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Posted

Is there a way to let essentials use group manager but everything else use Pex?

Also what version of core protect should we be using now?

EDIT: i changed over to regular Essentials and when I loaded up my server I was left with two jars of each plugin. Is this normal?

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Posted

@Suolakeksi

The link to worldedit don't work annymore. For worldguard they realease hour ago a new version.

And after testing the previous worldedit and worldgaurd with essentials it worked fine. BUT when log-out and log-in. The OP permissions don't work anymore. When restart the server and log-in it work fine. So it only fail when you re log in the server.

Posted

As of your latest build, FC_Suite Shared 2.5 does not seem to work anymore. Anyone have a decent announcement plugin that does work with bukkitforge?

Great work your doing KeepCalm!

Edit: Ok it does work but gives an error.

2nd edit: Trying out Mobarena with fresh config and it gives the following:

2013-01-19 19:31:19 [WARNING] [bukkitForge] Task #42 for MobArena v0.94.4.91 gen

erated an exception

java.lang.NullPointerException

at keepcalm.mods.bukkit.bukkitAPI.inventory.BukkitInventoryPlayer.setHel

met(BukkitInventoryPlayer.java:65)

at com.garbagemule.MobArena.util.inventory.InventoryManager.clearInvento

ry(InventoryManager.java:87)

at com.garbagemule.MobArena.ArenaImpl.assignClass(ArenaImpl.java:970)

at com.garbagemule.MobArena.ArenaListener$1.run(ArenaListener.java:853)

at keepcalm.mods.bukkit.bukkitAPI.scheduler.B4VTask.run(B4VTask.java:53)

at keepcalm.mods.bukkit.bukkitAPI.scheduler.B4VScheduler.mainThreadHeart

beat(B4VScheduler.java:347)

at keepcalm.mods.bukkit.forgeHandler.SchedulerTickHandler.tickStart(Sche

dulerTickHandler.java:28)

at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHan

dler.java:16)

at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:

119)

at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler

.java:287)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:588)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

2013-01-19 19:31:25 [WARNING] [bukkitForge] Task #44 for MobArena v0.94.4.91 gen

erated an exception

java.lang.NullPointerException

at keepcalm.mods.bukkit.bukkitAPI.inventory.BukkitInventoryPlayer.setHel

met(BukkitInventoryPlayer.java:65)

at com.garbagemule.MobArena.util.inventory.InventoryManager.clearInvento

ry(InventoryManager.java:87)

at com.garbagemule.MobArena.ArenaImpl.assignClass(ArenaImpl.java:970)

at com.garbagemule.MobArena.ArenaListener$1.run(ArenaListener.java:853)

at keepcalm.mods.bukkit.bukkitAPI.scheduler.B4VTask.run(B4VTask.java:53)

at keepcalm.mods.bukkit.bukkitAPI.scheduler.B4VScheduler.mainThreadHeart

beat(B4VScheduler.java:347)

at keepcalm.mods.bukkit.forgeHandler.SchedulerTickHandler.tickStart(Sche

dulerTickHandler.java:28)

at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHan

dler.java:16)

at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:

119)

at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler

.java:287)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:588)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

Posted

Which version of Residence should I use on my server? I'm currently using the latest version and it's not working. I'm also using the latest build of BukkitForge which is as I'm writing this post #52.

Posted

Still can't get multiverse to work here. Also anyone else have a problem when moving over to 5.2 with server letting anyone (even localhost) connect? It usually works on first load, then when I need to reboot server it reloads fine but am unable to connect to it. No errors or anything to give me a clue to what is going on lol.

Posted

@Suolakeksi

The link to worldedit don't work annymore. For worldguard they realease hour ago a new version.

And after testing the previous worldedit and worldgaurd with essentials it worked fine. BUT when log-out and log-in. The OP permissions don't work anymore. When restart the server and log-in it work fine. So it only fail when you re log in the server.

Hmm yeah, keepcalm said this:

as of build 49, you no longer need to use ported mods. Normal Essentials, WorldEdit, etc work straight out of the box.

PEX, on the other hand, is still not working. Sorry.

So practically you will need to only download the basic versions of plugins to get everything to work

Posted

new links:

coreprotect: still no ingame info available

multiverse:world creation failed,mv tp failed

essentials:chat doesnt work anymore,tnt stillexplodes

world edit:no improvements

what exactly is the function of the new links?

ill try a complete server rebuild

Posted

new links:

coreprotect: still no ingame info available

multiverse:world creation failed,mv tp failed

essentials:chat doesnt work anymore,tnt stillexplodes

world edit:no improvements

what exactly is the function of the new links?

ill try a complete server rebuild

I added new links as some of them were broken and because keepcalm removed his ports of worldedit and essentials so i had to change the links also to the dev.bukkit ones

EDIT: will also reinstall my testing server and test if they even work anymore.

