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Loader

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  1. Upvote
    Loader reacted to IDED in Mod Tutorials for Attack of the B-Team   
    How to create custom mobs with special abilities
    http://www.youtube.com/watch?v=MUJBZgi3pMQ
     
    Well Time for a change and today I wanted to cover a more fun mod...
     
    Statues Mod
    http://www.youtube.com/watch?v=x3o-DT4o11g
  2. Upvote
    Loader reacted to IDED in Mod Tutorials for Attack of the B-Team   
    Next up on the agenda is Advanced Genetics as this will improve your survivability by allowing you to enhance your genes with DNA collected from the various inhabitance of the Minecraft world.
    A side note on this one you cannot get abilities from mobs from other mod only vanilla creatures give out genes with abilities but mobs from other mods will give you basic genes which you will also need.
    Advanced Genetics
    The basics of advanced genetics
    http://www.youtube.com/watch?v=5Et-463ZxL4
     
    How to enhance your own dna with special abilities
    http://www.youtube.com/watch?v=5YCrrFuJzi0
  3. Upvote
    Loader reacted to IDED in Mod Tutorials for Attack of the B-Team   
    Tool Forge and creating custom tools and weapons + adding modifiers
    http://www.youtube.com/watch?v=ZmcVM8wExdQ
     
    Now getting around in Minecraft has always been a slow process but in Attack of the B-Team and many other mods they provide Archimede ships which allows you to construct boats but more importantly airships (as these can travel over land or sea and allow you to easily survey large areas of terrain) interested?
    Archimedes Ships
    http://www.youtube.com/watch?v=REEODXXf2uQ&list=PL0myKslMywcfqafGGn5lZcQL0TSk_bZOe
    The above video covers how to make each item required to make either the ships or airships and show how to construct a basic airship and fly it.
  4. Upvote
    Loader reacted to IDED in Mod Tutorials for Attack of the B-Team   
    Hey there my fellow Minecraftians,
     
    I'm currently working through each mod in the pack making tutorials, the idea is to not just cover them as an attack of the b-team tutorial, but to treat each mod as its own standalone allowing them to be used for any modpack that includes them e.g. Tinkers construct is included in Attack of the B-Team, Hexxit, Big Dig, MoonQuest Reloaded and many more and thus the tutorials are applicable for any of these packs.
     
    Mods Covered in this topic
    Archimedes Ships
    Advanced Genetics
    Better Storage
    Carpenter's Blocks
    Enhanced Portals 2
    Flans Mod
    Food Plus Mod
    Galaticraft
    Mr. Crayfish's Furniture Mod
    Necromancy
    Secret Rooms
    Statues
    Sync
    Thermal Expansion
    Tinkers Construct (below)
    Witchery Mod
     
    Make AOTBT look beautiful with Shaders Mod
     
     
    First not covered in any of the following videos is how to choose a location and my own personal recommendation is to pic an area with a lot of trees, close to water and if possible easy access to stone, Why? you ask well after seeing the first Tinkers construct tutorial you will realise why.
     
    Looking to learn how to get started on Day 1 in any of these packs then you'll want to hit the ground running with the previously mentioned mod,
    Tinkers construct
    The Basics
    http://www.youtube.com/watch?v=HbA6cLqB7tA
     
    The Smeltery
    https://www.youtube.com/watch?v=H4uJMMgugaY
  5. Upvote
    Loader got a reaction from Kalbintion in Recommended server specifications?   
    That's really weird, it doesn't look like it's the CPU limiting you - you should be able to get up to nearly 50ms (not including overhead, so ~50ms from that indicator) total tick time before it starts to give you block lag.
     
    Is the behaviour the same without those garbage collection flags set? (-XX:+UseParNewGC -XX:+UseConcMarkSweepGC) I could imagine they might cause lag spikes (parnewgc is also a bit like aggressiveopts, +UseParallelGC is safer) but I can't think of a way they could cause block lag..
     
    Even if the VPS provider was limiting you quietly you should be able to see the effect in minecraft (like you would in a benchmark) even if they can hide most numbers, so I can't see it being that either.
     
