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Loader

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Everything posted by Loader

  1. It's kinda hinted at by what's said in here and this topics age, but bonus points for searching at least The steam turbine now takes steam, and there's no source of steam in B-Team at present (1.0.10b at the time of this post). It won't work with just water. The steam dynamo performs essentially the same task only it generates and uses its steam internally rather than needing it to be fed in like the turbine does.
  2. No worries, have fun, and welcome to the forums!
  3. Peaceful mobs can only spawn on grass - if you're going over visited areas then there's probably mobs in caves below the surface. If you've got OP access you can use the command /cofh killall to kill mobs nearby (it'll do hostile mobs only if they're around, then peaceful ones if there's none around, then other stuff if there's none of those around). If you don't have OP access you can at least press F3 for the debug screen in order to see how many entities are around (in the top left). You should see that number go up as things spawn or down as you move out of range of them, at least it'll indicate they're around.
  4. 1: The server only supports a certain number of mobs at once - if there's a lot of other players or you're flying then it's unlikely you'll see them (flying they'll spawn underneath you and be behind before they show up, then you'll hit the cap so when you land there's no more spawning allowed). MCPC+ can alleviate this a little (it clears up distant mobs a bit better but allows plugins like clearlagg that do an even better job than MCPC+ alone). Walking should also fix this. 2: There are several kinds of chisel - you want the one that takes 4 iron in a square shape in the top right corner with a stick in the bottom left for what you're describing (the chisel from the Chisel mod, it sounds like you're using the Carpenters Chisel from the Carpenters Blocks mod). Edit: Thinking of wrong pattern, corrected
  5. I love how the longer the thread goes on the further back in time people started Are people trying to one-up one another, or are people just less willing to put up a more recent date? You should all be aware that if you put a date before I started on here then I'll be using this thread to find you if I need tech support! In all seriousness congrats on picking a winner during infdev, Saw - I hated minecraft back in those versions and thought it'd never be something anyone was interested in (oops.).
  6. If it's worldgen then bukkit plugins like worldborder can help, it'd need MCPC+ but I'd probably suggest installing that anyway even if you didn't want plugins (it does some basic lag-reduction stuff like grouping similar ground items into stacks and things so there are less entities around, great if you've got hammer tunnellers leaving cobble drops all over the place). I'd congratulate you on your 1400th post plowmanplow if it wasn't overshadowed by an even greater achievement - managing to make it this far without a mod messing with your forum title! Congrats on that!
  7. Warmroast! That's a good suggestion - some error, loop or delay/sleep function may be causing issues behind minecraft and that'll point it out (this kind of thing is often some oddity in a single mod, a pathfinding loop in P|R or minions or something like that and warmroast will point it out). If it's a delay or loop it'll be the first to go if you run out of cycles, it'll not drop ticks if that's the case (it'll drop sleep cycles which can cause desync between threads which can cause pauses/lag or even race conditions which will crash the server outright if the code is dodgy). Loading less chunks could help, but I don't think it's the root cause of the problem - it's also only really feasible to go that low if you've made flying a little less accessible or people with slower connections are going to have a painful time flying around (the second part of that is an opinion thing, if you try it and think it's ok that low then it's not wrong, just something I dislike).
  8. Aren't they mostly in the game? Which ones were you referring to?
  9. It might not have been worded that kindly, but I thought it was constructive - you just cannot beat an OP's favorites in a situation like this, if they're backing someone up while you're losing, can you imagine what they'd be like if you were winning? There's no way you could ever protect your base in that environment - keeping it hidden would be your best hope, and an OP would be able to just say where you were just like that (if they've got almost any logging on at all they'll have no trouble finding you). Whatever you decide, going to another server is good advice - either to move for good or just to see what's banned (and why - many places will tell you in a 'banned items' book or similar) so you can get some ideas of what might work if you're really that hell-bent on revenge.
  10. If it's any help, I think splitting witchery the way you have done is a good way of doing it - I'd imagine it'd be hard to do with less than; (put into a spoiler tag so I don't bloat your thread) Quite a mod - there's more coming, too (Fetishes, Spirits and Death). Edit: Geez- forgot the most important thing - Thanks for doing this for the community! You are of course welcome to ignore anything I say or cherry-pick bits but I'd rather you had the option to ignore it than no info at all
  11. You should be able to put any part against any other part in just about any order - look at the blocks you're placing down and remember the general rule that blue is input and orange is output and it'll be clearer (the aqueous accumulator has most of its sides as output by default). Dynamos will take fluid or items in from any side except the front (the bit with the knobbly bit sticking out). The front is an output for power, so you can connect a bunch of them around a single conduit and it'll work fine - they don't need to go directly into a machine or a storage cell.
