TehTub Posted September 2, 2014 Posted September 2, 2014 I remember you. You should be all set now. Have fun. Side note: Yes we're still around, We're still waiting on a couple more mods to update to 1.7.10. But otherwise most of the work is completed on the updated pack. Honestly I think I've set a record for stability on the server.. 1 month 2 weeks up time w/o a restart needed. I'll keep you posted (more then I have recently) but if it takes much longer for these mods to update I may just replace them with substitutes and start the update process.. We'll see..
TehTub Posted September 10, 2014 Posted September 10, 2014 NEWS! Right, So as you all know i've been updating the pack to 1.7.10. I've waited over a month now for the last of the mods to update and honestly at this rate I don't see them updating anytime soon. As it stands some of the ones that aren't updating have replacements, others do not and since this will affect everyone since it will change our current modlist a bit I decided to put it up here for a vote. I'll list which mods still need to update, which ones can replace them and leave it up to you guys on how we proceed. Mods that still need to update: Mystcraft (replacement: none) ComputerCraft(replacement: OpenComputers) All OpenLib mods -OpenBlocks, OpenPeripherials, OpenSensors-(Replacement: none) ChickenChunks (replacement: Other mods that have updated that have chunkloaders) Wireless Redstone (replacement: None that I know of.) As you can see, We'll not have a mining age. Or link books, or a dedicated chunkloading age so constraints on chunkloading will be increased again to preserve server resources, if we move on with out it. OpenComputers is almost an exact clone of ComputerCraft, except for inbuilt power/resource requirements for computers and various other realisim changes to balancing. However it has inbuilt compatibility for both MFR and Project Red bundled cables, as well as the ever present LUA language, so aside from specific ComputerCraft API calls, all existing programs will still work with OC with minor edits. Along with what hasn't updated, there will be a few additions to our mod list once we update, either now, or later, these include: Thaumcraft NetherOres At this junction, we need to decide whether to remain in stasis, and wait until the above mods update, or whether we should go ahead and update, adding what updates as we go. As it stands I have a working pack on a local server and am currently working out the remaining issues with Cauldron so we can retain our Permission and Economy systems after the transition. It is however up to the userbase on whether they're willing to accept the increased constraints on Chunkloading and Tile Entities until Mystcraft or some other variant allows us to maintain our server resources in a better way. Let me know what you think.
Cloneco Posted September 10, 2014 Posted September 10, 2014 Sweet tub it seems I might be able to come back with the update muhahaha. So see you all in game sometime in the next week or two
maphrea Posted September 10, 2014 Posted September 10, 2014 Quack; Quack Quack Quack Quack... Quack... Qua-Quack --Quack Quack-- (Rough Translation) Hia All; Long Time No See! As for what tub said up above; I believe we should update... Mystcraft is good for a mining age, but with self moderation, we could in sence go back to mining in the overworld, like we did in the ol` Tekkit classic day's. As for chicken chunks; I dunno, perhaps we could go back to railcraft, but as i recall..... errm... they gave us a "few" issues in the past... Open mods were neat, but not 100% necessary. Wireless Redstone is always nice, but with redwire cables, it shouldn't be too hard to make same-dimension red-stone circuits. Thats about it.... As for me, I've been grinding my brain trying to learn how to use blender so much that it turned me into a duck.... yeah...... --End Transmission--
millerlite001 Posted September 11, 2014 Posted September 11, 2014 hey all! I am finally able to come back to the server and got over some things i'm not proud of (broke my arm falling down steps... don't judge lol) can someone fill me in on whats happening nowadays? Thanks!
TehTub Posted September 11, 2014 Posted September 11, 2014 hey all! I am finally able to come back to the server and got over some things i'm not proud of (broke my arm falling down steps... don't judge lol) can someone fill me in on whats happening nowadays? Thanks! Nothing new aside from the proposed transition to 1.7.10 above. Cast your vote. We've had 4 people for an update with the above limitations and none against so far.
OppositeNote Posted September 11, 2014 Posted September 11, 2014 I'm all for the update, as said above it shouldn't be too hard to learn to play with the limitations, it worked in the Tekkit Classic days, so it should work out just fine now as well, given everyone helps with this
millerlite001 Posted September 11, 2014 Posted September 11, 2014 im all for it! should be fun. does the switch mean new map? because that would be good for me lol
Ubernator44 Posted September 11, 2014 Posted September 11, 2014 (edited) +1 for updating. I've been on the server a bit more messing with stuff. Nice uptime tub pretty awesome how well things run when we'll regulated. Only having 1 3 by 3 space loaded per person, and machines that don't run out of control makes a huge difference. My major frowns come from no computer craft I will miss turtles lol. Oh well time to learn something new I'm all for it! Oh and +10000 For thaumcraft! That would be pretty sweet! Edited September 11, 2014 by Ubernator44
maphrea Posted September 11, 2014 Posted September 11, 2014 My major frowns come from no computer craft I will miss turtles lol. Oh well time to learn something new I'm all for it! IIRC; Open computer's has something similar to CC's turtles,but taking a small looks at their forum page, the resource cost of computers should be a-lot higher... Link to Open Computer's Forum Page; http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293018-opencomputers-v1-3-4
wenth Posted September 12, 2014 Posted September 12, 2014 i will love you for adding thrumacraft to the server. will be sad to see linker books and ages go as they are really helpful in a number of ways but it could be worth it. any ideas on how we will handle chunkloaded areas? perhaps just a burred version of the giant bedrock cube in use right now?
