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[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)


leddy231

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Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand.

When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong?

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Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand.

When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong?

It is a WIP. Sphax has not created all the textures for Steve's carts yet and the marble bug is anyone's guess.

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When I try to put the files of the patch into the Sphax rar file , I get this error saying I cannot create rzi or something.

Can anyobody send me a Sphax file with the patch already added in? If not , what can I do? ( I get the same error with both WinRar and 7Zip )

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Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand.

When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong?

1 the steves carts textures are not updated in ages.

2 the marble thing is a forge bug so there is nothing you or me can do about it.

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There's a few things missing or incomplete, is there any way I could help?

I really want to redo the saws and industrial credit, because they look smeary and... idk, just doesn't seem to fit in.

I'll give it a shot and post it here, OK? If you like it, you can use it, and if not, tell me what's wrong with it.

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Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand.

When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong?

#1 you need the basic pack from sphax site.

#2 the i had the Update TP bug on Marble and basalt together with copper being an 2d item when held in hand. It turned out that it is a bug in Optifine Leenhaart made a fix for that.

http://forums.technicpack.net/threads/optifine-held-mod-blocks-render-issue.17825/#post-159466

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  • 2 weeks later...

Hi.

I'm having a problem with the patch download, and I was wondering if someone could help me out. I've tried multiple times to download leddy's patch (to my Win7 laptop), but each time I try to decompress it, or even look inside the 20.3MB zip folder, Win7 says the "Compressed folder ... is invalid." If i try the Extract All command, it claims the folder is empty.

Has anyone else encountered this problem and found a workaround?

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Hi.

I'm having a problem with the patch download, and I was wondering if someone could help me out. I've tried multiple times to download leddy's patch (to my Win7 laptop), but each time I try to decompress it, or even look inside the 20.3MB zip folder, Win7 says the "Compressed folder ... is invalid." If i try the Extract All command, it claims the folder is empty.

Has anyone else encountered this problem and found a workaround?

Why are you extracting it? Unless you are putting in stuff for more mods... don't extract it... either way. Extraction or viewing currently breaks it.

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Why are you extracting it? Unless you are putting in stuff for more mods... don't extract it... either way. Extraction or viewing currently breaks it.

So... I can't view it at all without breaking the zip file altogether? That would explain why I couldn't even move the zip file into the Sphax zip after attempting to view it. I'll try it one more time without the urge to peek into Pandora's Box

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