aldrigviking Posted July 3, 2012 Posted July 3, 2012 Remove following: EE2ServerV1.4.5.1-bukkit-mcpc-1.2.5-r2.zip industrialcraft2-1.95b-mcpc1.2.5-pre1.zip mod_compactsolars-server-2.2.0.5-bukkit-mcpc-1.2.5.zip mod_IC2NuclearControl-1.1.6-mcpc1.2.5-r3.zip notenoughitems-server-1.2.1-bukkit-mcpc-1.2.5.zip redpower-all-2.0p5b2-mcpc1.2.5-r2.zip wrcbe-core-server-1.2.1-bukkit-mcpc-1.2.5.zip wrcbe-addons-server-1.2.1-bukkit-mcpc-1.2.5.zip wrcbe-redpower-server-1.2.1.1-bukkit-mcpc-1.2.5.zip zimmibis-core48.2.1-tubestuff-48.2.1-mcpc1.2.5-r1.zip Replace with following: EE2ServerV1.4.6.5-bukkit-mcpc-1.2.5-r5.zip industrialcraft-2-client_1.97.jar mod_compactsolars-server-2.3.2.10-bukkit-mcpc-1.2.5.zip IC2NuclearControl_server_v1.1.9b.zip mod_ironchests-server-3.6.1.34-bukkit-mcpc-1.2.5.zip notenoughitems-server-1.2.2.3-bukkit-mcpc-1.2.5.zip redpower-all-2.0p5b2-mcpc1.2.5-r8.zip wrcbe-core-server-1.2.2-bukkit-mcpc-1.2.5.zip wrcbe-addons-server-1.2.2-bukkit-mcpc-1.2.5.zip wrcbe-redpower-server-1.2.2-bukkit-mcpc-1.2.5.zip zimmibis-core49.1.0-tubestuff-49.1.0-mcpc1.2.5.zip And lastly, update to craftbukkit mcpc 1.2.5 build 162 Most of this can be done without changing configs in most mods, some need to be reconfigured (but shouldn't take much time, since you can use the same block/item ID's). Tested it out on a testserver and it fixes a LOT of bugs, especially in EE. If tekkit staff wants me to, I can put together a new modpack.jar or just post a list with links to where the mods can be found while supplying the new config files. I really hope the tekkit team takes this into consideration, since 3.0.4 needs some severe attention when talking about cpu/ram usage as well as other small bugs.
UpStateEjay Posted July 3, 2012 Posted July 3, 2012 I strongly support this suggestion. A lot of these mods have added loads since Tekkit 3, including bug fixes. But with EE3 coming out soon, some things may be affected and they made need to push another release of tekkit out. I really think the people working on tekkit should take this thread into mind. :)
Aurrin Posted July 4, 2012 Posted July 4, 2012 Don't forget MFFS (Modular Force Field System) for IC2!
Forum Administrators KakerMix Posted July 4, 2012 Forum Administrators Posted July 4, 2012 "hey tekkit team update things for the next update" ok dad got it!
Pokemane Posted July 4, 2012 Posted July 4, 2012 OP, the CPU and memory usage for Tekkit is (for the most part) caused by Buildcraft. Bugs are bugs. Tekkit can't push a new update every time a bugfix comes out, because server owners everywhere would miss the memo and bitch when their clients can't connect because someone wasn't watching their version numbers. They try to grab the most-stable (at the time) version of each mod and cram them together. The bugfixes will be implemented in due time, of course, but it's not possible for Tekkit to stay up-to-the-minute with new versions. The devs behind the pack have personal and work lives that (believe it or not) don't revolve around Minecraft (also the client-server version mismatch problems from not paying attention). If you want to add and fix stuff and submit a modpack.jar to the team, then by all means, go ahead! You may very well make someone's job a hell of a lot easier, and expedite the process of the current dev cycle.
joe5 Posted July 4, 2012 Posted July 4, 2012 is it caused simply by having build craft installed? or though its use?
aldrigviking Posted July 4, 2012 Author Posted July 4, 2012 OP, the CPU and memory usage for Tekkit is (for the most part) caused by Buildcraft. Bugs are bugs. Tekkit can't push a new update every time a bugfix comes out, because server owners everywhere would miss the memo and bitch when their clients can't connect because someone wasn't watching their version numbers. They try to grab the most-stable (at the time) version of each mod and cram them together. The bugfixes will be implemented in due time, of course, but it's not possible for Tekkit to stay up-to-the-minute with new versions. The devs behind the pack have personal and work lives that (believe it or not) don't revolve around Minecraft (also the client-server version mismatch problems from not paying attention). If you want to add and fix stuff and submit a modpack.jar to the team, then by all means, go ahead! You may very well make someone's job a hell of a lot easier, and expedite the process of the current dev cycle. It's just that imo, tekkit 3.0.4 is somewhat broken. So many errors and bugs that have been fixed. Personally, I think that Tekkit 3 was pushed out too quickly. I would gladly have waited for a more stable version, before changing from 2.1.0 (which by the time Tekkit 3 came out, were many times more stable than Tekkit 3 is now).
