lambor009 Posted July 26, 2012 Share Posted July 26, 2012 So this does include the Destruction Cataclyst and the Caty Lense? Right? I saw something about that but, it wasnt clear to me weather or not its a separate download or it comes with the latest version O.o... if its separate could u link me the download and tell me how to add it please? Link to comment Share on other sites More sharing options...
overload Posted July 26, 2012 Share Posted July 26, 2012 I had weird issue with this one. For the topic creator, once again - You mister are a genius! and I'm realy thankful for your help. But as I mentioned, there is one issue. I tested out this with residences plugin. It works perfectly, it destroys all blocks around residence if you tell your tool to do that, but if you aim at residence it says "you can't destroy this!" So, I tested it out with nearly all rm tools and even explosives, It was able to resist any type of explosives and tools except RM red morningstar. Usualy it wouldnt destroy wood or anything else, but if you would place stone and aim it so that you would destroy stone and residence - it destroys residence as well, so if you have any more ideas for this feel free to tell me solutions. Link to comment Share on other sites More sharing options...
thomasfn Posted July 26, 2012 Author Share Posted July 26, 2012 I have done the patch against a 3.1.1 live server. Its 'working' but throwing a ton of errors. http://pastebin.com/Ugz0hTXf I spoke with a few @ #mcportcentral they said it looked like it was the red morning star. That's weird, the morning star uses the exact same code as every other tool to fire block break events off. Does it happen with any other tool, or just the morning star? Link to comment Share on other sites More sharing options...
overload Posted July 26, 2012 Share Posted July 26, 2012 This does not occur with any other tool or explosive which is weirdiest of all, but morning star won't destroy any blocks as long as it wont select stone. So, let' say ['''] is my house and <> is stone * would be morning star. It goes like this: ['''] <> * <<<<Before .......* <<<<After As long as there is no stone, it won't do any effect. The most weridiest part is that, RM hammer does exact same effect, but it won't nuke my residences. Link to comment Share on other sites More sharing options...
thomasfn Posted July 26, 2012 Author Share Posted July 26, 2012 Identified and fixed the red morning star problem, and updated the patch to link against Tekkit 3.1.1. Try this patch: http://www.sendspace.com/file/ffgdky Link to comment Share on other sites More sharing options...
overload Posted July 26, 2012 Share Posted July 26, 2012 Downloaded it, thanks for your effort, Will test it out in hour or so, in other words - as soon as I can and I'll report back Edit: Works like a charm, Thanks for your great work. Would give cash for your effort but my server hasnt started so it doesnt result me any cash and so my pockets are empty :D Link to comment Share on other sites More sharing options...
Hellocreeper Posted July 27, 2012 Share Posted July 27, 2012 http://pastebin.com/F1pVnu2C Receiving this error Link to comment Share on other sites More sharing options...
dagilbert Posted July 28, 2012 Share Posted July 28, 2012 May i ask if this requires java 7? We are running a multiplay server and the 3.0.4 install of this patch crashed the server on startup. (multiplay are a bit behind on java updates) Link to comment Share on other sites More sharing options...
louiskw Posted July 28, 2012 Share Posted July 28, 2012 Ok!!! I love your work. In an act to combat the usage of the 4 remaining items could you edit the classes to disable all functionality and offer those as an optional download? Link to comment Share on other sites More sharing options...
Sp0nge Posted July 28, 2012 Share Posted July 28, 2012 Ah right, awesome post man! We kinda did the same stuff you did, then I saw this post. Bummer We patched the Mercurial Eye and P.Stone stone aswell in our own fix. Also the dupebugs in EE got fixed, alch. chests, bag + ringdupe and the furnacedupe. The porter of the mod should prob get some of this added to his official port, so that its not needed to patch ea time EE updates :) Link to comment Share on other sites More sharing options...
