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Posted

Why were the IC2 and RS2 mods as well as some of the other mods from the original Tekkit removed from the new version, you would think that if you're going to the moon you would still have nuclear power at least. Is there a way I can add these mods into my server? And do I need to make sure everyone that plays has the files as well? there's only maybe 10 at most that play my server.

Thanks, Am.

Posted

This topic has been done to death in threads like this one.

In short, they're not being updated and have fallen waaay behind with regards to the latest version of Minecraft, so they've been taken out.

Posted

Don't worry, most of the stuff you could do in them is still in, just in slightly different ways.

Posted

I'm missing the part where there are great mods missing.

Oh wait you mean the ones that are almost completely replaced, one being dead yet propped up by idiots like some bad parody of Weekend at Bernies, and the other unlikely to update for MONTHS.

Yeah. No. Get over them.

Posted

I'm missing the part where there are great mods missing.

Oh wait you mean the ones that are almost completely replaced, one being dead yet propped up by idiots like some bad parody of Weekend at Bernies, and the other unlikely to update for MONTHS.

Yeah. No. Get over them.

yeah what he said

and seriously does no one read the forum before posting i mean this is all over its been said and said and said yet again

i am seriously tired of these stupid ppl who cant read and or dont want to learn how to use the new mods in tekkit if you like ic2 and rp so much go play tekkit classic or tekkit lite and shut the hell up

ok done ranting

Posted

It might help to put a FAQ sticky with IC2 & RP2 being gone in the title to catch some of the people who would otherwise post these topics.

Posted

It might help to put a FAQ sticky with IC2 & RP2 being gone in the title to catch some of the people who would otherwise post these topics.

^

THIS.

Hey Forum Admins/Moderators! We need a sticky!

Posted

yeah what he said

and seriously does no one read the forum before posting i mean this is all over its been said and said and said yet again

i am seriously tired of these stupid ppl who cant read and or dont want to learn how to use the new mods in tekkit if you like ic2 and rp so much go play tekkit classic or tekkit lite and shut the hell up

ok done ranting

Yeah First off I'm not stupid and not some dumb little kid that has time to read forums all day. No I didn't have time to search I was on my lunch break from work and asked a quick question. And more so than the mods that are removed I was asking how to add mods in to this version, and if the people that played needed to have the files as well or just the server, so maybe I should flame you for not reading the whole post? And why bother saying anything at all when shoe answered me first and I read that thread while we were slow at work. We've only had maybe 3 days with this version and a lot of things are different, I couldn't get ForgeEssentials, or BukkitForge to work and am needing something so that we can have commands in the server, I didn't have time to write that in my original post.

Posted

It might help to put a FAQ sticky with IC2 & RP2 being gone in the title to catch some of the people who would otherwise post these topics.

^^ I wholly agree with this.

Brosia, you will have to forgive Karaktars lack of tact. But his message, sans insults is one that you will find echoed by any regular on these forums. At pretty much any time of the day there is at least 1 post on the first page making mention of the fact that IC2 and RP2 are missing from this pack.

For community support to work there needs to be community diligence. I can understand Karaktars frustration as I myself have been left thinking the same thing, however I would not have formed my response as he did.

Perhaps when you have a little more time available you could have a browse over the other threads and find the information you are looking for in greater detail.

Posted

Yeah First off I'm not stupid and not some dumb little kid that has time to read forums all day. No I didn't have time to search I was on my lunch break from work and asked a quick question. And more so than the mods that are removed I was asking how to add mods in to this version, and if the people that played needed to have the files as well or just the server, so maybe I should flame you for not reading the whole post? And why bother saying anything at all when shoe answered me first and I read that thread while we were slow at work. We've only had maybe 3 days with this version and a lot of things are different, I couldn't get ForgeEssentials, or BukkitForge to work and am needing something so that we can have commands in the server, I didn't have time to write that in my original post.

Yeah, making excuses about not having time to investigate and research something isn't very convincing in the "I'm not some dumb little kid" argument. Measure twice and cut once, my dad always said.

As nemmeh said, there are new threads almost daily in the same vein as this one. That doesn't excuse a personal attack from anyone, Karaktar. We're all tired of hearing the complaint, no need to call someone stupid over it. Allegedly, there are ways to get newer versions of IC2 running, but I wouldn't put it on a server with 10 people. Part of the design philosophy of this new Tekkit is to quickly upgrade to the latest version and not lag behind in core features. It kind of sucks not to have the latest minecraft core, in which bugs have been fixed and features added (like click dragging on the crafting grid to place items, holy crap I use this a lot). So the Technic Team has decided to cut the cruft of old mods that have seen no updates in a half a year or more.

Posted

i should and will apologize im not normally so short i wont bother with excuses or explanations suffice it to say im a little burnt from work and so a little lacking in tact and patients these days which is no excuse either way it would have taken literately 2 secs to search ic2 and rp and bam you would see just how often it is refered to and how much and often its been explained the last part of my msg though i meant if you really want old out of date un updated mods play tekkit classic or lite however with a little effort you might find the new tekkit just as engaging if not more so with out both of those mods the choice is yours and again i apologize for being so short

Posted

Only thing I miss is storing power and the ways to make power. So far I have not seen engine like solar panel that could give me endless supply of power. But I am satisfied with all new machines.

