Jump to content

Loader

Members
  • Posts

    1331
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Loader

  1. It's the BoP biomes, even if it's not BoP alone and it's the village positioning combined with the addons like the witchery apothecary and the necromancy graveyard spawning in impossible locations it is still primarily caused by BoP's biomes and village positioning. They have stated that it almost certainly will cause problems when combined with mods intended for 1.6.2 rather than 1.6.4 (as is the case with necromancy) and they have implied that it'll be fixed in their 1.7 version. None of that means it's not BoP - they have not claimed that it isn't the fault of BoP, just not the fault of BoP alone - as CanVox says if they don't change the way they handle village spawning it'll continue to be a problem, and it doesn't look like they have any intention of doing that for version 1.6.4 (you never know, but I wouldn't get your hopes up).
  2. You can force install JRE, but it's a lot more work than just forcing it to install like the JDK. I agree with andyhoi though - upgrading is a better option if the system can handle it (if you've already upgraded to get snow leopard then you might be better off forcing an install, if it came with it already though you should be good).
  3. Probably never, 1.0.12a looks like the new rec candidate due to bugfixes (that's's implied in CanVox's post but I'm not totally certain).
  4. If you're on LAN (all in the same network, not over the internet) they need to use your local IP address, not your internet one. Here's how you find it; http://windows.microsoft.com/en-nz/windows/find-computers-ip-address#1TC=windows-7 Minecraft Realms will probably never support B-Team as we know it. It's more likely another Modpack would be made specifically for a later minecraft version that'd work with realms.
  5. This is probably not the best place to ask for Tekkit Classic advice, it's the B-Team forum - I'd try the Tekkit classic tracker. OPIS's page is here: http://www.minecraftforum.net/topic/2104497-164server-admin-opis-121-the-server-admin-companion-cube/ With Tekkit classic you'll need an old version, though. The other thing I'd try would be Warmroast which is a JVM profiler that should tell you what mods are using a lot of processing. The only issues I can recall having (this is going back a very long time now though) was large-scale buildcraft fluid pipes (use fluiducts instead), widely distributed logistics pipe setups (try to keep them in as few chunks as possible) and one guy who decided that rather than use solar power/nuclear/anything sensible he'd use a massive scaffolding production and burning system for power. Mining laser narrow shafts cause a lot of mob pathfinding lag too (mobs will try to path through single block wide holes in 1.2.5 so they'll run backward and forward recalculating like crazy and even a single zombie trapped in a 1x2 space where someone's used a scatter laser shot can cause more server load than a farm with 100 animals.
  6. Yep, either the wire or the torch needs to go first and you'll be fine.
  7. Confirmed, null reference in collection once the block is removed. Caused by an efficiency improvement in codechicken multipart from what I could tell. Here's what happens; Place the block, nothing happens. Place the torch and red alloy wire - they detect one another and are added into a blockmultipart array. Removing the block destroys both the redstone torch and red alloy wire simultaneously (effectively) The redstone torch tries to update the multipart system (the red alloy wire) to recalculate after its removal. The red alloy wire it's trying to reference isn't there anymore so this attempt causes a crash.
  8. Could be a lot of things with a world that old - I doubt it's network lag, it's probably something with the world files (probably not the size, but not impossible if it's on a mechanical disk rather than a ramdisk or SSD I guess). If you want to rule out network/other computers etc. then copy the server world locally and see if that still has a problem. If it does, you can pretty much say for certain it's something in the world or on the client machine (does this happen for other clients too, or just you?). Once you've tried those use a tool like OPIS on the server to see which chunks are doing what, it might give you a clue as to the cause as it should indicate any heavy processing areas as well as what item is using the servers time there. It's not likely to be anything B-Team specific that I can think of.
  9. That's the right place, Milk - it should be there. I'm surprised I have the option and you don't - you've been here a lot longer - maybe it's based on number of posts?
  10. They're supposed to have a toggle open/closed like the faucets which would allow fluid to flow into them from the smeltery. A few versions back they were bugged so they couldn't be closed, now they seem to be bugged so they can't be opened. Their main use when they used to work was for shifting fluid into a smeltery from another one/TC steelworks high oven, but with fluiducts (and without the TC deep tanks and high oven) they're not really useful at all - even if they were working (which they're not, in case you still didn't get that ).
  11. TC4 has a 'random node' placeable, if you're the server admin just switch to creative mode, get one of those, then use them to spawn them in.
