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sct

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Everything posted by sct

  1. The modpack.jar is empty with nothing actually in it. Just make a new one from scratch. It should just contain forge in most cases.
  2. Feel free to remove it.
  3. Hit Clear Cache in the options.
  4. You set up the configs properly yourself and include them in the custom zip so the players will have matching configs.
  5. I don't believe EE2 is updated for MC 1.4.6. @SemiPr0 the launcher doesn't touch anything serverside. It's your job to do whatever has to be done on that end. The custom ZIP feature is just for users who are trying to get on those servers.
  6. Correct you should do the server side work yourself.
  7. Just get this http://www.stardock.com/products/start8/ Problem solved.
  8. The permissions system in the included build of FE is still very immature. A full stable release of FE is scheduled for tomorrow so I would look forward to that.
  9. Both are cool. Butts and things. Closing this because by tomorrow it will be a massive circlejerk.
  10. I think hes talking about Tekkit Classic servers and most people don't use it because it interferes with a lot of the mods.
  11. Heh. reminded me a lot of this
  12. How about we use the server section like a good forum user. :v:
  13. No. The beauty of BukkitForge is its the opposite of ForgeBukkit. ForgeBukkit implemented Forge INTO Bukkit which required mods to be ported over. BukkitForge implements Bukkit into Forge. This means no porting of mods.
  14. There are several new projects bringing Bukkit to Forge. The most promising one being BukkitForge. Just because ForgeBukkit is dead doesn't mean all the other projects are.
  15. Try reading this thread, http://forums.technicpack.net/threads/update-failed.34594/ Next time submit a bug report also.
  16. This goes to show how horribly misinformed you are. Sengir never asked to have his mod removed before putting in his anti-technic code. He doesn't even deny this himself.
  17. Tekkit Classic worlds are not compatible with Tekkit Lite
  18. There is no Bukkit for Tekkit Lite at this time.
  19. Clearly you looked in the wrong place.
  20. You could always try it locally first and see if it works.
  21. Its ForgeEssentialsa permissions system. Just go into the ForgeEssentials folder and set the permissions to allow block interactions for the default usergroup.
  22. ComputerCraft missing from 0.5.0 was an oversight and has been fixed. 0.5.1 is now available and includes ComputerCraft.
  23. In that case make a bug report in the bug section and please make sure to include your logs.
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