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Niavmai

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Everything posted by Niavmai

  1. [17:40:01] [sEVERE] java.io.FileNotFoundException: vanillabinmodpack.jar (The system cannot find the file specified) I'm thinking maybe your computer can't find modpack.jar. Maybe it's read-only, maybe it doesn't exist. I dunno, I'm not on your computer.
  2. Hi, you're not allowed to make rules on our forum.
  3. It's your firewall. Make an exception.
  4. I think you're seeing it the wrong way. Serious, good posts, that follow the rules, and aren't written by morons, are NEVER ridiculed. Anyone who would, is always warned. You haven't been around long enough.
  5. It was the first picture in my pictures folder that was the right size. I've been using it for ~6 years now.
  6. Please get off your high horse. You're implying that you're better than others because you use gregtech which is hard, and not EE2, which you deem easy. Please just seriously shut up.
  7. Diarrhea being the first thing that came time mind. I guess it's because I'm thinking about Greg.
  8. Add ?dl=1 to the end of the link. E: Or setup your directories correctly.
  9. Please read the rules and reconsider your post.
  10. They should be off by default. Dunno how you managed to screw it up. :shrug:
  11. You go into the config file of every mod that generates ore, and tell it to stop.
  12. They haven't explained very well. You're supposed to turn off all types of ore generation, except for one. Doesn't matter which, they all work, you the technic team just picked one. The Lexicon was made so that people could use worlds that were already generated, with multiple ores.
  13. http://forums.technicpack.net/threads/board-rules-and-guidelines.3918/
  14. No, he's actually right for once. It's a bug. Cook a water bucket in an induction furnace
  15. Regardless of this, I don't think it'll be coming back. A person willing to put malicious code into his mod is not a person who deserves a spot in this pack.
  16. Oh, PS. never listen to anything Stone Rhino says. He is wrong on everything forever.
  17. Dunno. I'm sure the core ones do, but I couldn't tell you if they all do.
  18. Mods always have full permissions. Adding them to your permissions system is intended to take permissions away. Prevent them from breaking protection, causing damage, etc.
  19. They're added to your permissions as users, generally named [mod]. Eg. [buildcraft] [Redpower] etc. I'm not certain that's how it works with every permissions system though, so be sure to find out.
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