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Loader

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Everything posted by Loader

  1. Many servers have this mod disabled - are you in singleplayer or multiplayer?
  2. It worked fine for me - any of the glass versions worked the same as a tank last I tried it (even on the very first layer you didn't need a 'tank', just something that took fluid so any 'seared glass' type stuff). This applies to any fluid - they can all have pipes pumping into/out of them if you want to hold molten metal or something that way (they're worse than TE portable tanks for that, though).
  3. Also same behaviour in single & multiplayer?
  4. Attack of the B-Team. Tekkit Main. Agrarian skies *sob* I'm sorry... I'm so sorry.. this doesn't mean I like the ftb launcher or anything. In fact, if anything, it indicates I enjoy suffering.
  5. I think you're missing the point - if the server operator won't make the changes needed to make Factions effective at protecting your base then factions will not be effective at protecting your base, do you see? In that situation it's actually worse than nothing, as claiming land will point base-hunters right to you (it'll show up on the factions map so hiding it would be impossible).
  6. There's no beating a server owner/op if they want to grief you. Leaving the server is your best option in that situation. Countermeasures are usually only effective if put in place by the server op, though there are things (like using piston doors instead of normal doors) which can help protect you from players, nothing can protect you from an OP.
  7. Redpower has backpacks too, it's not just the Tinkers knapsack.
  8. Thanks for the update, it's good to know the outcome. If you do find out what caused it (possibly something in or near that chunk?) please post back here so other people can potentially avoid it on their own servers.
  9. No carpenters blocks, no microblocks (it should remove them when it creates the movable ship but it will connect through them to other blocks so be careful), generally no entities (there are a few exceptions).
  10. It doesn't log any modpack stuff by default, but you could have it log when someone tried to place a redstone furnace or opened the chisel window if you wanted. Simply add everything questionable to the list and it'll log when someone right-clicks with that item or places it in the world (depending on what you have it set to). It works off the item IDs.
  11. TC should let you heal up to the new maximum, it doesn't give you the hearts straight away. If it's not doing then it's some kind of bug - let me know if that's the case. As far as I'm aware AG doesn't let you keep the mods through death, but you can take a sample of your own blood which will contain everything you can then use after death to get your mods back.
  12. Oh of course - if they can walk through the doors to get to the target players own circle... :S Water wouldn't be much more than a nuisance though, right? *sigh* Looks like I'm going over how to track witchery tonight.
  13. Copy the sound files in from a normal minecraft 1.6 folder to the modpack folder, that'll fix it for offline play.
  14. A lot of things can be protected using worldguard, but it's hard to automate things like claims using that and it's not really appropriate to PvP servers (if you get it set up well enough to protect from most stuff there's really no way to attack that place). More important than being able to restrict items to owned areas though, is in its config options you can set items to log player, position and time whenever they're used. This means abusers can be detected and permabanned very quickly, and while it doesn't stop the abuse from happening that way around it does improve the environment as people who would've considered pulling that kind of thing become less likely to risk it (this also means you need to worry less about abuse in general as people either go somewhere else to exploit bugs or just get in the habit of playing nice). Running a whitelist/application only server increases the effectiveness of this even further. Like mattymaats says though it is much, much easier to just ban the items outright (or disable the use globally in worldguard).
  15. If server ops don't know what methods people can use to bypass protections, they can't stop them. If a player is using these exploits and a server owner finds the exploit and stops them, there's nothing to prevent them from going to another server with another op who doesn't know about the exploit yet unless people talk about these things. The raise earth spell I can't see an issue with - you'd need to place down a circle in their base, right? Did you mean the broken earth (crevasse) spell? I'd forgotten about that one and I can see how it could cause problems. I can't see how someone would abuse the branch though.. the fire spell? Isn't it pretty standard to have fire spread disabled?
  16. There's two groups who can make decisions on mods to add to this pack, and they both work together and tend to take each others advice pretty seriously. There's the B-Team guys (genericb, chimneyswift etc.) and the Technic guys (that's some of the people here, CanVox?) If there's mods that you think would fix some balance issue or help with the gameplay in some way without really adding anything big and gamechanging (stuff that fits nicely or makes things a little more convenient) then that's probably the guys here you should talk to. Tinkers Mechworks was an example of this - it didn't really change anything, but it meant you could have big doors or drawbridges on your castle. If you just think it's cool or it could really change gameplay then you're better off talking to the B-Team guys instead, especially with the two you've suggested having such huge changes in gameplay likely to happen. Extra utilities adds some neat stuff, but what does it add that you really need to be able to do something? Think of the pros and cons; Pro: The mufflers would mean you could silence an animal farm or rain in ways you can't at the moment. Con: The ender-thermic pump would mean just about all power generation except nether lava pumps would be abandoned. Do you see the issue there? You've reduced power generation to one obvious best choice in one stroke - cutting out a lot of experimentation and inventive power facilities people would have otherwise made. Infernal mobs would be interesting, but it would utterly change how the early game went - you'd be building a base and doing cautious trips out until you could handle (or at least escape) from most monsters, similar to how hexxit goes early on. The B-Team allows you to have a very nomadic lifestyle right from the beginning largely due to the vanilla mobs, finally settling down when you want to get serious in production, not simply as a requirement to survive early gameplay. Again it adds something, but takes options away - that's the kind of decision the B-Team would have to make.