wenth Posted September 12, 2014 Posted September 12, 2014 also question. we have the spacial storage units as craftable items but if iv done my research right they dont acutely hold items they hold blocks in space and need pylons to work and we don't have them (acutely all mods i find with it dont seem to have them) so what is there use?
maphrea Posted September 12, 2014 Posted September 12, 2014 also question. we have the spacial storage units as craftable items but if iv done my research right they dont acutely hold items they hold blocks in space and need pylons to work and we don't have them (acutely all mods i find with it dont seem to have them) so what is there use? Which mod are you refereeing to; applied energistics?
TehTub Posted September 12, 2014 Posted September 12, 2014 i will love you for adding thrumacraft to the server. will be sad to see linker books and ages go as they are really helpful in a number of ways but it could be worth it. any ideas on how we will handle chunkloaded areas? perhaps just a burred version of the giant bedrock cube in use right now? also question. we have the spacial storage units as craftable items but if iv done my research right they dont acutely hold items they hold blocks in space and need pylons to work and we don't have them (acutely all mods i find with it dont seem to have them) so what is there use? Chunkloading will probably be limited to a 3x3 chunk area in the overworld where your base is located with the locations maintained in a list so I can come around and check this as needed. Spatial IO, which is part of Applied Energistics was disabled in this pack and will probably remain so since during initial testing it was very buggy. I havn't been able to do extensive testing on it in AE2 yet but due simply to how it works I don't see it being more then a gimmick with problems. So it will most likely be disabled in the update aswell. Essentially all it does is transfer a volume of space into another dimension (aka its storage cell), the only use for that that I can percieve is dense storage for bases, but since a dimension is created with every teleport and chunklooaders do not like being teleported like that it will simply tax server resources without appreciable returns.
wenth Posted September 12, 2014 Posted September 12, 2014 ok thanks tub. been trying to play with it SSP and just cant seem to find a mod that has all the parts needed for it x_X
TehTub Posted September 12, 2014 Posted September 12, 2014 ok thanks tub. been trying to play with it SSP and just cant seem to find a mod that has all the parts needed for it x_X It requires a specific volume to be enclosed by Spatial Pylons, a large amount of power supplied by AE's Power Cells, A Spatial IO port, a storage drive and a button. Its also very finiky about the specific construction of the pylons. When the modpack was being tested on the Dev server way back it took upwards of a day to arrive at the proper configuration, and that's when we found that storing any tile entities, chunkloaders, entities, machines and the like cause massive lag and could potentially corrupt the world save file. Though it was rather funny when Flit accidentally stored me in one of the storage drives....
wenth Posted September 12, 2014 Posted September 12, 2014 o dear thats evil. looks like i wount be bothering with it for any of my privet servers then x_X
TehTub Posted September 14, 2014 Posted September 14, 2014 Hey guys. So, put simply the update is on hold. Right now there are some issues between various dev's, the closure of Bukkit and its ownership by Mojang, which has caused various bits of drama around Bukkit based server wrappers. While this doesn't affect mods or our pack per-say, it does affect our plugins. I'll be discussing the situation with the other staff on how we wish to proceed but as it stands now, to update, we'd have to forgo our Permission system, economy, logging system, utility command set and world edit. I'll keep you updated as we decide how we want to continue. Since this is a rather large change and upset, don't expect a solution quickly. Regardless, we will continue.
Ubernator44 Posted September 15, 2014 Posted September 15, 2014 freaking software politics lol. ill make a program with the exact same 1's and 0's without looking at your program, not even knowing that it exists... is it copying you? not really, i compiled it. fking stupid how people fight or dispute over such trivial matters, that with the flicker of an electrical tick, is erased.
maphrea Posted September 15, 2014 Posted September 15, 2014 freaking software politics lol. ill make a program with the exact same 1's and 0's without looking at your program, not even knowing that it exists... is it copying you? not really, i compiled it. fking stupid how people fight or dispute over such trivial matters, that with the flicker of an electrical tick, is erased. Ehh, its more of Mojang buying Bukkit & not announcing it.... Not that anyone was copying on another; more or less, they are bickering over who has ownership of the code... & we are all left here waiting for something to happen. Or at-least thats the extremely short & rough version of it.