Btw try using worldguard for protections, it should work as it worked on my old testing server. Creeper explosions should also be protected now by default, but I can't guarantee anything yet

Posted

Multiverse keeps being listed as working, but I can't get import to work at all. It still only lists a "0" for the world as unloaded (which doesn't load either with the proper command, just gives an error).

Using latest version of everything as of about 5 minutes of this post.

Also, creepers are not exploding at all now, they just freeze on the screen with a static puff of smoke under them. No errors in server log. That one could be my client maybe? Will try it on a different computer just for the heck of it. (wasn't the client, one of my friends was connected and had same problem, we could both see it)

Thanks for all the work on these plugins and help from others here. Decent community. :)

Posted

Multiverse keeps being listed as working, but I can't get import to work at all. It still only lists a "0" for the world as unloaded (which doesn't load either with the proper command, just gives an error).

Using latest version of everything as of about 5 minutes of this post.

Also, creepers are not exploding at all now, they just freeze on the screen with a static puff of smoke under them. No errors in server log. That one could be my client maybe? Will try it on a different computer just for the heck of it. (wasn't the client, one of my friends was connected and had same problem, we could both see it)

Thanks for all the work on these plugins and help from others here. Decent community. :)

Yes, worlds are extremely broken ATM.

I'll look into creepers not exploding. I might be doing something wrong.

Posted

Thanks for the reply keepcalm & for all your hard work. I wish I knew more to help.

Here is more info on the two above problems in case it might help.

Creepers explode fine if you turn off the settings in worldguard and in essentials both. If you turn off block damage on either one independently though, it causes the new behavior of just sitting there in cloud not fully blowing up. (this didn't happen in 5.1)

Multiverse is just confused on the worlds, 5.1 saved them as world@0, and it now saves them as 0 (-1 and 1). So it is getting close! :) -- If we could just tell multiverse where to manually import the world that might work, but that doesn't seem to work. Anyway, thanks for the reply and the help. :)

Jasems

Posted

I added new links as some of them were broken and because keepcalm removed his ports of worldedit and essentials so i had to change the links also to the dev.bukkit ones

EDIT: will also reinstall my testing server and test if they even work anymore.

Btw try using worldguard for protections, it should work as it worked on my old testing server. Creeper explosions should also be protected now by default, but I can't guarantee anything yet

If you like that creeper dont explode, use the command block command: /gamerule mobGriefing off <- no mod needed

http://www.minecraftwiki.net/wiki/Command_Block#Gamerules

Hmm yeah, keepcalm said this:

So practically you will need to only download the basic versions of plugins to get everything to work

Yes, I tested the lasted version. It all work out of the box. But when relogg on to the server, I cant use worldedit same for change from gamemode or change from op to deop. PLZ help me, is this a problem of bukkitforge or something else

Plugins that I you (lasted version 19-1-2012):

Clearlag, Essentials full, Groupmanager, GroupBridge, Worldedit,Worldguard

In the new version all plugin get a 'ported_plugin' version extra.

@keepcalm do you got a idea?

Posted

FINALLY, i can block tnt ,nuke, ITNT, and mining laser with the new essentials link (blacklist them in order of ascending numbers , exampl 46,237,239)

my suggestions:

blacklist:

# Which blocks should people be prevented from placing

placement: 10,11,46,88,237,239,327,397,11559,11561,30208,30214,30215,31998

# Which items should people be prevented from using

usage: 88,327,397,11559,11561,30208,30214,30215,31998

so happy now

:)

Posted

Hi, I saw that flight was fixed, however using Essentials /fly command doesn't seem to work, it just says "fly disabled". The same thing was happening even before the release that fixed fly.

Also, awesome job KeepCalm, really appreciated.

Posted

Just to confirm, Grief Prevention still does NOT work. I would pay just about anything to see this working with Tekkit Lite. Does anyone know what the reason behind them switching libraries between Tekkit and Tekkit Lite?

Posted

Hi, I saw that flight was fixed, however using Essentials /fly command doesn't seem to work, it just says "fly disabled". The same thing was happening even before the release that fixed fly.

Also, awesome job KeepCalm, really appreciated.

You must allow flight in your server config and it might even not then work. On my tekkit classic server /fly doesn't work either so staff must either have swiftwolfs flying rings on or be i creative mode to fly.

Does anyone know why Mobhealth would show up three times for me?

What do you mean by that it shows 3 times? Does it spam in the console or in the chat when you hit mobs?

Posted

Ok. Build #80 fixed PEX a little bit - if you're using ported it should load and some (if not all) plugins will obey its perms. You may also find lots of other little things are fixed.

Also, it changed world naming again.

The nether is now called 'The_nether'

The overworld 'Overworld', and the end 'End'.

Mystcraft ages are now referenced by their name, but with "_" instead of " ".

Example: Age 15 => Age_15.

Bob's house => Bob's_house.

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