     
    I can't think of anything that points to it from the information so far, and I think you've provided all the relevant information (I can't think of anything to ask for that might help other than playing with those flags and seeing results from that).  I'm thinking, I will post back if I come up with anything.  Congratulations on your interesting and unusual problem.
  6. Upvote
    Loader reacted to plowmanplow in Looking for a group of educated griefers to grief with me/teach me how to grief.   
    Then that is a server owner not properly controlling access to items that bypass protections. Permitting access by players to items that bypass protections defeats the whole purpose of putting the mechanisms in place to begin with. Raiding is working within the mechanisms/plugins provided to overcome someone's defenses. Griefing is exploiting some game mechanic or using an item which bypasses a protections mechanism to harass other players and should never be permitted or condoned.
  7. Upvote
    Loader got a reaction from dwwojcik in When did you join Minecraft?   
    Sometime before May 2011 (That was my first multiplayer server - no monsters, damage and items could be dropped onto the ground to make them forget their durability - you could repair a pick by dropping and picking it up again).
     
    I didn't save my first world as it was super embarassing - it was a snow world (so it was after snow was added, though there weren't biomes - the whole world was snow or not), without anyone to explain things to me and no wiki I had nearly everything built out of dirt.  Discovering the crafting bench and shovels were amazing, I discovered picks too, but not a furnace or chests so the base stayed pretty limited.  Steps down to the mine were made out of stone slabs (which used cobblestone back then) as there weren't stairs and I'm not sure I'd have found them if there were.
     
    Discovering doors blew my mind.
     
    After that, there was a wiki and things were easy
  8. Upvote
    Loader reacted to Kalbintion in Tinkers Construct Smeltery Issue   
    This issue can also happen when the smeltery controller loads, it may load incorrectly (packet loss) or have stored its information incorrectly when the chunk was saved that could cause this. This particular method of issue is less likely but keep in mind that even if you make sure it is only on a single chunk, this issue may still arise rarely.
  9. Upvote
    Loader got a reaction from Kalbintion in Recipes for items dont show   
    NEI has a bug where if you get a bunch of pages of results (say you search for 'chisel') then go to a certain page like page 3 for example, then you search for something with very few results (something like 'crescent hammer') then the search window will stay on page 3, but it'll be page 3 out of 1 (an empty page).  Clicking next or previous should force it to go back to an existing page.
  10. Upvote
    Loader got a reaction from Melfice in Black Minimap on Server   
    You think that's weird - sometimes when I'm looking for the solution to something I find it here using google...
     
    And it was from me. :S
     
    (woooo tech support ghost story)
  11. Upvote
    Loader reacted to Mangles in Mooshroom Power! Infinite Free* Clean** Energy   
    Welcome to the latest innovation in power generation. Mooshroom Power. With the recent decline in magma generators and the massive data destruction caused by bugged or exploit methods of power production, Steve's everywhere have been wondering how to produce power in Attack of the B-Team. Look no further!
     
    The Gist:
    Mooshroom trophy generates mushrooms for your BioFuel Generator.
     
    The Setup:
    You use an Open Blocks Mooshroom trophy on top of 3x3 Mycelium or dirt in a darkened room. Underneath the trophy is an Autonomous Activator. It clicks the trophy and 8 brown mushrooms appear on the surrounding blocks. A Harvester collects the mushrooms and sends it to a BioReactor turning it into Biofuel, which connects to two BioFuel Generators. Place a Null under the Harvestor if you don't use sludge. The only thing that requires power is the Harvestor and that is minimal to upkeep. Whole set up takes up about 9x2x18 and generates ~360 RF per tick. 
     
    Cost:
    The main problem here is getting the Mooshroom Trophy. All other materials are readily obtainable and with the manual input of the first 8 mushrooms requires no outside input. An Auto-Spawner or a Breeder/Grinder are your best method of obtaining the trophy. This probably means that it won't be your first power system. 
     
    Pros:
    Small self maintained free energry at 360 RF per tick.
    Can be used in conjunction with other biofuel farms to get better efficiency. 
    Infinite Brown Mushroom if you need it for something. 
     
    Cons:
    Hard to get trophy
    Probably won't be your first set up
    Constant mooing near setup. 
     
    Pics:
    The Trophy on the Autonomous Activator.
    http://tinypic.com/r/9un98p/8
     

     
    The Harvester and reactors
    http://tinypic.com/r/21kgh86/8
     

     
    Note: Space can be saved in the harvester set-up. This is the easiest way to display it. 
     
    The entire set up
    http://tinypic.com/r/30x7rtj/8
     

  12. Upvote
    Loader got a reaction from Kalbintion in Minefactory Reloaded Chunk Loader   
    Sure that's true - but if you've got 100 regulars and say 5-30 on at any given time, that kind of chunkloader increases the load to be equivalent of 50+ players all the time if everybody has one (worse if they're exploring, as one person can have an area loaded and load an area around themselves).  A poppet shelf each would increase the server load by the equivalent of something like 4 extra players (more is obviously worse, but the less chunks loaded in general the better).
     