TehTub Posted September 15, 2014 Posted September 15, 2014 freaking software politics lol. ill make a program with the exact same 1's and 0's without looking at your program, not even knowing that it exists... is it copying you? not really, i compiled it. fking stupid how people fight or dispute over such trivial matters, that with the flicker of an electrical tick, is erased. Ehh, its more of Mojang buying Bukkit & not announcing it.... Not that anyone was copying on another; more or less, they are bickering over who has ownership of the code... & we are all left here waiting for something to happen. Or at-least thats the extremely short & rough version of it. Pretty much, regardless its not extremely terrible for us.. Just means we'll have to re address the plugins we use.. If Bukkit folds completely, MCPC/Cauldron will simply become a straight Forge server wrapper with optimizations, which will improve compatibility between mods and server plugins anyway. It may take longer and be rough initially but either way its a good thing.
TehTub Posted September 25, 2014 Posted September 25, 2014 Hey everyone, It's with regret that I have to announce Resilience Freebuild will be closing its doors as of the 1st of October. Firstly let me say that my time with everyone has been great. Just under 2 years of awesome builds, great friends and great times. But everything has to come to an end and despite our massive efforts as a community, some perils cannot be overcome. With the disruption caused by the Bukkit DMCA, the acquisition of Mojang/Minecraft by Microsoft and the declining interest in Minecraft in general the staff has come to the decision to close our server for the foreseeable future. I'd like to thank everyone who helped during our initial transition from Ks's old server, all those who helped me test the dev builds of the mod packs and all the people who took my suggestions to heart and helped maintain server stability. If, at some later date, both the will and interest arise to rebuild Resilience we will do so. Before that can happen though a comprehensive server solution will need to be born from what was Bukkit. Likewise we feel it best to wait and see how the acquisition of Mojang by Microsoft affects both the Modding community and Minecraft as a whole. This decision was not made lightly. Most of us were here when the first server died. All of the staff worked diligently to rebuild that community here and we are the last people that would want to see it end. But it's for the best. Of course, you all can contact me personally through steam, or PM here. I wish you all the best and hopefully, someday, we'll all mine once more under the blue and gray banner of RFB. The final world file of September 30th will be uploaded once the server goes down. The pack will remain downloadable from its current location. That's about it.
Cloneco Posted September 25, 2014 Posted September 25, 2014 Hey everyone, It's with regret that I have to announce Resilience Freebuild will be closing its doors as of the 1st of October. Firstly let me say that my time with everyone has been great. Just under 2 years of awesome builds, great friends and great times. But everything has to come to an end and despite our massive efforts as a community, some perils cannot be overcome. With the disruption caused by the Bukkit DMCA, the acquisition of Mojang/Minecraft by Microsoft and the declining interest in Minecraft in general the staff has come to the decision to close our server for the foreseeable future. I'd like to thank everyone who helped during our initial transition from Ks's old server, all those who helped me test the dev builds of the mod packs and all the people who took my suggestions to heart and helped maintain server stability. If, at some later date, both the will and interest arise to rebuild Resilience we will do so. Before that can happen though a comprehensive server solution will need to be born from what was Bukkit. Likewise we feel it best to wait and see how the acquisition of Mojang by Microsoft affects both the Modding community and Minecraft as a whole. This decision was not made lightly. Most of us were here when the first server died. All of the staff worked diligently to rebuild that community here and we are the last people that would want to see it end. But it's for the best. Of course, you all can contact me personally through steam, or PM here. I wish you all the best and hopefully, someday, we'll all mine once more under the blue and gray banner of RFB. The final world file of September 30th will be uploaded once the server goes down. The pack will remain downloadable from its current location. That's about it. Wow damn man. It sucks to see the server go again. Its been fun. If anyone knows a server where we can get together i'm game. Peace out Resilience
millerlite001 Posted September 25, 2014 Posted September 25, 2014 Hey everyone, It's with regret that I have to announce Resilience Freebuild will be closing its doors as of the 1st of October. Firstly let me say that my time with everyone has been great. Just under 2 years of awesome builds, great friends and great times. But everything has to come to an end and despite our massive efforts as a community, some perils cannot be overcome. With the disruption caused by the Bukkit DMCA, the acquisition of Mojang/Minecraft by Microsoft and the declining interest in Minecraft in general the staff has come to the decision to close our server for the foreseeable future. I'd like to thank everyone who helped during our initial transition from Ks's old server, all those who helped me test the dev builds of the mod packs and all the people who took my suggestions to heart and helped maintain server stability. If, at some later date, both the will and interest arise to rebuild Resilience we will do so. Before that can happen though a comprehensive server solution will need to be born from what was Bukkit. Likewise we feel it best to wait and see how the acquisition of Mojang by Microsoft affects both the Modding community and Minecraft as a whole. This decision was not made lightly. Most of us were here when the first server died. All of the staff worked diligently to rebuild that community here and we are the last people that would want to see it end. But it's for the best. Of course, you all can contact me personally through steam, or PM here. I wish you all the best and hopefully, someday, we'll all mine once more under the blue and gray banner of RFB. The final world file of September 30th will be uploaded once the server goes down. The pack will remain downloadable from its current location. That's about it. wow, never thought i'd see the day... and just when i thought i was coming back... Will there be any sort of going away event? just curious
millerlite001 Posted September 25, 2014 Posted September 25, 2014 also what is your steam ID? wouldnt mind keeping in touch that way if sometime in the future RFB starts up ill know
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