thomasfn Posted July 28, 2012 Author Share Posted July 28, 2012 This requires Java 1.7 I believe. Honestly I don't really understand java versions but if you don't have 1.7 it errors at you so yea. Also Hellocreeper, are you using the latest version of the patch (311a) and on a Tekkit 3.1.1 server? Link to comment Share on other sites More sharing options...
matejdro Posted July 31, 2012 Share Posted July 31, 2012 I assume that 311a also works on 3.1.2, because there was no changes to EE? Link to comment Share on other sites More sharing options...
smithy285 Posted July 31, 2012 Share Posted July 31, 2012 support for 3.1.2? Link to comment Share on other sites More sharing options...
matejdro Posted July 31, 2012 Share Posted July 31, 2012 We patched the Mercurial Eye and P.Stone stone aswell in our own fix. Also the dupebugs in EE got fixed, alch. chests, bag + ringdupe and the furnacedupe. Any chance of releasing that or is it private? Link to comment Share on other sites More sharing options...
thomasfn Posted July 31, 2012 Author Share Posted July 31, 2012 If he releases those fixes publicly, with his permission I could include that in this patch. Also, as a general rule, if EE doesn't get updated, the patch should still work fine. Link to comment Share on other sites More sharing options...
coaster3000 Posted July 31, 2012 Share Posted July 31, 2012 This is genious. Gold stars all round Had no problems with the RM tools whatsover, although for some reason permanent Condensed Matter orbs have been appearing after changing modes with regular left click block breaking for some people. Could be to do with wubbish connections, and I saw nothing in there that explains it. Logging out and back in clears everything up though. This actually is the update to the new tekkit nothing related to this patch. I did not have this patch and it does this.. Its part of client side issues. Client side still displays it while server doesn't really have them there. Link to comment Share on other sites More sharing options...
Inacio Posted July 31, 2012 Share Posted July 31, 2012 Can someone confirm that it is compatible with 3.1.2? Link to comment Share on other sites More sharing options...
blinghung Posted August 1, 2012 Share Posted August 1, 2012 ^, can someone confirm Link to comment Share on other sites More sharing options...
po5 Posted August 2, 2012 Share Posted August 2, 2012 Seems to be working fine with 3.1.2 Link to comment Share on other sites More sharing options...
trebs Posted August 4, 2012 Share Posted August 4, 2012 I tested this a few times, running Tekkit 3.1.1: It seems to be random when GriefPrevention protects the blocks or not. I can use destruction tools on protected lands over and over, sometimes no blocks break, other times the full damage occurs. We're having problems with our sqldb at the moment so I can't give you logs I'm afraid. Any ideas what might be causing this? Shall we use a different grief prevention method? Link to comment Share on other sites More sharing options...
thomasfn Posted August 4, 2012 Author Share Posted August 4, 2012 Yes, try a different plugin, this is the first I've heard of that kind of behaviour. Also I'm sure you probably did, but check your server console/log.txt for any errors (or is that what you mean by problems with your sqldb?) Link to comment Share on other sites More sharing options...
Mit240 Posted August 5, 2012 Share Posted August 5, 2012 Does this work on 3.1.2 and if so can the op post be changed to say so as its quite confusing :/ Link to comment Share on other sites More sharing options...
Inacio Posted August 5, 2012 Share Posted August 5, 2012 It works on 3.1.2. Link to comment Share on other sites More sharing options...
VodkaDK Posted August 5, 2012 Share Posted August 5, 2012 I just wanted to say thank you for making this modification and providing it to us all here. It is invaluable to my own server and I don't think I would even run a Tekkit server if it wasn't for this modification that is how important it has been to me and my server. Thanks again. Link to comment Share on other sites More sharing options...
thomasfn Posted August 6, 2012 Author Share Posted August 6, 2012 It works on 3.1.2. Thanks, updated the OP. I just wanted to say thank you for making this modification and providing it to us all here. It is invaluable to my own server and I don't think I would even run a Tekkit server if it wasn't for this modification that is how important it has been to me and my server. Thanks again. You're welcome, glad the patch is helping you! Link to comment Share on other sites More sharing options...
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