Pokemane Posted July 8, 2012 Posted July 8, 2012 Then by all means, feel free to downgrade to Tekkit 2 and face the wrath of your angry users. I won't lose any sleep.
Neowulf Posted July 8, 2012 Posted July 8, 2012 Stability issues? I've yet to see the server I play on crash or bug out in any way.
Sp0nge Posted July 8, 2012 Posted July 8, 2012 Serverowners can update mods themselfe if they didnt know that. Just use the correct version, grab the most updated revisions of that version, and voila ... RP have had 8 updates since the serverpack was released. Its pretty easy to do: http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 Disclaimer: Dont blame me if ur server breaks due to faulty updating
aldrigviking Posted July 9, 2012 Author Posted July 9, 2012 Serverowners can update mods themselfe if they didnt know that. Just use the correct version, grab the most updated revisions of that version, and voila ... RP have had 8 updates since the serverpack was released. Its pretty easy to do: http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 Disclaimer: Dont blame me if ur server breaks due to faulty updating Have been doing that since tekkit 2 - but you can only update revisions, not versions.
Forum Administrators sct Posted July 9, 2012 Forum Administrators Posted July 9, 2012 Like Kaker said... thanks for letting us know that we need to update things for the next update! Do you think we are going to release 3.1 with no changes or something?
Beer Posted July 9, 2012 Posted July 9, 2012 Maybe you shouldn't release 3.1.0 at all now. It's what they're expecting.
Neowulf Posted July 9, 2012 Posted July 9, 2012 Unless they expect that response beer, and now thet expect it not to be released because releasing it would be expected. Release it under the title "Spanish Inquisition", no one expects that.
aldrigviking Posted July 10, 2012 Author Posted July 10, 2012 Wow, I was trying to come up with a simple suggestion - a helping hand, and all i get is a bashing. Won't be doing that again for some time...
Milk Posted July 10, 2012 Posted July 10, 2012 Wow, I was trying to come up with a simple suggestion - a helping hand, and all i get is a bashing. Won't be doing that again for some time... Your "simple suggestion" is so simple it's almost patronizing.
powersthatbe85 Posted July 10, 2012 Posted July 10, 2012 speaking of beer... Would a case of beer help you get the next tekkit update out sooner?
aldrigviking Posted July 10, 2012 Author Posted July 10, 2012 Your "simple suggestion" is so simple it's almost patronizing. Be fair, there weren't even a hint of Tekkit 3.1.0 coming out, let alone any updates whatsoever, when I made the post.
Beer Posted July 10, 2012 Posted July 10, 2012 Wow, I was trying to come up with a simple suggestion - a helping hand, and all i get is a bashing. Won't be doing that again for some time... Probably for the best considering that you're pretty much telling a group of guys who have been doing this long enough to grasp the obvious, which apparently is bordering on ingenious for you. Then you decided to whine about the bugs and say that it got released too quickly. Despite that the bugs you're claiming really aren't the fault of the actual pack. That is due to some of the mods alone that have their own bugs, which is out of their control. Your simple suggestion was more than that, it was a condescending remark followed by complaining and whining. Please, do us all a favor, don't do that ever again.
Milk Posted July 10, 2012 Posted July 10, 2012 speaking of beer... Would a case of beer help you get the next tekkit update out sooner? Probably the opposite.
aldrigviking Posted July 11, 2012 Author Posted July 11, 2012 Probably for the best considering that you're pretty much telling a group of guys who have been doing this long enough to grasp the obvious, which apparently is bordering on ingenious for you. Then you decided to whine about the bugs and say that it got released too quickly. Despite that the bugs you're claiming really aren't the fault of the actual pack. That is due to some of the mods alone that have their own bugs, which is out of their control. Your simple suggestion was more than that, it was a condescending remark followed by complaining and whining. Please, do us all a favor, don't do that ever again. Not at all. When I posted this, it was because I hadn't seen any development on tekkit for a while and thought that a gesture of good will would help push it forward. I was clearly mistaken (and misunderstood for the most part). It was never in my interest to be condescending (unlike you), I merely suggested an update of the mods that were bugged, however, I had no idea the tekkit team were actually working on this behind the scenes (which of course I could have told myself - and I apologize for that). I will butt out of this for good, as per your request.
ethanhoe Posted October 30, 2012 Posted October 30, 2012 you should put more mod like: flans mod - what i really want car mod Jurassic mod TNT mod i want to download these mod but fail so please help tekkit
Omicron Posted October 30, 2012 Posted October 30, 2012 I commend you for using the search function. However, posting in an almost 4 months dead thread about an already outdated Tekkit version isn't exactly the best way to get help. Try searching for guides on how to add mods.
theprolo Posted October 30, 2012 Posted October 30, 2012 I'm fairly sure that at least most of the mods he suggested don't work with Tekkit anyway.
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