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[3.1.2] TekkitCraft [250 slots][Hard][New Map] || [CC dissabled, EE enabled]


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Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Sp0nge, if you made an anarchy world, I would love you forever :D

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Posted

Re: ? TekkitCraft ? [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Sp0nge, if you made an anarchy world, I would love you forever :D

Stuff like that might be considered when we are actually having Tekkit running as we want it to.

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Added: Custom protection from using the p.stone and swiftwolf that were bypassing protection. For now, the usage in Q will result in kicks, but who knows, it might result in autobans on the future?

And i want to give ppl some idea on what our "Factoryworld" really is with a picture:

tn_factory.jpg

Im sorry i cant have it all loaded, my MC just runs out of memory ...

This world IS linked to the normal server, even if the IP is different to access it. and best off ... that server is PACKED with chunkloaders, so its constantly loaded! Log onto that world, grab what you need, log out and into our main server, and u still have the items in your inventory! (alchemical bags are not working with this)

Posted

Re: ? TekkitCraft ? [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

>ComputerCraft only for donators

nope.jpg

The day you have your own server that peaks with 100+ online at a time, come back and say the same, untill then, gl hf!

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Where do I ***lick to get into dedicated?

Dissregards my prev post about the issue, im tired of making up stuff to bump the server ....

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Just to show of you donorworl, where items really transfer to the normal server we got:

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Economy is being reworked. We'll keep you informed!

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

To get the TPS improved, we might do some changes in regards of EE, it wont be "gamechanging", it will just make EE harder, as EE is 1) Dropping our TPS and 2) Is like semi creative.

We dont want that situation in any regards, so we are working on solutions to sort that.

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Rightclicking with the swiftwolf is re-enabled. We did some other adjusting towards it, so it wont tempban players anymore on usage :)

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

We are at the moment into heavy testing of EE in regards of TPS drops for the server, some items might not work as inteded right now, but we hope that we can enable more items than we are dissabling to compensate for it.

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Towards the next Tekkitupdate, we have started a pretty intensive testing in regards of some of the mods. We do have alot of players online at almost any time of the day, and we are noticing how its affecting us in regards of TPS/FPS.

So we are now doing some "final" testing with the current Tekkitbuild, and work towards the next update will start shortly.

We have some stuff planned, and we might update faster than anyone would belive this time ;)

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

We plan on going "dev" asap we can, pref within 1-3 days if the playerbase are helping out :)

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Serverbuild V0.5 (will work with the Tekkit devbuild) will be released tomorrow for ppl to play on. It might be "faulty" and stuff and not iclude everythin gppl expect, but we are on toes into improving it asap as we can and untill Tekkit releases a serverbuild :)

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

They will automaticly die in 18 days of inactivity, then you can claim that land if you want to.

Beside that, we have a custom serverbuild running, with IC2, BC and the weaponsmod running and working. Downside is that the client likes to crash at random, but its up there for whoever wants to log onto: mc.tekkitraft.com:25577 (server wont have 24/7 uptime, but it is working)

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

It will automaticly dissapear. You can check the town by doing /town townname, then check the residents that lives there by doing /res playername. That way you would get an indication on when they last logged on, and when the town will fall into wilderness. 18 days since last login = townydata deleted and removed from the town. No more players in the town = town falls into wilderness (LWC wont, that would need a request on our forums to be removed).

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

Days since last corruption ... ages ....

Posted

Re: ? TekkitCraft ? [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

did i miss something important? please dont hurt me but why is it down

We had a hardware mailfunction, its sorted now :)

And Sackdragon, we dont use whitelist, its just to log on :)

Posted

Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated, Highly populated and modified, no Lagg??]

ok sponge heres another question for ya... anywhere i go on the server my fps and chunk update is fine but when i go to my home town it drops to 0... now this is just a theory but that wouldnt be caused my someones engine or mahince exploding would it?

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