    Do you see the issue there now?  It only matters much if there's a lot of people with a lot of always on chunks - a few here and there or if most players don't bother means it's not such a big deal.  It does also means that if a player leaves your server they keep eating up resources anyway (even if they never come back they're using resources other players can't), which isn't great.
     
    The MFR chunkloader uses a lot of power, so it limits its use by being so expensive to run most players won't bother loading too many chunks.  The poppet shelf uses inconvenient components, so again many players won't bother and just get other people giving/trading for them (after which they'll lay out that chunk carefully rather than load too many).  The hoppers are dirt cheap and available to everyone who knew about them in vanilla, but again not much of an issue unless people are loading a lot.  A 'entity-less' chunk uses less processing power than a 'normal' loaded chunk, but if we're generous and say it's half a 'normal' chunk's usage then we're still talking about 25 times a poppet shelf's resources to load that centre chunk (assuming the entities in the centre chunk are minimal - entities can soak up a bunch of their own resources and even compete with the chunks if you have enough of them).
  13. Upvote
    Loader reacted to Munaus in Common Problems & Solutions Thread   
  14. Upvote
    Loader got a reaction from ZombieCharm in FPS Drop To 0 Just on one saved world?   
    /cofh killall kills mobs, /cofh killall item kills the items.
     
    If there's no items around, it might just default to killing mobs - you need to do this where the lag is (because the lag is probably being caused by those items being loaded - if there's no lag, then the items aren't loaded, then the command won't work)
  15. Upvote
    Loader reacted to Bluewolf7979 in Morph Mod favorites key not working   
    I had this problem too. I couldn't open the in game keybinding so to fix it I went into the Morph.cfg file. Open Technic Launcher-> Attack of the BTeam -> Hit the little gear and go to open folder -> config folder -> morph.cfg . You should eventually scroll down to the favorites button and the default is like 42 or something like that. Go to this website : http://minecraft.gamepedia.com/Key_codes and choose what key you want to be the favorite (I chose 58, which is caps lock). Now MAKE SURE YOUR save the config file AND save the attack of the bteam folder (it should say Save Folder). Now launch the game and choose which ones you want to be your favorites and hit the button that you chose to have as your favorites key. Now, when you hit the favorites key it should bring up the radial menu and you just use your mouse to pick the one you want.
  16. Upvote
    Loader reacted to Bluewolf7979 in Morph Mod favorites key not working   
    Read my previous post...I'm on a mac too.
  17. Upvote
    Loader got a reaction from Kalbintion in Updating Mod and Keeping Old Map Progress   
    Everyone has their own methods, but the way I do it is this;
    Shut down the currently running server. Rename the current server folder (ABTeam becomes ABTeam2 - this is so I have an emergency backup I can restart at any given time if necessary) Install the new server in a new folder (now there's no folder called ABTeam, I tend to use that for the new one) copy the world (player info, world info) and the DIM folders (quantum info) from the old ABTeam2 folder into the new ABTeam folder. Run the server bat, watch the error messages for anything exciting.  If it didn't start then chase down why, otherwise continue. Log into the server, fly around and look for any obvious problems quickly.  If there aren't any then you're done - this is your old world on the new server environment. There are a bunch of extra things I do after this, but at that point you'll be good.  This stuff is all related to the customization I have (every sysop will have their own version of stuff they do here).
    Shut down the currently running server. Check config files, apply changes to config files for bans, disabled items, different behaviour or extra functionality. Disable or remove mods. Run the server again just to make certain it's still OK to start up, then shut it down. Install MCPC+ (to allow me to use bukkit plugins easily) Copy in the plugins directory from the old ABTeam2 directory to the ABTeam directory (MCPC+ and the plugins should only do things the mods don't do so there shouldn't be any difficulty or changes here beyond the copy) Run the server again to make sure it starts up, log in and test a couple of protected regions to make sure they're operating correctly. Open the server back up to the world so the players can get back to destroying it. :|
  18. Upvote
    Loader got a reaction from iEmeraldGolem in Best Food Plus Mod Food   
    Fried rice!
     
    Mmm.
     
    It's not a mod that's greatly about efficiency, that's true, but when another player comes over to visit and you offer them baked potato for the billionth time, don't be surprised if they finally snap and shank you.  It goes some way to prevent that I suppose.
  19. Upvote
    Loader reacted to Munaus in Let's Test B-Team 1.0.11!   
    I'll have to repeat myself again: If you have an issue that wont let you play the game, POST IT ON THE TRACKER.
     
