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warpspeed10

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Everything posted by warpspeed10

  1. I always found it was more fun to build a cool auto crafting system then to use that table. This and the fact that there are still one or two rare duplication bugs leaves me apathetic about it's removal.
  2. what does it use for power generation, or it it just a battery?
  3. I currently find redpower tubes nicer to use. When buildcraft 3 and the pipe logic gates and redpipe signaling comes out, there may be more incentive to use buildcraft pipes.
  4. There is indeed. The Deployer from RedPower2 will right click any block or item in its inventory when given a redstone signal. If you can right click seeds on farmland, so can the deployer.
  5. Also, which version of tekkit are you using and can you see the items in NEI? If you can see mod items in NEI but cannot craft any of them, one of your staff may have used the /reload command instead of restarting the server like normal. This is a very common error people run into.
  6. Ugh... another shitty anarchy server. Listen, if you want to call your server "anarchy" there have to actually be no 'rules', hence the name. That means anything goes, including not banning items. In all fairness though, those servers are generally not very successful. If you're saying that there are no admins (i.e. no staff to become friendly with), your players will view your move to ban microblocks as just another dick move by a dick owner and will potentially leave your server.
  7. I suggest reporting this to the mod author. http://equivalentexchange.wikispaces.com/Bug Reports
  8. They're not performing scientific research. Neither is the South African fleet. They are using the name of science to evade the international law prohibiting whaling. I am not pleased.
  9. Or more likely, EE will be omitted until EE3 is released. It will also be open source, so you may see some amazing add-ons included along with the main mod.
  10. How bought this? Fucking magnets! How do people not understand how they work?
  11. Signing your posts to get un-kellered. Good Idea.
  12. So engineer your system to avoid this. Try using an item detector. Increase your timer.
  13. Well, what mod are tunnel boars from? Don't you think should ask the actual mod maker? It baffles me how people seem to think the technic team makes all these mods. :/
  14. Have you considered using an image hosting website such as imgur? It seems a hassle to download 3 images for a 2 second glance.
  15. According to a short quip by one of the developers of industrial craft over teamspeek in one of direwolf20's server play videos. They have apparently finally fixed this bug, and it will be included in the next release. You will no longer take fall damage while using a jet pack. In the mean time, work your way towards quantum boots. They negate fall damage and only cost a little less then a stack of UU-Matter.
  16. Hmm, it appears this grumpy asshole was wrong. If what you are saying is true, you have succeeded where many, MANY, others have failed. Good job.
  17. So you selected the Tekkit Client in the Technic Launcher, let it download all the mods, and opened up a single player world. You then looked through the NEI list of items and saw only vanilla items (about 2 pages long) and absolutely no items from the many mods (about 12 pages long) after scrolling through the multiple pages of NEI. You also went into the NEI Item Subsets menu (located at the top center of the screen) and ensured that all categories of items are allowed to display (right click to disable a category, left click to enable it). I suggest your next step would be to open up %appdata%\Roaming and delete the .technicpack folder then redownload and install the launcher from this site. When you click one of the packs included in the launcher for the first time, it will create a folder of the same name inside the .technicpack folder. Once the mods finish downloading, login and open up a single player world. Then look for an item related to a mod.
  18. It was working 2 months ago when he posted it. Just do a quick forum search for it.
  19. In the launcher, you can select between Technic, Tekkit, YogsBox, and vanilla minecraft Is yours set to vanilla?
  20. By "Has no mods" do you mean you cannot craft items, cannot see them in NEI, or cannot see any world features unique to the mods?
  21. All you have to do is /op [industrialCraft]. Do the same for any other mods that interact with the world.
  22. warpspeed10

    Howdy :)

    Do you mean apatite? That is an item from Forestry used to make fertilizer for the farms as well as biogas production. To make IC2 fertilizer, either craft one bonemeal and one scrap together, or craft one fertilizer and two scrap together. You can apply this to crops by hand to make them grow faster and stronger, or you can automate the process by using a Crop-Ma-Tron. The Crop-ma-tron covers a 9 by 9 area (the same as a water block moistening farmland) and will automatically apply Weed-Ex, fertilizer, and hydration cells to the crops. Hydration Cells, crafted by extracting coolant cells, are required to make some of the higher tire plants grow. A few other tips I've found are that swamps are the best for crops to grow in followed by rainforest and mushroom. Having 3 dirt blocks underneath the farmland block helps as well. Weather also does not effect the crops in the current release of IC2. P.S. To make a barrel for beer(hops/wheat/water cells) or rum(reeds) craft one rubber wood with planks on the top and bottom. Place this on scaffold, insert your ingredients and wait. When you want to take a swig, pop in a tree tap, and right click with a stone mug. Viola you can now get drunk in minecraft. :D
  23. warpspeed10

    Howdy :)

    For massive amounts of rubber, I'd suggest investigating IC2's agricultural engineering features. You should be able to cultivate reeds that produce sticky resin fairly easily (they'll look like reeds up until their final stage of growth). To get started you'll need cropsticks made with 4 sticks and a cropnaliser/energy storage device (you can use anything from a battery, or crystal to a lap-pack). Place the cropsticks on farmland and place the seeds on the cropsticks. Right click the fully grown plant to harvest without removing the plant (it will soon grow again). Or left click to remove the plant and get a seed bag (chance of 0-2). Use the bag in the cropnaliser 4 times to determine it's statistics. Once you analyze the crop, plant is back down to grow again. (you can switch it out with stronger crops as you breed them. To gain a new species of crop, plant two crops with a block of farmland in the middle. In the empty space between the fully grown crops, place a crop stick and then add a second one to that same stick. This will make a cross breeder. Weeds will grow on unoccupied crop sticks including cross breaders. Use Weed-Ex made from a tin cell, redstone and grin powder (macerate spider eye) on them to prevent weed growth. This may seem complex, but it is something fun to do in your free time. The rewards are also quite nice. With a little patience you will be able to cultivate plants that actually grow iron dust. There also are a few other hidden crops, like coffee or hops for beer I don't know were this misconception comes from, but the top leaves do not affect resin regrowth. The top leaves are often left alone because they are hard to reach from the base of the tree. I repeat, you do not need to leave the top leaves on rubber trees to regrow resin.
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