  12. That's really weird, it doesn't look like it's the CPU limiting you - you should be able to get up to nearly 50ms (not including overhead, so ~50ms from that indicator) total tick time before it starts to give you block lag. Is the behaviour the same without those garbage collection flags set? (-XX:+UseParNewGC -XX:+UseConcMarkSweepGC) I could imagine they might cause lag spikes (parnewgc is also a bit like aggressiveopts, +UseParallelGC is safer) but I can't think of a way they could cause block lag.. Even if the VPS provider was limiting you quietly you should be able to see the effect in minecraft (like you would in a benchmark) even if they can hide most numbers, so I can't see it being that either. I can't think of anything that points to it from the information so far, and I think you've provided all the relevant information (I can't think of anything to ask for that might help other than playing with those flags and seeing results from that). I'm thinking, I will post back if I come up with anything. Congratulations on your interesting and unusual problem.
  13. Use /forge tps to find out which world is sucking up all the power (it's probably overworld, but just to make sure), then grab Opis to identify exactly where it's happening - I'm leaning toward something funny in the world perhaps being responsible now (it shouldn't jump around and should idle around 10-15% with one player on that CPU and 3GB RAM unless you're restricted in some other way it's not telling you).
  14. It's a section specifically for issues like this and bug reports, it's easier to follow this kind of thing using that. There's a link up the top of the page (next to the forums button) and there's a bunch of links to it and guides to how to get logs and that kind of thing in my sig.
  15. Please post up on the tracker along with a launcher log (so we can see which version of java is being used by default).
  16. That sounds like exactly what it's supposed to be doing - I'm a little confused - what's the problem? What would you like it to be doing that it is not doing?
  17. How much RAM do you have allocated? Having 2GB allocated should stop that completely (1.5GB should mostly stop it, but it still seems to happen rarely for some people).
  18. You've set the numbers too high - the 'heap' is an area of memory for late bound code (the early bound stuff is stuff it knows it will need, it goes on something called the 'stack'), when it's trying to put things into the heap to prepare the memory space for use it's hitting the end of what's available, this can mean one of a few things; there's no more free memory (too many programs running) there's no more memory at all (you've told it to use more RAM than the computer has) a larger space has been selected for use than it can address (kinda like the first one, but instead of being pinned in by other programs it's limited when it hits the edge of a 32-bit addressable space for example). This is definitely a tracker thing - please post up there with what you've got in the BAT exactly, how much RAM the computer has and what version of windows you're using (right click on computer and choose properties to get info an the last two, 32/64-bit is important too).
  19. Okay, well then that's the problem (the .BAT gives you an error). Post up the error on the Tracker and we'll take a look.
  20. Not necessarily, just guaranteed cycles. In this case you're better off with a faster CPU than more CPUs because of the reasons Kalbintion said (some mods do delegate and have some threading built in, but it doesn't even balance out to two cores so a faster dual is better than a slower quad for this). Try turning off Large Pages (that's good for some people in some situations, check it's actually helping and not overloading some bus somewhere), try turning Xms down to 2048 (so it'll try to clear up somewhere between 2GB and 3GB used rather than lagging every time it hits 3GB - minecraft's memory management is weird, give it some room for its oddities). Aggressiveopts is a dangerous switch to use - it means "use functions in Java that aren't working properly yet but add some feature or speedup". Once they're working they're rolled into a new version, if they'll never work they're dropped, but you can get all kinds of weird behaviour with that on.
  21. Laptops with standard magnetic drives really suffer on a lot of modpacks, especially on worldgen (probably due to how slow they are, a typical laptop drive is up to about 2/3rds the speed of a desktop equivalent) but if you've got enough RAM that it's not having to swap a lot it's not too bad and if you use an SSD it seems just fine - the low power processors and video cards I've used with them don't seem to have a lot of trouble unless you go down to the very low end (netbook class or UMPC with wattage under 20W - it's probably the same deal if you've got some cheap parts that aren't as power efficient). Turn the view distance down, make sure you're not using a texture pack (and if you are, use a lower res one than the default if anything) and it'll be a little better. You'll never stop it from crashing completely, though, it'll happen occasionally whatever you do with only a gig assigned to it.
  22. zF4, please post this up along with logs on the tracker so it's easier to follow, links to guides and things can be found in my sig. This isn't quite the same problem the OP was having at least, as you're not running MCore - I don't see any obvious conflicts in that list but I could've missed something, a log will give more info.
  23. Tropicraft had spider queens/mothers which if left alone can spawn these kind of numbers in the tropics - I'm not sure if they still do (I've not seen them in B-Team but I haven't spent long in the tropics so they may still be in there). The promised land can do this with pixie spawning, but I think it's mostly fixed now. Setting the ID for pixies to 0 in biomesoplenty should disable their spawn. You can use the command /cofh killall to remove all the loaded mobs if you go to the area where it slows down. Like namico said it can be dropped items from the minions, /cofh killall item will remove those dropped items (if you can stay logged in long enough to do it, otherwise you'll need to use MCEdit). What area is this in, by the way? Is this happening in the overworld?
  24. You need to add extensions somewhere. Can you run it with a .sh file instead of a .bat?
  25. There'll be some other setting somewhere that limits it, probably in your windows system environment variables. For future reference, this kind of issue belongs on the issue tracker - any technical stuff like this which has to do with the game running properly rather than actually playing the game belongs there. There's links in my sig to make it easier to find out how to get the stuff to post there, but this answer should sort you out. Good luck, and have fun!
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