Jump to content

Teraku

Members
  • Posts

    1810
  • Joined

  • Last visited

Everything posted by Teraku

  1. Title: Redstone Conduits incorrectly transferring energy Version: 1_0_3 OS: Windows 7 Professional 64-Bit Java Version: 1.7.0_21 Description of Problem: I have a Redstone Energy Cell, three Conduits and a Steam Engine set up like this: In theory, this shouldn't work, because both the Engine and the Energy Cell's's conduit are set to Blue. But small amounts of energy (5 MJ per stroke) are still going through. If I use the Crescent Hammer to set the Conduit attached to the Engine to Orange, I get the correct amount of energy, which is much more. Is this intended, or what? Error Messages: Error Log:
  2. MediaFire doesn't provide direct links. You need a direct link, as in, if you were to click on that link, your browser would immediately start downloading it or prompting you what to do without having to click anything on the page first.
  3. Ah yeah, that's another solution. But Dropbox can be pretty slow for the first few hours, you need to wait for it to finish uploading and be indexed and such before it's actually usable.
  4. They really shine when used together, though.
  5. Yes, we should all disable mods completely because we don't know how to restrict them properly. Isn't this how the first PAINS match started?
  6. Enable public folder and put your modpack zip in there.
  7. Maybe you accidentally converted all blocks of a certain type (Maybe some kind of ore?) into chunkloaders.
  8. You put it in the mods folder?
  9. A better way to load fuel will probably be added. The mod's only in Alpha or something.
  10. I wonder in what kind of state the modding scene would be if Technic never existed? Would FTB exist? Would mods work wonderfully together like they do now?
  11. It's possible. He was at least honourable enough to allow people to add the mod themselves.
  12. Yeah, way too much work for the end-user. Custom zips was a step in the right direction, but the platform is downright amazing, especially with the Solder API.
  13. Ah, right. Thanks.
  14. I have no idea how GriefPrevention works, so you'll just have to manually deny [ComputerCraft] for every region, unless you can find a file where everything is stored.
  15. There's no problem if you just deny the player called [ComputerCraft] from doing anything at all inside protected areas.
  16. By the way, how come that even when you use the Crescent Hammer to label both sides of a conduit Blue, energy still goes through? I mean sure, it goes through in small amounts, but it does go through for some reason.
  17. So what was it? If it's a mod or coremod, then you could've just renamed it.
  18. Do one of the mod zips or config files contain an apostrophe?
  19. theprolo should be banned for drawing badly. Stickmen don't have floating eyes, mouth and horns.
  20. Wait, so GalactiCraft causes bugs between Thermal Expansion and Modular Powersuits? Wat.
  21. Tekkit Lite is 1.4.7. The new Tekkit is for 1.5.1, and uses a newer version of Equivalent Exchange. So unless someone finds a way to backport mods, you'll have to use the version you have.
  22. I don't even know if this can be installed into a server. But it's definitely not client-side unless you're playing Single Player.
  23. Industrial Miner should be banned for being Iron Man and not liking ponyfags. Flying all around in his suit, being smug all day, hating on ponyfags (ponyfags have rights too!), you sicken me.
×
×
  • Create New...