    If you have an issue with the actual update, say: "I threw a zombie-sheep in the smeltery and it did not give me rotten mutton soup!" Yeah that might belong in this thread.
    This thread is here for users to point out the issues with the interaction with mods. If you cannot even play the game, post the issue on the Tracker, not here.
     
    I'll start warning and deleting posts that ignore my post after this
  20. Upvote
    Loader got a reaction from Kalbintion in Infinite Power Thermal Expansion   
    Exactly MC, you've got it.  Some people seem to be ok for some time, others are probably ok forever (they'd never post up on the tracker so I wouldn't see them), others have faults within days - it probably depends on where the chunk data is stored in the file what effect an overflow has.  Months is an exaggeration though, before 1.0.9c (not quite two months yet) the GC wires didn't even transfer power at all in most cases - the fix for that is what's caused this over-aggressive passing on of power you're seeing now.
     
    So long as the infinite power feeds into an energy cell bank then comes out of the cells as normal TE conduits they should be limited to normal maximums so should stop more than that one chunk from corrupting - in theory.  Sometimes the corruption doesn't happen in the same world - that doesn't make sense to me and I haven't been able to replicate it, but it does seem to be the case for some people - I've seen examples where people have had huge chunks missing out of space stations and things like that (they do tend to be missing rather than garbled when this happens though, so perhaps it's something else).
     
    Epic, you're in fact using this bug, yes.  I help a lot on the tracker, this is a semi-common problem, and I'm just trying to make people aware in advance as there's not any going back unless you have a backup - it's a pretty well known among regulars on the tracker but if people don't follow it (most people would have no reason to, it's not that exciting) then they might not know, that's all.
     
    Think of it like this;
    It's not magic - it's not generating 250 times more than it should be in a legitimate way, it's a bug - if you're willing to exploit it to cheat then you'd be better served just using the creative energy cell. If it's not your server and you can't do that, then you're risking corruption of someone else's server by exploiting a bug to cheat.  If that's not bannable on your server I'd be surprised. If it corrupts everything around your base, it's not that I don't want to help you or punish you for it or anything later on the tracker - it's that there's nothing anyone can do if you don't have a backup, that's all.  No hard feelings or anything like that - that's what I want to avoid because some people have lost a lot of work and are understandably unhappy.  Shooting the messenger doesn't help
  21. Upvote
    Loader got a reaction from Kayuri in Harvester upgrade problems   
    What size of upgrade are you putting in?  Putting in an upgrade doesn't make it run faster, just cover a larger area - so a standard 3x3 will complete its pass after only checking 9 squares, a 10x10 will have to check 100 squares (the unmodified version will have checked its 3x3 area over 11 times in the same amount of time).  You may just have to wait long enough for it to reach the appropriate area.
     
    If in doubt, plant a straight line of oak trees from one side to another leading from the harvester straight out - bonemeal the oak trees until you have a solid wall.  You'll be able to see its progress every time it crosses this line so you can see it work.  Check the planter itself to make sure it's actually running down its idle timer - if it's getting a redstone signal it'll stop and hold until the signal disappears.
     
    If that doesn't help, please put up a screenshot.
  22. Upvote
    Loader reacted to Patrick11235 in I'm the biggest idiot, ever.   
    So for the past 2 weeks I've been annoyed at how my technic launcher was *broken* by *freezing* at the mojang screen. Turns out I was just not waiting long enough. Derp.
  23. Upvote
    Loader reacted to EpicSC in Emeralds   
    Whoa, calm down there Satan! XD
  24. Upvote
    Loader got a reaction from Turgle in A Fairly Simple Power Source [Guide]   
    Sure, here's the little one from my castle base (I have a little bit of everything in there so everything is simple and miniaturized, they make good examples )
     
    It's using sugar as a reactant which I would not advise for any real power usage - I've been meaning to get around to replacing it with blazes and use blaze powder instead but I barely use power here as is so it's hard to justify the time setting it up (always the issue with having multiple bases I suppose).
     

  25. Upvote
    Loader got a reaction from Turgle in A Fairly Simple Power Source [Guide]   
    Which is really easy to get - an intersection where flowing energised glowstone touches flowing gelid cryotheum condenses the glowstone back into a solid block of glowstone that can then be broken by a block breaker to get an infinite, no power use source of glowstone - you just need to melt it down in a magma crucible (but you'll get a lot more power back than that costs).
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