
HeatHunter
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Everything posted by HeatHunter
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Better alternative to Redstone Energy Conduits
HeatHunter replied to LSPI's topic in Tekkit Discussion
is there even something in tekkit atm, that takes more than 10k rf/t (except tesseracts)? -
I must admit, I don't get the problem... Your creepers are blowing up your buildings when you aren't even near them?
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but you can't send power through the ender chests
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newbie guide On the fine art of quarry mining
HeatHunter replied to Curunir's topic in Tekkit Discussion
last time I tested it, it inverted the force field so anything inside it would become a force-field block...- 42 replies
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- quarry
- automated mining
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this setup works for me: but I also have been told that I could set the tesseract directly above the quarry
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Is tekkit made for single or multiplayer?
HeatHunter replied to Clonex10100's topic in Tekkit Discussion
I thought the answer is 42 to the topic: It mainly depends on how the individual person wanna play the game. Tekkit supports mods that work excellent in both modes... -
conduits should work with the generator... is it actually producing energy?
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newbie guide On the fine art of quarry mining
HeatHunter replied to Curunir's topic in Tekkit Discussion
whats more power intensive? sponge module, or invert module? both should replace water I think btw. excellent idea to use mffs for that- 42 replies
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newbie guide On the fine art of quarry mining
HeatHunter replied to Curunir's topic in Tekkit Discussion
don't underestimate this problem, if you have one source block flooding a 62x62x64 hole, that would be ~250k minus a few layers where the liquid flows in the beginning the problem with flowing liquids is exponential, the more liquid there is, the higher is the lag... The CPU of the Server I'm running is not the newest (Core 2 duo 2,2Ghz) and it took around 2-3h to get a single quarry hole dry. Playing was impossible during that time... But that also was in Minecraft < 1.6 so maybe they changed how liquids work and it performs better now... as a storage solution I can recommend storing items in deepStorageUnits (as randomchance mensioned) this is a 1x1 block that is able to store 2b items of a specific type. The items will be saved inside this DSU even if you break it and place it in another place. In mid-endgame it can also be attached to an me network.- 42 replies
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Equivalent Exchange 3 doesn't seem to be working.
HeatHunter replied to RetiredSoldier's topic in Tekkit Discussion
I'm thankful that ther are no condensers, we deleted ee2 in tekkit lassic, because we decided that we could also play creative with them first tests took me about 3h to create everything (in survival mode) -
every player generate it's own dimension for his space station and like Plowmanplow said, you have to permit access to other people. It is also possible to use linking books (Mystcraft) or the DimensionalDoors to connect your station directly (you also don't have to fly over all the time then)
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the glider can be really fast, it mainly depends on your suits weight... configure your armour plates to the minimum and try again TIP: use force fields as they have no weight and still give you full armour, the suit can also be powered by an energy cell in your inventory, you can save the weight for the batteries that way... but agreed, this still doesn't compare to the jetpack with active flight control...
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newbie guide On the fine art of quarry mining
HeatHunter replied to Curunir's topic in Tekkit Discussion
good idea, I also never tried putting the tesseract directly above the quarry, but I guess it's just the same as if I would use pipes...- 42 replies
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like the cable sais... 10krf/t for the conduit. the tab doesn't seem to have a limit. You have to use more than one tab, or you use a tesseract...
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newbie guide On the fine art of quarry mining
HeatHunter replied to Curunir's topic in Tekkit Discussion
also good to know is that a quarry won't connect to itemducts and a tesseract won't connect to BC pipes (in fact, the BC Pipes will connect, but all the Items get spit out). you'll want to use tesseracts in mid-late-game to teleport power to your quarry and to get the items directly to your base... (in endgame you'll probably use MFR-Lasers for ressource-gathering) You have to use a buffer chest in that case I prefer the following setup to support a quarry:- 42 replies
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newbie guide On the fine art of quarry mining
HeatHunter replied to Curunir's topic in Tekkit Discussion
a good quarry world would be Linking panel, Desert Biome, Flat world, Single Biome, zenith phase, zero length, normal sun, no seas, no weather this should give you a world where the sun is always at noon and it'll get you some sand... you can also experiment withthe materials e.g. stone block, lava block should exchange all lava to stone but I'm not sure, not all combinations work. The mystcraft wiki might help you getting started EDIT: edited pages- 42 replies
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newbie guide On the fine art of quarry mining
HeatHunter replied to Curunir's topic in Tekkit Discussion
you'll also have an easier life when you place a redstone torch beside your first landmark, the landmark will emmit blue lines with a length of 64 blocks in all directions then EDIT: Also I would not recommend flooding a big quarry completely and then kill the source block, this will put your server at high load and will lag a lot untill all the water is gone... better leave the water in the quarry and move on, or if you want to use that whole for building, use a filler to fill it up with sand and gravel and use the quarry again ^^ as quarry wholes can be really ugly, I recommend you getting familiar with mystcraft to create a mining world. Pumping oil out of a quarry is time intensive, you might better start a new one... (you won't need the oil anyways, once you create yourself a fuel ocean world) small tip for mystcraft, ALWAYS have a second linked book equipped (might be in a backpack) as backup just in case you forgot to create one. If you get into a dimension with no linked book, you are stuck there (don't really know if dying is an option to get back to the overworld) unless you are OP or this world has star fissures...- 42 replies
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could also be possible to just delete your player.dat file, you'll be at the spawn of the overworld and will lose all the stuff you had in your inventory, but if the suggested methods fail, this would be a possible 4th solution... btw.: (always have a backup)
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isn't there even an error displayed in the launcher console? (you can activate this console in the launcher settings)
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Modular Power Suits Radiation Shielding Not Working?
HeatHunter replied to LSPI's topic in Tekkit Discussion
the hazmat-suit from the AS mod works fine, but I can confirm that the MPS radiation shielding does not... maybe they changed something in AS regarding radiation damage... -
are you op on your server?
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How to enable sprint in Tekkit Main 1.2.8d?
HeatHunter replied to MachoMancha's topic in Tekkit Discussion
what do you mean with "sprint"? Something special, or just the normal running around? (this is double tab forward for me) you can speed this up if you craft yourself a MPS and integrate the sprint assist in it -
I think MFR Laser's are a really good energy drain
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did you try the ingame options of nei? If you are in your inventory, you should see an options button on the bottom left, use the first button (I think it's Inventory) there should be the option to switch NEI modes...
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how much ram do you have allocated to the game? (you can look it up in the launcher settings)