Posted

Only thing I miss is storing power and the ways to make power. So far I have not seen engine like solar panel that could give me endless supply of power. But I am satisfied with all new machines.

Storing power? Redstone energy cell.

Posted

Brosia, maybe just choose a modpack from the platform that fits your needs? There are many good packs of there :D

Posted

Storing power? Redstone energy cell.

They are more expensive (at least I think so) and about power there are no different power sources in this pack all are some kind of pumps.

Posted

They are more expensive (at least I think so) and about power there are no different power sources in this pack all are some kind of pumps.

Except biofuel, sterling, steam, combustion.

I guess the one source you are referring to are magmatic engines?

Posted

They are more expensive (at least I think so) and about power there are no different power sources in this pack all are some kind of pumps.

A redstone energy cell stores 600.000 MJ. Converted into EU, that's 1.5 million EU. Thus, a single cell equals 2.5 MFEs from IC2. Now, remember, every MFE costs 4 diamonds, 8 iron, 32 redstone, 8 rubber and 1 gold. That's 10 diamonds, 20 iron, 80 redstone, 20 rubber and approximately 3 gold bars.

How much does a redstone energy cell cost? 1 diamond, 8 electrum (4 gold and 4 silver), 4 hardened glass (4 obsidian and 2 lead), 2 lead and 42 redstone. Unless you consider obsidian, lead and silver rarer than diamonds, a single cell is much cheaper.

As for the "pumps" - those are engines. Yes, sadly at the moment, there are very few endgame power generation methods (mostly biofuel, combustion or magmatic), but new things will come in future releases of Tekkit.

Posted

A redstone energy cell stores 600.000 MJ. Converted into EU, that's 1.5 million EU. Thus, a single cell equals 2.5 MFEs from IC2. Now, remember, every MFE costs 4 diamonds, 8 iron, 32 redstone, 8 rubber and 1 gold. That's 10 diamonds, 20 iron, 80 redstone, 20 rubber and approximately 3 gold bars.

How much does a redstone energy cell cost? 1 diamond, 8 electrum (4 gold and 4 silver), 4 hardened glass (4 obsidian and 2 lead), 2 lead and 42 redstone. Unless you consider obsidian, lead and silver rarer than diamonds, a single cell is much cheaper.

As for the "pumps" - those are engines. Yes, sadly at the moment, there are very few endgame power generation methods (mostly biofuel, combustion or magmatic), but new things will come in future releases of Tekkit.

PREACH IT BROTHER. Nice breakdown, math FTW.

Posted

When people talk about it being more expensive, what they really are referring to is the impression of higher expense due to lack of an entry-level tier and the longer train of prerequisites (machines and materials) to start manufacturing power systems. By the time you get to higher-tier systems, the actual resource costs per-item are mostly irrelevant, as you'll likely have bootstrapped your exponential resource gathering by then. I think that the make-shift energy cells and power conduits will go a long way toward easing that.

Posted

It wouldn't surprise me if that mod by Sct, which is in the new Big Dig, is in the next version of Tekkit. That adds smaller, but earlier tier, power storage.

Posted

When people talk about it being more expensive, what they really are referring to is the impression of higher expense due to lack of an entry-level tier and the longer train of prerequisites (machines and materials) to start manufacturing power systems. By the time you get to higher-tier systems, the actual resource costs per-item are mostly irrelevant, as you'll likely have bootstrapped your exponential resource gathering by then. I think that the make-shift energy cells and power conduits will go a long way toward easing that.

KingLemming did say he's working on early game conduits. Perhaps he will consider early-game storage, too.

Posted

The main problem is there's no basic or intermediate storage unit.

Then again, is such a thing really necessary? Classic power grids work as well.

Posted

U know what are some other great mods that are missing? Thaumcraft 3. And no some things in RP and IC2 cannot be replaced. For example an airship, and IC2 really allows great entry to the mod. And Thaumcraft? Well it's just great. Though 1 mod I'd love to see be updated and reworked is the Zepplin mod. The mod that was magnificent during it's active time, though now someone needs to dig it out of the grave and make it multiplayer compatible. And I can't do that cuz I am garbage at modding.

Posted

Discuss the possibility of including Thaumcraft 3 into Tekkit with its creator, Azanor (hint: you will be ignored).

Frames are the only thing left that has no equivalents. Yet. On these very forums, in Mod Maker's Emporium, jakj is working on carriages, which will be more functional and multi-faceted than frames. And what do you mean by "great entry" - that IC2 has more early game machinery? That's not really a compelling argument to include it back. In any case, neither RP2 nor IC2 are 1.5.x yet, so there's no point discussing their inclusion, at the very least until they get official updates.

Posted

I've still seen 0 arguments for what IC2 has that isn't replaced, except for machines used to make crap used to make other machines that actually DO something.

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