overload Posted January 26, 2013 Posted January 26, 2013 Can you please add support for Tekkit Lite/Feed The Beast, because right now in my mods folder. I can't find the .zip file you're mentioning 10 years ago you wouldn't see a person saying such words and now... I guess some people lost the misterious senses of 'common sense' If you do not know what common sense is please read the text bellow (if you can't figure out what text do I speak about, note: It's in caps and bellow this line) YOU DO NOT HAVE THAT MOD IN YOUR SERVER SO YOU DON'T NEED THIS PATCH. All old tools are currently removed from ee3 Quote
Nima Khatibi Posted January 26, 2013 Posted January 26, 2013 10 years ago you wouldn't see a person saying such words and now... I guess some people lost the misterious senses of 'common sense' If you do not know what common sense is please read the text bellow (if you can't figure out what text do I speak about, note: It's in caps and bellow this line) YOU DO NOT HAVE THAT MOD IN YOUR SERVER SO YOU DON'T NEED THIS PATCH. All old tools are currently removed from ee3 Jesus, relax man. I'm new to these kinds of servers. Try to be a little more helpful to beginners, instead of being negative like that. The reason I though this patch would help is that CoreProtect isn't logging any blocks on my Tekkit Lite server. Quote
Brandon Reddish Posted January 29, 2013 Posted January 29, 2013 This worked fantastic on my Tekkit 3.1.2 server! I can now use CoreProtect to rollback changes done by those items. Thank you so much for your work here. Quote
_N_3_R_O_ Posted February 11, 2013 Posted February 11, 2013 so which link on the OP is the right link? also does this patch tell you who, say, greifed an area. or does it only allow you to roll it back? Quote
Zlepper Posted March 31, 2013 Posted March 31, 2013 overload, any change you might could take a look at the mercurial eye too, and add some kind of blockbreak/blockplace event, since it's impossible to trace it actions, and therefor also impossible to identify griefers? i would do this myself, had i had any idea on how to code, sadly my limited experience with java isn't enough to do this, that and i have no idea whatsoever on how to deccompile the code. And that report about logging plugins i promised a very long time ago: they do indeed work for the tools you fixed. Quote
overload Posted March 31, 2013 Posted March 31, 2013 overload, any change you might could take a look at the mercurial eye too, and add some kind of blockbreak/blockplace event, since it's impossible to trace it actions, and therefor also impossible to identify griefers? i would do this myself, had i had any idea on how to code, sadly my limited experience with java isn't enough to do this, that and i have no idea whatsoever on how to deccompile the code. And that report about logging plugins i promised a very long time ago: they do indeed work for the tools you fixed. I'm not the one who made it. Although it's patched in my server.. But I can not share it as I did not make it and creator doesn't allow any sharing Quote
Zlepper Posted March 31, 2013 Posted March 31, 2013 I'm not the one who made it. Although it's patched in my server.. But I can not share it as I did not make it and creator doesn't allow any sharing I'm sorry, I rembered the wrong name it seems. But as you sat the merc eye are patched, could you maybe send me in direction of the person who did patch it for you, as from what I can understand from the op, he doesn't have any plans to do something about the last few buggy EE items. Quote
overload Posted March 31, 2013 Posted March 31, 2013 No, and we pay him to remain with us only. That way we can remain extremely unique Quote
Zlepper Posted March 31, 2013 Posted March 31, 2013 No, and we pay him to remain with us only. That way we can remain extremely unique Thought so Quote
BensDaMan Posted June 24, 2013 Posted June 24, 2013 I know this is a old thread but can someone help me I tried the version 311a 1. Copied the files that were in the downloaded folder (Lots of .class files) 2. Pasted them in the EE folder inside the ZIP file i had to UNZIP 3. When i pasted it deleted the old class files and replaced them with the new patched ones. 4. I tried running the server and i got this error: This is a Tekkit Classic 3.1.2 server btw Error: 2013-06-24 16:17:07 [sEVERE] java.lang.UnsupportedClassVersionError: ee/EntityHyperkinesis : Unsupported major.minor version 51.0 2013-06-24 16:17:07 [sEVERE] at java.lang.ClassLoader.defineClass1(Native Method) 2013-06-24 16:17:07 [sEVERE] at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) 2013-06-24 16:17:07 [sEVERE] at java.lang.ClassLoader.defineClass(ClassLoader.java:615) 2013-06-24 16:17:07 [sEVERE] at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) 2013-06-24 16:17:07 [sEVERE] at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) 2013-06-24 16:17:07 [sEVERE] at java.net.URLClassLoader.access$000(URLClassLoader.java:58) 2013-06-24 16:17:07 [sEVERE] at java.net.URLClassLoader$1.run(URLClassLoader.java:197) 2013-06-24 16:17:07 [sEVERE] at java.security.AccessController.doPrivileged(Native Method) 2013-06-24 16:17:07 [sEVERE] at java.net.URLClassLoader.findClass(URLClassLoader.java:190) 2013-06-24 16:17:07 [sEVERE] at java.lang.ClassLoader.loadClass(ClassLoader.java:306) 2013-06-24 16:17:07 [sEVERE] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) 2013-06-24 16:17:07 [sEVERE] at java.lang.ClassLoader.loadClass(ClassLoader.java:247) 2013-06-24 16:17:07 [sEVERE] at net.minecraft.server.mod_EE.