  17. Daniel, plowmanplow makes a good point - griefing has a funny meaning in minecraft PvP - it usually means just a normal raid like you'd expect from PvP, with the difference being that you go out of your way to destroy or remove as much of the equipment and resources from the person you're attacking even if it doesn't mean getting it for yourself. The intention I guess is to weaken them to the point making a counterattack would be difficult. I say it's weird because in most games destroying another persons base doesn't have any implied rules - you just destroy as much as you can - the difference is in minecraft there usually isn't a winner, and there isn't an end, so the more you damage another player the longer it'll take them to recover but that's all. Usually the purpose of playing on that kind of server is the conflict and the challenge, and by going over that line from raiding to griefing you not only take that challenge away from yourself but you also risk losing your opponent altogether - if they have to rebuild from scratch then there's no reason they have to hang around and play there anymore. Traditionally griefing has just meant "to try to make the game not fun for other players", and if you're up against a beginner and you destroy everything then this might be the case. The terminology gets wierd in minecraft because an experienced team would expect this kind of treatment and have secret areas, traps and a secondary base that would allow them to launch a full strength counterattack, but that kind of attack still seems to be called griefing even if that's how people are playing and expecting to be treated. Bypassing protection mods is exploiting or perhaps even cheating (the same way duping items would be), it's something that you should report to the server OPs and it's why you see so many servers with item restrictions to prevent this kind of thing. If they're not interested then there's nothing you can do - you can't protect yourself from someone who's cheating (it's bypassing the rules as is, you can't use the rules to protect yourself) and doing it yourself doesn't really help anything. If they are interested in helping but don't know what items are triggering the problems then that's the kind of thing you can help with if you can find out what the exploit is. Whatever it is, it's probably not witchery (that'll probably be something they've said as a red herring as witchery is one of the less known and more time consuming parts of the modpack, but there's not much in there that I can think of that can be abused in that way). If you can tell me what you've seen them do (the result at least) then I might be able to make a suggestion as to what the exploit is so you can report it and face them on fair terms.
  18. It's a pretty standard setup, that or treefarms have been something people have been using in technic packs for what seems like ages. With the ability to make glowstone these days (energized glowstone meeting gelid cryotheum) that's a much more efficient and cheaper option than mob essence that frees the mob essence up for spawners or enchanting, though you still need to spawn mobs (probably blazes because of how easy their spawners are to find and for blaze powder) in order to get reactants - sugar farms start to get insanely large. A really early option is sugar farms and sewage - it's easy to convert from the setting up food at the start of the game to that system quickly, and it can be reused mostly in all the later versions of that system too.
  19. If you've got questions that you need help with feel free to ask - Technic might not have anything to do with Pixelmon and no-one here is likely to have any kind of control over the ban you're experiencing, but we are all Minecraft players here so if you aren't or if you just need things clearing up then that's something people here can do to be helpful at least.
  20. Sounds like for starters you should contact the hosting company and asking them to reset/reimage things. Unless by some stroke of chance someone here knows how their system is set up there's not likely to be anyone here who could help you with that first part, and even then it would be much faster to talk to the host about it.
  21. Sometime before May 2011 (That was my first multiplayer server - no monsters, damage and items could be dropped onto the ground to make them forget their durability - you could repair a pick by dropping and picking it up again). I didn't save my first world as it was super embarassing - it was a snow world (so it was after snow was added, though there weren't biomes - the whole world was snow or not), without anyone to explain things to me and no wiki I had nearly everything built out of dirt. Discovering the crafting bench and shovels were amazing, I discovered picks too, but not a furnace or chests so the base stayed pretty limited. Steps down to the mine were made out of stone slabs (which used cobblestone back then) as there weren't stairs and I'm not sure I'd have found them if there were. Discovering doors blew my mind. After that, there was a wiki and things were easy
  22. That's a good point - that's actually what's happening when you leave liquid in it, it's much more likely to have a problem if it has to check levels while loading (and even worse for each extra chunk it checks) but it's not impossible for it to happen while empty if a lag spike (server lag) hits at the exact wrong moment.
  23. This can happen if you leave stuff in the smeltery - avoid doing that and it shouldn't ever happen. If it happens, empty the smeltery, break the controller, then replace the controller - this should reset everything and it should work well after that. The other trigger is if you have the smeltery crossing a chunk border - make sure the brick/tank/drain/controller part are inside one chunk (faucets and casting stuff is fine to have outside the chunk). That only causes an issue if you get server lag - but having it split like that can cause server lag so it's fairly likely.
  24. When you say grief you mean raid, right? What kind of server are you talking about? Factions? Worldprotect? I'm not really interested in joining up I'm afraid, but I can offer some advice here if you want to know specific things, I'd rather do it here instead of PMs so players can use the defensive advice if they skim over though and server ops can deal with the protection-breaking items. I only play that kind of server if I'm interested in a challenge, and more better educated people = more challenge
  25. NEI has a bug where if you get a bunch of pages of results (say you search for 'chisel') then go to a certain page like page 3 for example, then you search for something with very few results (something like 'crescent hammer') then the search window will stay on page 3, but it'll be page 3 out of 1 (an empty page). Clicking next or previous should force it to go back to an existing page.
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