Viktor_Berg Posted May 30, 2013 Posted May 30, 2013 The DSU is not AE, it's MFR. Also, what you posted is a method to generate power, not store it.
Real Darnok Posted May 30, 2013 Author Posted May 30, 2013 I'm getting lost in all those DSU, AE, MFR etc lol I'm not really so much in to it yet to know what that means Would you mind using full names please?
Magicthize Posted May 30, 2013 Posted May 30, 2013 DSE = Deep Storage Unit AE = Applied Energistics MFR = Minefactory Reloaded LoL = Laugh Out Loud
weirleader Posted May 30, 2013 Posted May 30, 2013 The DSU is not AE, it's MFR. Also, what you posted is a method to generate power, not store it. argh -- apologies for the misinformation about the DSU [Edit: Deep Storage Unit]! My intent was to show how the Redstone Energy Cells could be used as a handy buffer to store the energy and regulate the activation of power generation when needed.
Discord Moderator plowmanplow Posted May 30, 2013 Discord Moderator Posted May 30, 2013 I have no idea why the "default" for tessearct energy loss is 25%. That is so astronomically, punishingly high that it discourages their use over phased pipes. When comparing the two, an analogy is in order: Phased pipes = monkey waving a bone by a giant obelisk Tesseracts = "one giant leap for mankind"
TokiWartooth Posted May 30, 2013 Posted May 30, 2013 Honestly, didn't even know tesseraracts had energy loss, guess I always tend to over produce power anyway.
Teraku Posted May 30, 2013 Posted May 30, 2013 I have no idea why the "default" for tessearct energy loss is 25%. That is so astronomically, punishingly high that it discourages their use over phased pipes. When comparing the two, an analogy is in order: Phased pipes = monkey waving a bone by a giant obelisk Tesseracts = "one giant leap for mankind" 25% is not as bad as you may think. It's mainly to make conduits more attractive. If Tesseracts had less energy loss, then people would just use them to transfer energy 5 blocks away. Tesseracts are meant to work over either long distances or across dimensions.
Lethosos Posted May 30, 2013 Posted May 30, 2013 Not to mention conduits only have a flat 5% loss over the whole network, so it's pretty attractive to use cabling over energy tesseracts. Besides, bank enough power and you'd be sitting pretty for energy consumption.
Discord Moderator plowmanplow Posted May 30, 2013 Discord Moderator Posted May 30, 2013 Actually, I'm fine with that. If someone wants to spend 10x (maybe not quite that high, but WAY up there) the resources to go wireless instead of wired then go for it. I even go a step further. The default transmission limit is 100 MJ/t. I up that to 500 MJ/t (Energetic Infuser anyone?... or a large laser array). Making a couple large stacks of magmatics can quite negatively impact FPS performance. Just put the engines in a "plant" farther away and port the power in where you need it.
Coco12570 Posted May 30, 2013 Posted May 30, 2013 I ended up with everything I used from the AE mod being powered by 3 bio reactor and 6 generators (Trust me, I have a TON of AE (Or ME, should I say) stuff. I then have 16 bio reactors and a stack of bio generators making power for my quarrys (Have about 12 64x64 ones), then 4 bio reactors and 16 generators to power everything else. I also am working on one for oil fabricators.
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