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Dynmap on Tekkit


mikeprimm

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Hello, folks - I'm the primary developer and owner of the 'Dynmap' plugin, a (currently) Bukkit mod that provides live map renders via a web interface to Bukkit servers. I wanted to inform the community here at Tekkit that I'm actively attempting to provide support for Tekkit in Dynmap - I've been adding support for many of the specific mods over the past few months (RedPower 2, IC2, BuildCraft), and have pretty good coverage for most of the mods on Tekkit (not all, and not perfectly - but it looks pretty good, IMHO!). In any case, I wanted to share both the fact that we're around, that we may be useful for folks running Tekkit, and to let folks know that I'm willing to continue improving and supporting the Tekkit server.

Here's the link to the main support thread on minecraftforum.net: http://www.minecraftforum.net/topic/1543523-dynmap-dynmap-web-maps-for-minecraft/

The current recommended build can be downloaded from here (Dynmap v1.3): [Adfly]

And our Wiki is at https://github.com/webbukkit/dynmap/wiki

See https://github.com/webbukkit/dynmap/wiki/Support-for-Tekkit for more details on Tekkit support, and https://github.com/webbukkit/dynmap/wiki/Support-for-Non-Bukkit-Mods for support for non-Bukkit mods in general.

Note: For folks using Tekkit-Lite, I recommend the appropriate Forge specific version of Dynmap (the one for Forge v6.5.0+, for the current Tekkit-Lite), versus using the Bukkit version with BukkitForge. See http://forums.technicpack.net/threads/dynmap-for-tekkit-lite.35939/ for more details on Tekkit-Lite support.

Please direct support questions to the main support thread (http://www.minecraftforum.net/topic/1543523-dynmap-dynmap-web-maps-for-minecraft/#entry18859919), and bug reports to our bug tracking on github (https://github.com/webbukkit/dynmap/issues).

github.com/mikeprimm

Plugins: AngryWolves, Dynmap, Dynmap-Residence, Dynmap-Mobs, Dynmap-WorldGuard, Dynmap-Towny, Dynmap-CommandBook, Dynmap-Essentials, Dynmap-Factions, random Bukkit contributions, more on the way

Contact me on Bukkit.org with suggestions, plugin ideas, or for custom work-for-hire

btn_donate_SM.gif More Guinness and Starbucks are always welcome!

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Hey mikeprimm!

Everyone on the team is extremely excited and humbled that you've decided to help and support Tekkit. This post has been stickied because I know a ton of people will be even happier.

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With the amount of memory leaks Tekkit already has, Dynmap would effectively cut a servers maximum server population in half. If the memory leaks could be fixed, i would most def support the allocation and development of this mod for Technic ^_^

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Well, I certainly appreciate the warm reception! :) I certainly see the value of what the Tekkit team is providing - as a member of the Bukkit-Bleeding team, I appreciate the value and the limitations of CraftBukkit, as well as the amazing offerings from the broader client/server modding community (not to mention the equally frustrating integration and support problems of it). Fact is, the sort of offering you guys are doing here is what all of us are looking to make much more manageable to accomplish - whether it be the Bukkit team, the Bukkit-now-Mojang guys, or the Spout team - and I see this as a good opportunity to learn what will help those efforts to succeed.

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I just recently had been messing with the config for dynmap and now I see this! Thanks for the config snippet!

Oh and I noticed it lacked "b" in the first line "buildcraft-support: true". Just wanted to point that out in case it's not obvious enough for others.

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I run two Minecrafts on my server, a Vanilla and a Tekkit. I use Dynmap for the Vanilla worlds, but would like to also have the Tekkit worlds show up on the same URL. Is it possible to have it do via Standalone (my server runs Apache so no need to have dynmap host internally), where two different Dynmaps can work out of the same server directory (the world names are different on each world), or will I have to make a different directory for the Tekkit map world?

Edited by BlasterMaster555
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I run two Minecrafts on my server, a Vanilla and a Tekkit. I use Dynmap for the Vanilla worlds, but would like to also have the Tekkit worlds show up on the same URL. Is it possible to have it doe via Standalone (my server runs Apache so no need to have dynmap host internally), where two different Dynmaps can work out of the same server directory (the world names are different on each world), or will I have to make a different directory for the Tekkit map world?

I think you're trying to say that you run two servers using the same address (maybe with different ports). Have you tried changing the port numbers used by dynmap for each server? Try setting two different ports for each.

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Quote

That Sir Makes No Sense.

The two Minecrafts run from separate folders physically, and the Tekkit one has a different port number.

Vanilla: defunct.url[:25565]

Tekkit: defunct.url:25566

URL for the Map: defunct.url/world

Dynmap is running Standalone, updating through JSON. It is NOT using its built-in web server. The question is, can both Servers update to the same folder if I run Dynmap on the Tekkit world?

Edited by BlasterMaster555
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just wanted to say that I am so glad someone took the time to create a way to generate maps of tekkit servers. I had been looking around for a mapping tool capable of doing this and found nothing until this thread appeared. it works great and is very much appreciated.

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EDIT2: It seems a bad config file was the cause.

EDIT: Sorry, going to post this on their official support areas.

Dynmap seems to lock up with any type of chest protection plugin I run.

When I say any I mean the two I've tried: LWC and Simple Chest Lock.

Any ideas? I love dynmap more than any chest lock mod out there but chest locks are more important.

How can I have my cake and eat it too? :D

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EDIT: Sorry, going to post this on their official support areas.

Dynmap seems to lock up with any type of chest protection plugin I run.

When I say any I mean the two I've tried: LWC and Simple Chest Lock.

Any ideas? I love dynmap more than any chest lock mod out there but chest locks are more important.

How can I have my cake and eat it too? :D

Yes you can! Use Lockette to lock your chests/doors and it works fine!

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  • 2 weeks later...

For folks that asked about 2 servers on the same web - we don't support having two servers on the same MAP, but what you can do (with an external server, like Apache), is have two distinct maps under different URLs (e.g. http://myserver.com/map1, http://myserver.com/map2), and embed them in pages of your choosing (using <iframe> or similar constructs).

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  • 4 weeks later...

Mike Primm. I've been hosting servers for the last 2 months. Playing around with bukkit and modded vanilla minecraft servers.

I have and will forever use Dynmap on all my servers, it is truely amazing. I have recently switched over to tekkit and was suprised how easy it was to simply add a couple lines to the config.txt and my tekkit world was fully rendered, Volcanos and all :)

Just wanted to say thanks for the great work!

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Yep - I REALLY want to support the RedPower 'microblocks', but its going to be a bit of a project getting it working. They are quite sophisticated, internally, and I need to bypass Bukkit pretty viciously to get the information needed (and, after that, the REAL work starts :) ). That said, do understand that I don't need convincing to want to implement this - just time that is hard for me to find!

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This is what I use on tekkit 2.1.1 (Some of them are unchanged, some are, and some I have no idea.

bc-autoWorkbench: 169

bc-drill: 171

bc-filler: 155

bc-miningWell: 174

netherores-NetherOreBlock: 135

ic2-blockPowerConverter: 123

railcraft-detectorBlock: 211

railcraft-elevatorBlock: 210

forestry-mill: 255

if anyone has any idea what to do with the other ones (see http://pastebin.com/nSdAER7i) let me know.

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