<init>(mod_EE.java:67) 2013-06-24 16:17:07 [sEVERE] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) 2013-06-24 16:17:07 [sEVERE] at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) 2013-06-24 16:17:07 [sEVERE] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) 2013-06-24 16:17:07 [sEVERE] at java.lang.reflect.Constructor.newInstance(Constructor.java:513) 2013-06-24 16:17:07 [sEVERE] at java.lang.Class.newInstance0(Class.java:357) 2013-06-24 16:17:07 [sEVERE] at java.lang.Class.newInstance(Class.java:310) 2013-06-24 16:17:07 [sEVERE] at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107) 2013-06-24 16:17:07 [sEVERE] at cpw.mods.fml.common.Loader.preModInit(Loader.java:235) 2013-06-24 16:17:07 [sEVERE] at cpw.mods.fml.common.Loader.loadMods(Loader.java:607) 2013-06-24 16:17:07 [sEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:134) 2013-06-24 16:17:07 [sEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135) 2013-06-24 16:17:07 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) 2013-06-24 16:17:07 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 2013-06-24 16:17:07 [sEVERE] Unexpected exception java.lang.UnsupportedClassVersionError: ee/EntityHyperkinesis : Unsupported major.minor version 51.0 > at java.lang.ClassLoader.defineClass1(Native Method) > at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) > at java.lang.ClassLoader.defineClass(ClassLoader.java:615) > at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) > at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) > at java.net.URLClassLoader.access$000(URLClassLoader.java:58) > at java.net.URLClassLoader$1.run(URLClassLoader.java:197) > at java.security.AccessController.doPrivileged(Native Method) > at java.net.URLClassLoader.findClass(URLClassLoader.java:190) > at java.lang.ClassLoader.loadClass(ClassLoader.java:306) > at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) > at java.lang.ClassLoader.loadClass(ClassLoader.java:247) > at net.minecraft.server.mod_EE.<init>(mod_EE.java:67) > at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) > at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) > at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) > at java.lang.reflect.Constructor.newInstance(Constructor.java:513) > at java.lang.Class.newInstance0(Class.java:357) > at java.lang.Class.newInstance(Class.java:310) > at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107) > at cpw.mods.fml.common.Loader.preModInit(Loader.java:235) > at cpw.mods.fml.common.Loader.loadMods(Loader.java:607) > at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:134) > at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135) > at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) > at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Thanks in advance, this patch looks awesome and i cant wait to get it working PS: Sorry if i did somthing wrong, im a noob sometimes ;P Quote
TheLittleBigBoss Posted September 11, 2013 Posted September 11, 2013 i have my server hosted online and control it with file zilla. whenevr i download the file then download EE2Server.. file from filezilla then paste the patch in ee and whenever i start my server it doesnt start up and keeps on being down. please help asap Quote
warpspeed10 Posted September 11, 2013 Posted September 11, 2013 i have my server hosted online and control it with file zilla. whenevr i download the file then download EE2Server.. file from filezilla then paste the patch in ee and whenever i start my server it doesnt start up and keeps on being down. please help asap That was really hard to understand. Could you try separating your thoughts with punctuation? Quote
TheLittleBigBoss Posted September 11, 2013 Posted September 11, 2013 That was really hard to understand. Could you try separating your thoughts with punctuation? I control my online hosted server from filezilla. so i downloaded EE2Server zip file from there, then went to the ee folder, i put in the patch files in there then transfer it back to 'mods' folder. after starting up my server i relised my server wasn't responding and it is down. Quote
warpspeed10 Posted September 12, 2013 Posted September 12, 2013 Does it launch without this patch? Quote
TheLittleBigBoss Posted September 12, 2013 Posted September 12, 2013 yes it does launch without the patch Quote
TheLittleBigBoss Posted September 16, 2013 Posted September 16, 2013 im running my own tekkit classic server and im having trouble patching EE. im controlling it using FileZilla through my host. 1.i first download the patch 2. then i download the EE2 mod from Mods plugin 3. extract it then open ee folder 4. put in the patch files (*Replace*) 5. compress the ee2 mod 6.put it back in the patch ee2 mod in the mods folder 7. start up my server and it doesn't open/work/startup Please help )btw im using the first Patch .zip Quote
SouthernRebelX Posted May 4, 2014 Posted May 4, 2014 Can you please update your links, they no longer exist. Quote
hobby_boy Posted September 2, 2014 Posted September 2, 2014 Can you remirror your patches onto Mediafire, Dropbox or Mega? Sendspace has deleted them for some reason. Quote
Kalbintion Posted September 2, 2014 Posted September 2, 2014 Considering the OP was from 2012 and they lasted posted in november 2012, and its now 2014, I highly doubt you'll get a response from them to update their links. Quote
shugnk Posted January 11, 2015 Posted January 11, 2015 Is this patch still out there? I need them badly. Quote
Echo_Silence Posted January 15, 2015 Posted January 15, 2015 Great rework on EE, can't thank you enough for this! This will help many players with servers. Quote
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