Jump to content

Recommended Posts

Posted

Hello, I have a very big problem.

I have created a modpack, it worked at first with about 40 mods, then I changed the name.

Now after this, no-matter what I do (reset, taking mods in and out etc.) it justs launches the modpack when I click launch, then it closes and returns straight back to the technic launcher.

Any help please, this is so annoying.

Posted (edited)

We are pretty much unable to do anything without log files as a minimum and preferrably your pack page or the download link you use in your pack settings.

Sorry, thought I was missing something.

EDITED.

Edited by RealSketch
Posted

FIxed, I removed a bunch of mods and left some in, the result was a perfectly working modpack.

Not quite sure what mod was causing it though, but I have a rough idea.

Thanks for your help anyway @plowmanplow, I know you work hard to help people like this.

  • 2 weeks later...
  • Discord Moderator
Posted

1) Don't hijack other threads since your problem is almost surely caused by something different (even if there are similarities).

 

As for common causes: Block, Biome, Entity ID conflicts. Missing dependencies. Incorrect mod versions for your chosen Forge/MC version. Incompatible mods. Improper Forge install. Files in the wrong place in your archive. The list is long.

  • 8 months later...
  • Discord Moderator
Posted

i have the same problem with it not launching but i haven't made one .im trying to launch pixelmon and the same thing happens

 

<sigh> Maybe taking that up with the Pixelmon folks would be a better option.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...