Pbrew85 Posted January 17, 2013 Posted January 17, 2013 Just discovered TNT still explodes when set to: block TNT block damage:true
pindapower Posted January 17, 2013 Posted January 17, 2013 You should be able to turn the creaper explosion of by typing this /gamerule mobGriefing off (It should work iv just used it ) It works with be. Turn creeper explosion of. You still can be hurt be a creeper. NICE
Suolakeksi Posted January 17, 2013 Author Posted January 17, 2013 Holy shit over 16 200 views on the thread o_o I want to thank once again everyone who has helped out in sorting out the working/not working plugins list and soon all the plugins will work thanks to the awesome bukkitforge developer KeepCalm and his hard work on improving our minecraft experience as we know it You've done us a great deed!
pindapower Posted January 17, 2013 Posted January 17, 2013 Oke you welcome. But is have a question about the essentials groupmanager test. How did you test the permissions? Because I have installed clearlagg. But I cant use any command of the clearlagg Permissions: globlagroups # Permission voor clear lagg plugin g:clearlagg_admin: permissions: - lagg.check world-groups: Owner: default: false permissions: - '*' - 'lagg.*' - -vanish.* - 'lagg.check' inheritance: - admin info: prefix: '&4' build: true suffix: '' world-user: users: Pindapower: group: Owner subgroups: [] permissions: []
devryb Posted January 17, 2013 Posted January 17, 2013 Where did keepcalm go anyways? Haven't seen any activity from him since the weekend. Core protect hasn't worked for me since build 20.
Suolakeksi Posted January 17, 2013 Author Posted January 17, 2013 Where did keepcalm go anyways? Haven't seen any activity from him since the weekend. Core protect hasn't worked for me since build 20. He might have other stuff that he is working on also, the latest patch to bukkitforge was 4-5 days ago. Usually plugins/mods like this get patched every second week or so. KeepCalm works as fast as he can, but he isn't a A.I (at least what i know ) that works 24/7. As for coreprotect we'll have to then wait for a new fix to get it working.
buddytohelpu Posted January 17, 2013 Posted January 17, 2013 this came from his website... [1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Now with WorldEdit! « on: November 08, 2012, 10:22:22 AM » Happy new year! I am going away for the week (until the 20th). So, not much happening in terms of anything here.
CactusZac098 Posted January 17, 2013 Posted January 17, 2013 Mobhealth gives me 3 messages about health or enemy death when I hit/kill something.
keepcalm Posted January 18, 2013 Posted January 18, 2013 Where did keepcalm go anyways? Haven't seen any activity from him since the weekend. Core protect hasn't worked for me since build 20. Yep, I was away. Are you using Coreprotect 1.63?
Seanbeag Posted January 18, 2013 Posted January 18, 2013 Yep, I was away. Are you using Coreprotect 1.63? The saviour has returned!
devryb Posted January 18, 2013 Posted January 18, 2013 Yep, I was away. Are you using Coreprotect 1.63? Welcome Back! Yes I am using that version. It seems that it doesn't log anything when I check. Blocks I've placed and broken with co inspect. Not seeing any errors in the log either that I could give you, it just says no block was placed/removed at this location.
Seanbeag Posted January 18, 2013 Posted January 18, 2013 Going through the Core protect logs is pretty tedious. Has anyone discovered a logging plug in with an ingame interface that works?
pherce Posted January 18, 2013 Posted January 18, 2013 Going through the Core protect logs is pretty tedious. Has anyone discovered a logging plug in with an ingame interface that works? LogBlock works mostly for us. Sometimes you place the tool block and just get zero results though. Not as in 'no edits', it simply doesn't query SQL. Restarts usually fix it.
CactusZac098 Posted January 18, 2013 Posted January 18, 2013 Mobhealth gives me 3 messages about health or enemy death when I hit/kill something. :-( No one knows why it would be doing this?
Seanbeag Posted January 18, 2013 Posted January 18, 2013 Is there much involved in setting up an SQL based plugin?
keepcalm Posted January 19, 2013 Posted January 19, 2013 As of build #36, you should be able to use normal essentials. If it still doesn't work, use the ported one and tell me. But it should work.
domi02198 Posted January 19, 2013 Posted January 19, 2013 @ keepCalm I've the build #36 and I have only a crush report is here: ---- Minecraft Crash Report ---- // On the bright side, I bought you a teddy bear! Time: 1/19/13 2:32 AM Description: Exception in server tick loop java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextEntry(HashMap.java:894) at java.util.HashMap$KeyIterator.next(HashMap.java:928) at immibis.chunkloader.DimensionalAnchors.loadForcedWorlds(DimensionalAnchors.java:189) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:700) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:309) at ho.c(DedicatedServer.java:198) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Linux (amd64) version 2.6.32-45-generic Java Version: 1.7.0_10, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 702416552 bytes (669 MB) / 960299008 bytes (915 MB) up to 2863333376 bytes (2730 MB) JVM Flags: 2 total; -Xms192M -Xmx3072M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 60 mods loaded, 60 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BukkitForge [bukkitForge] (BukkitForge-1.4.7-36.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BlockBreak [block Break Event] (BukkitForge-1.4.7-36.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatPamsHarvestCraft [MFR Compat: HarvestCraft] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NetherOres [Nether Ores] (NetherOres_2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ImmibisCore [immibis Core] (immibis-core-52.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Errored EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Tubestuff [Tubestuff] (tubestuff-52.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BukkitForge Details: 1.4.6 (Bukkit API version 1.4.5-R0.2) Plugins Loaded:[No plugins loaded yet] Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 32; [] Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt) can you hap me what I can do?
luacs1998 Posted January 19, 2013 Posted January 19, 2013 Immibis broke his chunkloader, someone poke the team about it.
domi02198 Posted January 19, 2013 Posted January 19, 2013 sorry for the question but what ist immibis?
devryb Posted January 19, 2013 Posted January 19, 2013 Thanks keepcalm, jsut tried out build 47 and core protect is working again Edit: Though it logs when I break a block fine it doesn't seem to log for blocks that I placed and also explosions/decay.
keepcalm Posted January 19, 2013 Posted January 19, 2013 sorry for the question but what ist immibis? Immibis is the author of dimensional anchors. as of build 49, you no longer need to use ported mods. Normal Essentials, WorldEdit, etc work straight out of the box. PEX, on the other hand, is still not working. Sorry.
TrinaryAtom Posted January 19, 2013 Posted January 19, 2013 CommunityBridge works. I use it for my server.
buddytohelpu Posted January 19, 2013 Posted January 19, 2013 When will PermissionEX be operational? Hope you had a good vacation ... and Welcome Back
lulz Posted January 19, 2013 Posted January 19, 2013 Has anyone gotten MultiVerse or similiar to work yet? And/or found a workaround to get it to work?
keepcalm Posted January 19, 2013 Posted January 19, 2013 When will PermissionEX be operational? Hope you had a good vacation ... and Welcome Back Thanks As of the latest build, it looks like PEX is only broken with essentials. So I'll look into that.
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