Aczoh Posted August 17, 2012 Share Posted August 17, 2012 Recently ive been having a problem where all of the textures for the advanced machines simply turn into white blocks. I've re-downloaded the pack twice and it seems to happen within a few days of use. Link to comment Share on other sites More sharing options...
Aczoh Posted August 17, 2012 Share Posted August 17, 2012 Well i did a little loading and unloading my world and it seems to fix itself and then come back after a few more hours. Link to comment Share on other sites More sharing options...
FFGF Posted August 17, 2012 Share Posted August 17, 2012 Just change the texture pack using the optifine option, so maybe change it to default then change it back to the texture pack and it will be fixed. Link to comment Share on other sites More sharing options...
Aczoh Posted August 17, 2012 Share Posted August 17, 2012 Just change the texture pack using the optifine option, so maybe change it to default then change it back to the texture pack and it will be fixed. will try next time it happens Link to comment Share on other sites More sharing options...
Seanbeag Posted August 21, 2012 Share Posted August 21, 2012 Anyone know where i can find forestry mod textures to add in? Link to comment Share on other sites More sharing options...
adurian Posted August 23, 2012 Share Posted August 23, 2012 Why can't i get connected textures? Link to comment Share on other sites More sharing options...
FlipSide Posted August 23, 2012 Share Posted August 23, 2012 Why can't i get connected textures? Connected textures support is built in to the original pack, and the mod is built into most of the Technic Launcher mods. Link to comment Share on other sites More sharing options...
Sparklepaws Posted August 24, 2012 Share Posted August 24, 2012 Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand. When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong? Link to comment Share on other sites More sharing options...
Admiral Obvious Posted August 24, 2012 Share Posted August 24, 2012 Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand. When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong? It is a WIP. Sphax has not created all the textures for Steve's carts yet and the marble bug is anyone's guess. Link to comment Share on other sites More sharing options...
NaoHonesty Posted August 24, 2012 Share Posted August 24, 2012 When I try to put the files of the patch into the Sphax rar file , I get this error saying I cannot create rzi or something. Can anyobody send me a Sphax file with the patch already added in? If not , what can I do? ( I get the same error with both WinRar and 7Zip ) Link to comment Share on other sites More sharing options...
leddy231 Posted August 25, 2012 Author Share Posted August 25, 2012 Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand. When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong? 1 the steves carts textures are not updated in ages. 2 the marble thing is a forge bug so there is nothing you or me can do about it. Link to comment Share on other sites More sharing options...
Weylin Posted August 28, 2012 Share Posted August 28, 2012 There's a few things missing or incomplete, is there any way I could help? I really want to redo the saws and industrial credit, because they look smeary and... idk, just doesn't seem to fit in. I'll give it a shot and post it here, OK? If you like it, you can use it, and if not, tell me what's wrong with it. Link to comment Share on other sites More sharing options...
Korialstrasz Posted August 28, 2012 Share Posted August 28, 2012 Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand. When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong? #1 you need the basic pack from sphax site. #2 the i had the Update TP bug on Marble and basalt together with copper being an 2d item when held in hand. It turned out that it is a bug in Optifine Leenhaart made a fix for that. http://forums.technicpack.net/threads/optifine-held-mod-blocks-render-issue.17825/#post-159466 Link to comment Share on other sites More sharing options...
CharliBusCus Posted August 28, 2012 Share Posted August 28, 2012 Will there be a 128x version of this ? Link to comment Share on other sites More sharing options...
leddy231 Posted August 28, 2012 Author Share Posted August 28, 2012 Will there be a 128x version of this ? sorry, no Link to comment Share on other sites More sharing options...
Sgt_sollis Posted September 2, 2012 Share Posted September 2, 2012 can you make this 32x32 my comp cant handle 64 bit Link to comment Share on other sites More sharing options...
leddy231 Posted September 2, 2012 Author Share Posted September 2, 2012 can you make this 32x32 my comp cant handle 64 bit sorry, but no modpatches suport 32x and I can't rescale them myself Link to comment Share on other sites More sharing options...
Grindle2000 Posted September 3, 2012 Share Posted September 3, 2012 there are many 32X packs for tekkit and technic here is a link to 32 sphanx http://forums.technicpack.net/threads/32x-sphax-purebdcraft-tekkit-3-1-technic-7-2-first-ever-32x.19749/page-2#post-184857 Link to comment Share on other sites More sharing options...
Weylin Posted September 3, 2012 Share Posted September 3, 2012 Not sure what you mean by modpatches not supporting 32x Correct me if I'm wrong, but really, can't this be done by resizing the textures to half of what they were? Link to comment Share on other sites More sharing options...
leddy231 Posted September 4, 2012 Author Share Posted September 4, 2012 Not sure what you mean by modpatches not supporting 32x Correct me if I'm wrong, but really, can't this be done by resizing the textures to half of what they were? yes it can, but i dont have time to do that every time somthing updates. Link to comment Share on other sites More sharing options...
Ploop12 Posted September 4, 2012 Share Posted September 4, 2012 does this one look like the one the yogscast use? Link to comment Share on other sites More sharing options...
leddy231 Posted September 4, 2012 Author Share Posted September 4, 2012 does this one look like the one the yogscast use? yes, its the same texturepack Link to comment Share on other sites More sharing options...
Eon-Man Posted September 13, 2012 Share Posted September 13, 2012 Hi. I'm having a problem with the patch download, and I was wondering if someone could help me out. I've tried multiple times to download leddy's patch (to my Win7 laptop), but each time I try to decompress it, or even look inside the 20.3MB zip folder, Win7 says the "Compressed folder ... is invalid." If i try the Extract All command, it claims the folder is empty. Has anyone else encountered this problem and found a workaround? Link to comment Share on other sites More sharing options...
Admiral Obvious Posted September 13, 2012 Share Posted September 13, 2012 Hi. I'm having a problem with the patch download, and I was wondering if someone could help me out. I've tried multiple times to download leddy's patch (to my Win7 laptop), but each time I try to decompress it, or even look inside the 20.3MB zip folder, Win7 says the "Compressed folder ... is invalid." If i try the Extract All command, it claims the folder is empty. Has anyone else encountered this problem and found a workaround? Why are you extracting it? Unless you are putting in stuff for more mods... don't extract it... either way. Extraction or viewing currently breaks it. Link to comment Share on other sites More sharing options...
Eon-Man Posted September 13, 2012 Share Posted September 13, 2012 Why are you extracting it? Unless you are putting in stuff for more mods... don't extract it... either way. Extraction or viewing currently breaks it. So... I can't view it at all without breaking the zip file altogether? That would explain why I couldn't even move the zip file into the Sphax zip after attempting to view it. I'll try it one more time without the urge to peek into Pandora's Box Link to comment Share on other sites More sharing options...
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