurous ones might already have jumped to the 1.2.9 beta.
  21. Take 11 of your 16 diamonds and make a >Quarry. If done correctly, this should eventually provide more, and you can also build a >diamond generator once you have some ender pearls to spare.
  22. Good to hear you solved it. Removing the entire installation (saving worlds first, of course) and installing clean is always the last option to resolve an issue.
  23. I am also all for the move to Computercraft 1.6. Although I don't use it, there is a CC1.6 dependency for the most recent BigReactors builds, which I would like to see updated. Some quality-of-life improvements in there, like wrenching Turbine fluid ports before the Turbine is assembled.
  24. About ice blocks melting: Doesn't MFR have unmelting ice blocks? I remember seeing them in NEI. Maybe those can help.
  25. If you are starting fresh, Main is the only reasonable option. Classic and Lite are kept around for holdouts with massive investments into existing worlds, and die-hard fans of old mods that are not included any more for various reasons.
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