  12. Your settings from that log look fine now - you had RAM set way too high, 3GB might be OK depending on your machine but the more you assign the more stress it puts on the CPU which might be a restricting factor in a laptop. Use task manager to check (the performance tab shows CPU usage, open task manager, switch to that tab, play minecraft a bit, then alt-tab out and see if it's maxing out the CPU. If it is, you need to turn RAM allocation down to 2GB or even 1.5GB). Did you try the settings PBlock96 suggested? That'll rule out the graphics card for the most part. It worries me a bit that it's a 6GB laptop, that means a 2GB stick and a 4GB stick, which in turn means no dual-channel because of the mismatch, which in turn means half the memory bandwidth which isn't usually a big deal except for things like graphics cards (and the amount of RAM the card is reporting means it's definitely using system RAM). The intel HD4000 series are close in performance to the old Radeon 4870 - the first single card that could run Crysis acceptably - it shouldn't have a problem with the graphics in minecraft (unless the CPU or memory is bottlenecking you).
  13. You can put enchantments on anything from the modders side, whether or not they apply usefully is another matter - TC overrides a bunch of enchantment stuff so it might not have an effect in game, vanilla stuff like Fortune on Horse Armour or Dirt Blocks wouldn't do anything useful either. Steve, are you playing attack of the B-Team?
  14. Tracker is for fixing bugs, it's at the top of the screen same place as forums. (links are in my sig too) The 'blue box' is a serious issue - you need it (the spacestation uses it for positioning). Edit another one in at the right spot in MCEdit or give up on the spacestation. How did you get rid of it, anyway? I thought it was unbreakable?
  15. Not seen that before. I've seen crashes with morph, but never anything so extreme - if you've got logs please put them up on the tracker so the devs here can have a chance of looking at it.
  16. Modern FTB packs are the same, and often even include iguana's mod for TC (no vanilla tools work at all, everything must be made using TC). Separate issues - netherrack is probably a chisel compatibility issue but the stone/cobble requirement is just the way it is in Tinkers Construct now.
  17. The archimedes setting is for the ships, they do a buggy displacement model (using archimedian math, funnily enough) for floating with archimedes ships - I'd turn that off as it's not close to working right and isn't even really finished. The floating is caused by tropicraft, but I don't think there's a way to turn it off.. that's the place to look though.
  18. Best bet is to post a launcher log up on the tracker so people can take a proper look, should run ok with those settings depending on the graphics card (that page you've shown gives an idea but no detail, that family of GPU is usually ok if not exactly good). There's probably some configuration error in play somewhere. Links to everything you need are in my sig.
  19. Hey, that looks like a real nuclear bomb design! In reality the outer ring (orange area) is a conventional explosive like TNT, so I'd try that around the outside, and the blue in the middle is the fissile (U-235) or fissionable (U-238) material, so I'd stick uranium in there and try that. Edit: Plutonium could also be used in the core (the first implosion bombs like that used Pu-239) so try that too if it's in the pack. (In reality the explosion going off around the core holds the violent reaction in the centre together for longer and allows a more complete reaction - this brings efficiency up from ~7% to the 20%+ range, without it the explosion scatters the core and the reaction drops below critical mass too quickly leaving a lot of material unused and scattered into the air - a "dirty" bomb by its original definition). I'm not sure how it works in this mod, but I'd be interested to hear which mod it comes from if you find out.
  20. It's a bug in "open to LAN" mode, there's more than just that one and if you intend on doing anything separate you really should run a normal LAN server (using the standalone server files) and copy his singleplayer world into it. Think of players in that mode as being 'helpers' for the real/main player, not as separate players, that's how Minecraft sees them. Unless Mojang makes some changes on their end (and they might one day) that's the way they'll be treated and many mods will have issues with that. I'm not sure which mod would add that, as a couple of guesses try WAILA (press 0 on the numeric keypad to see the options), and if it's not there then look for a setting in the forge config files.
  21. The funny thing is, in spite of how big it looks this picture doesn't capture the scale of the thing... It's worth making a new creative singleplayer world just to spawn one of these and see it for yourself.
  22. That's a bug, Kotja - drops from trees should be impossible, they should only be available from jungle loot chests (or bop chests based on jungle biomes), and even then only with a config switch enabled. If you've got an ME network then you might have some kind of ID mismatch, change or clash when you added that mod, I'd double-check there.
  23. One type works in the reactant dynamo (mob essence), the other type works in the compression dynamo (liquid XP).
  24. 65535 (FF FF in hex) is the highest port number available and you've picked one higher than that (74256 or 01 22 10 in hex - you don't have those extra bytes that you need to store that number). Remember if you change it from minecrafts default then the other players will either have to specify the port number when connecting or you'll need to port forward from incoming 25565 requests to whatever you have on your server. This kind of question is usually for the issue tracker, please post this kind of thing there in the future. There's guides and links to relevant stuff in my sig. Welcome to the forums!
  25. You can find a lot of options here; http://forums.technicpack.net/forum/75-attack-of-the-b-team-servers/
×
×
  • Create New...