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Maxis010

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Everything posted by Maxis010

  1. Problem found Rename your bin jar to modpack.jar Only your server jar should be named after your pack Also, Forge first unless specified otherwise AFAIK
  2. It's still there, I see it every time I have to rebuild my NEI configs
  3. Well post the full log then, it can't be "Too Long", Code tags compress the log and all we know is you can't load the api, no idea why
  4. Check your firewall to ensure the launcher is cleared Also try running as Admin
  5. Click the Big Gear in the top right Choose your RAM from the drop down
  6. Not implemented Bundled Cable is for RedPower2
  7. You will need to get a new world Reusing the seed is the closest you can get to keeping it
  8. Put the mod in to the mods folder, then create a folder called Flan in the root directory and put your content packs in there Simple
  9. Well NEI and TreeCapitator use coder coremods NEI uses codechickencore TreeCapitator uses bspkrs core But honestly, you are better off creating a whole new pack for this
  10. Any packs linked directly through Platform won't have a modlist Packs linked through Solder will, but Solder is still only in dev and has no documentation so most people won't use it Even then, all that aside, I could install 6 mods under 1 Id and call it pack part 1 There is nothing but an honour system to validate the mods listed This won't happen, great as it would be
  11. Then turn that stuff off in the configs Forum Rule - No ETAs
  12. For the time being, yes, further down the line when the mods are more stable and further developed it will be looked at again
  13. ForgeEssentials
  14. Then I suggest you go read the forum rules (you clearly haven't) It's a minor violation but it's there
  15. More mods = Longer load times I have a 63 mod custom pack, takes about a minute or 2 to load up and as just as long to clear the world load
  16. Then I suggest you get a better anti-virus
  17. because frequenting a website is clearly a bad thing
  18. If you cheat via nei then you can lock your mode If you just cheat in general
  19. It was recommended for small server owners, but it's creation was to allow the team to break away from 1.2.5 without changing the core of the pack
  20. Use Code Tags Instead of os.pullEventRaw use Pull event with Char Sleeping while the RS signal is on will still only make you advance 1 block, no matter how long you sleep Use a switch case to define how many blocks you need to elevate (Floor 1 is 5 blocks, floor 2 is 10 etc) Then use a for to run "rs on, sleep 1, rs off, sleep 1" for that many blocks After that sleep for 10 seconds then run the for again only in reverse so that the lift goes back down Some of this is assumptions based off of what info you have given me
  21. And part of that code is a URL, the launcher using this to download the pack, so just put it in your address bar and viola
  22. It's still giving me that error, and it's not linking a pack to solder that is the issue, it's the inability to create a pack at all http://www.technicpack.net/modpack/create This page causes the error on load EDIT: Fixed Created new Solder key to break the API link, created the pack, relinked Solder, linked to pack This isn't a perma-fix though as the create page now returns 500 (Internal Server Error)
  23. Unhandled Exception Message: Error rendering view: [modpack.create] Invalid argument supplied for foreach() Location: /home/sct/public/platform/public_html/storage/views/775650a3d3853c992ad0419bc1c77501 on line 38 Stack Trace: #0 /home/sct/public/platform/public_html/laravel/laravel.php(42): Laravel\Error::native(2, 'Invalid argumen...', '/home/sct/publi...', 38) #1 /home/sct/public/platform/public_html/laravel/view.php(386) : eval()'d code(38): Laravel\{closure}(2, 'Invalid argumen...', '/home/sct/publi...', 38, Array) #2 /home/sct/public/platform/public_html/laravel/view.php(386): eval() #3 /home/sct/public/platform/public_html/laravel/blade.php(71): Laravel\View->get() #4 [internal function]: Laravel\Blade::Laravel\{closure}(Object(Laravel\View)) #5 /home/sct/public/platform/public_html/laravel/event.php(199): call_user_func_array(Object(Closure), Array) #6 /home/sct/public/platform/public_html/laravel/event.php(138): Laravel\Event::fire('laravel.view.en...', Array, true) #7 /home/sct/public/platform/public_html/laravel/view.php(348): Laravel\Event::until('laravel.view.en...', Array) #8 /home/sct/public/platform/public_html/laravel/view.php(590): Laravel\View->render() #9 /home/sct/public/platform/public_html/laravel/response.php(268): Laravel\View->__toString() #10 /home/sct/public/platform/public_html/laravel/laravel.php(180): Laravel\Response->render() #11 /home/sct/public/platform/public_html/public/index.php(34): require('/home/sct/publi...') #12 {main} Not sure if this would change anything but I had just linked up solder when I ran into this problem I have a pack ready to go but it requires the pack to be created on Platform as well as Solder
  24. Aye, Lite's final version is 0.6.5 until further notice
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