Wolfywing Posted April 23, 2012 Posted April 23, 2012 Just logged into tekkit today and installed the dev build and noticed it said 1.2.5, Is this the new tekkit version ready to come? Quote
hoho Posted April 23, 2012 Posted April 23, 2012 Yes, it's the upcoming version. Ready? Hell no :) Quote
Hoaz Posted April 23, 2012 Posted April 23, 2012 quiet interesting. I don't know what kind of new stuff is in this update but I'm excited to see what's new although I think it's a bit sad that we won't have Forestry mod anymore but I guess they have something that can compensate with the forestry mod, hopefully I might go spelunking and see what kind of new stuff I can find in the NEI GUI or find it myself out in the woods. Have a great day! Yours sincerely, HoazDon't do that. Quote
DoodTheDud Posted April 23, 2012 Posted April 23, 2012 quiet interesting. I don't know what kind of new stuff is in this update but I'm excited to see what's new although I think it's a bit sad that we won't have Forestry mod anymore but I guess they have something that can compensate with the forestry mod, hopefully I might go spelunking and see what kind of new stuff I can find in the NEI GUI or find it myself out in the woods. Have a great day! Yours sincerely, HoazDon't do that. Honestly, after playing around with Combustion Engines, I'm not too sad about losing Electric Engines. They seem kinda OP to me now xD Sad I won't get the bees though. Those looked cool Quote
Madchef Posted April 23, 2012 Posted April 23, 2012 Just a quickie, Obviously I'm not going to go into the whole forestry fiasco but I was wondering what's going to happen with our worlds and the fact they have items like Apetite ore in them? I'm hoping there will not be corrupt worlds because of the mod removal? Quote
Jay? Posted April 23, 2012 Posted April 23, 2012 Just a quickie, Obviously I'm not going to go into the whole forestry fiasco but I was wondering what's going to happen with our worlds and the fact they have items like Apetite ore in them? I'm hoping there will not be corrupt worlds because of the mod removal? Unfortunately, barring somebody writing a conversion program, corrupted worlds appears to be likely. Quote
HalibutBarn Posted April 23, 2012 Posted April 23, 2012 I think worlds should be okay. When I was testing the 2.1 upgrade on my server, I was disabling various mods to try and narrow down a crash, and disabling Forestry just caused all the machines and ore to disappear. A world converter may be necessary anyway though just over the new MC 1.2 redstone lamp blocks and a conflict with the power converters. Quote
danidas Posted April 23, 2012 Posted April 23, 2012 From what i hear the removal of forestry will not cause any issues right away as the blocks will just disappear. However once another mod is added that uses the block IDs from forestry is when the really fun and corrupted worlds will begin. Basically any forestry blocks/items that have not been updated to become air blocks already will become the new block that is using their id. Which means a lot of trouble for mine craft and a corrupted world. Quote
BloodravenD Posted April 23, 2012 Posted April 23, 2012 it's a dev build, so im pretty sure there wouldn't be server files for it until they release it as the recommended build. Quote
Jusupov Posted April 23, 2012 Posted April 23, 2012 it's a dev build, so im pretty sure there wouldn't be server files for it until they release it as the recommended build. Have to dev the server too amirite Quote
DoodTheDud Posted April 24, 2012 Posted April 24, 2012 Have to dev the server too amirite I'd be interested in testing that. Sounds fun :P Quote
jakj Posted April 24, 2012 Posted April 24, 2012 1) The disappearing blocks/items will work only for chunks that are visited and containers that are opened and characters that are logged in while the mod is off. All other leftovers will remain. 2) As soon as some other mod starts using those block/item IDs, there could be serious corruption and crashing as tile entities and metadata don't match up to what it expects. Quote
chris6273 Posted April 30, 2012 Posted April 30, 2012 Hi guys, I've searched for it but haven't found anything on this: Is the forestry mod being removed from Tekkit 3.0.0 when it is released or are they not in because its a dev build? I'm confused with the first few posts regarding it lol. Quote
Torezu Posted April 30, 2012 Posted April 30, 2012 This should be less confusing: http://www.technicpack.net/a-note-on-forestry/ Quote
vidplace7 Posted May 3, 2012 Posted May 3, 2012 All the tekkit team should really be waiting for now is a stable Redpower2 port, and a stable Wireless Redstone port Both are in the works, but if you want an UP TO DATE list of mods that have been ported to bukkit then go to http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 Quote
Skuli Posted May 3, 2012 Posted May 3, 2012 Computercraft has not been ported. I hope that mod doesn't get left behind. Quote
Eldmor Posted May 3, 2012 Posted May 3, 2012 Computercraft has not been ported. I hope that mod doesn't get left behind. It's proven to be unstable and cause memory leaks on any SMP server with a decent population, so I wouldn't mind. Quote
Neowulf Posted May 3, 2012 Posted May 3, 2012 You mean the thread leak dan fixed in 1.32? I want my computers, especially now that you can make big screen TVs. Quote
LexLV Posted May 3, 2012 Posted May 3, 2012 It's proven to be unstable and cause memory leaks on any SMP server with a decent population, so I wouldn't mind. And what about those of us that play single player or on very low population servers? Really hoping it doesn't get left behind as I love that mod. Quote
Lanka Posted May 9, 2012 Posted May 9, 2012 It's proven to be unstable and cause memory leaks on any SMP server with a decent population, so I wouldn't mind. Would rather see it added regardless. You people keep saying how easy it is to disable parts of the pack so servers that see it an issue could just disable it.. Quote
Forum Administrators sct Posted May 9, 2012 Forum Administrators Posted May 9, 2012 Would rather see it added regardless. You people keep saying how easy it is to disable parts of the pack so servers that see it an issue could just disable it.. Hey what do you mean YOU people? Either way it's only not in yet because it has yet to be ported to Bukkit so everyone CHILL OUT. Quote
zergdog Posted May 9, 2012 Posted May 9, 2012 Would the server be able to convert there worlds to tekkit 3.0.0 ? Quote
TheWoody Posted May 9, 2012 Posted May 9, 2012 They won't add ComputerCraft because Redpower 2 now has computers in it. Quote
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