CanVox Posted June 23, 2014 Share Posted June 23, 2014 Hey, everyone, Attack of the B-Team 1.0.12a is now promoted to latest! I promise that I am gonna stay on top of this one and promote it to rec, assuming nothing serious is wrong. If you're interested in helping test, back up your worlds (SSP or server) and set your launcher up to use the "Latest" build, or manually select version 1.0.12a. Play with us and report issues in this thread! The 1.0.12a server can be downloaded here: mirror.technicpack.net/Technic/servers/bteam/BTeam_Server_v1.0.12a.zip Changelog for Attack of the B-Team 1.0.12a; this is a list of all changes since 1.0.11a: - Village spawns have been disabled in order to bypass a chunk-corruption issue with Biomes o' Plenty. - OpenEye version 0.6 has been added. - Not Enough Codecs version 0.1 has been added. This should fix most radio stations in Open Blocks. - World of Dinos has been updated to version 1.1. Dinos should no longer crowd out Tropicraft spawns. - MineFactory Reloaded has been updated to version 2.7.9. - Galacticraft, Planets, and MicDoodleCore have been updated to version 2.0.13.1063. - Carpenter's Blocks have been updated to version 2.1.0. - Mr. Crayfish's Furniture Mod has been updated to version 3.3.3. - Advanced Genetics has been updated to version 1.4.3. - Hats has been updated to version 2.1.8. - Thermal Expansion has been updated to version 3.0.0.7. - Tinkers Construct has been updated to version 1.5.5.7. - Sync has been updated to version 2.2.2. - Witchery has been updated to version 0.19.2. - Open Mods Lib has been updated to version 0.5.1. - Open Blocks has been updated to version 1.2.9. - Better Storage has been updated to version 0.8.0.47. Loader, Jeters_belly, awesomepingu2005 and 2 others 5 Link to comment Share on other sites More sharing options...
supremegamer76 Posted June 24, 2014 Share Posted June 24, 2014 just a question: when will 1.0.11a become recommended then? Link to comment Share on other sites More sharing options...
Loader Posted June 24, 2014 Share Posted June 24, 2014 Probably never, 1.0.12a looks like the new rec candidate due to bugfixes (that's's implied in CanVox's post but I'm not totally certain). Link to comment Share on other sites More sharing options...
Malryth Posted June 24, 2014 Share Posted June 24, 2014 Will village spawns ever be brought back again in future builds once someone figures how to tinker with the code so they spawn more naturally working with Bioms of Pleanty? I just discovered a village in my world and it almost looks like an apartment complex because the buildings merged with the terrain and are about 15-20 blocks high in some areas. Looks pretty funky. I'm thinking of adding a walkway system between the doors which are high up. Admitatly a bit of work...but I do like the random villages that spawn in 1.0.10b. Link to comment Share on other sites More sharing options...
nettyneets Posted June 24, 2014 Share Posted June 24, 2014 Hey guys, I have just updated my server to this version if you want to check it out on a public server! IP: play.nemalands.co.uk Here is the link the post for the server http://tinyurl.com/paxoxj4 Also, I'm not sure if it's just me, but the server will not start with the OpenEye mod which is included in the server download. Link to comment Share on other sites More sharing options...
CanVox Posted June 24, 2014 Author Share Posted June 24, 2014 Hey guys, I have just updated my server to this version if you want to check it out on a public server! IP: play.nemalands.co.uk Here is the link the post for the server http://tinyurl.com/paxoxj4 Also, I'm not sure if it's just me, but the server will not start with the OpenEye mod which is included in the server download. It started in my test environment, so that's really weird. Can you get me a log? Will village spawns ever be brought back again in future builds once someone figures how to tinker with the code so they spawn more naturally working with Bioms of Pleanty? I just discovered a village in my world and it almost looks like an apartment complex because the buildings merged with the terrain and are about 15-20 blocks high in some areas. Looks pretty funky. I'm thinking of adding a walkway system between the doors which are high up. Admitatly a bit of work...but I do like the random villages that spawn in 1.0.10b. Village spawns will be brought back as soon as BoP figures out how to make them not occasionally corrupt worlds. Link to comment Share on other sites More sharing options...
Sulgran Posted June 24, 2014 Share Posted June 24, 2014 Now that Fossils and Archeology Revival has been updated to 1.6.4 will Attack of the B-Team's Fossils and Archeology Reported be replaced by it? It has more features and probably less bugs. Link to comment Share on other sites More sharing options...
nettyneets Posted June 24, 2014 Share Posted June 24, 2014 I will look through my logs to see if I kept the one that from earlier on when the server wasn't starting. As far as BoP villages go I'm not sure they're looking into it as from what I have found they claim it's not their mod that's causing the issue. http://www.minecraftforge.net/forum/index.php?topic=13470.0 Also, I'm not sure whether the morph beta AOTB uses has been updated yet, but it creates constant spam in the console. https://github.com/iChun/Morph/issues/488 It would be great if this got fixed in the next update as it's a real pain reading through the logs, plus it creates a bit of lag when it happens a bunch of times in a row. Link to comment Share on other sites More sharing options...
Loader Posted June 25, 2014 Share Posted June 25, 2014 It's the BoP biomes, even if it's not BoP alone and it's the village positioning combined with the addons like the witchery apothecary and the necromancy graveyard spawning in impossible locations it is still primarily caused by BoP's biomes and village positioning. They have stated that it almost certainly will cause problems when combined with mods intended for 1.6.2 rather than 1.6.4 (as is the case with necromancy) and they have implied that it'll be fixed in their 1.7 version. None of that means it's not BoP - they have not claimed that it isn't the fault of BoP, just not the fault of BoP alone - as CanVox says if they don't change the way they handle village spawning it'll continue to be a problem, and it doesn't look like they have any intention of doing that for version 1.6.4 (you never know, but I wouldn't get your hopes up). Link to comment Share on other sites More sharing options...
Jeters_belly Posted June 25, 2014 Share Posted June 25, 2014 I want this update so bad. I hate that radios no longer work. It was such a cool feature for servers Link to comment Share on other sites More sharing options...
Loader Posted June 25, 2014 Share Posted June 25, 2014 Radios work, there's just a requirement now for the notenoughcodecs clientside mod to be added (which allows the clients to hear the aac or mp3 streams the radio puts out). You can get it here; http://openmods.info/ Actually CanVox, adding that to the clientside in this version might be a good idea (along with a default stream to be superawesome!). Link to comment Share on other sites More sharing options...
GH1LL1EGH05T Posted June 25, 2014 Share Posted June 25, 2014 How come my NEI wont work and i tried hitting "O" and i looked in conflict too see if there was something maybe but there wasn't. I looked in the mods section on th home screen and it says no plugins installed in red. what happened? Link to comment Share on other sites More sharing options...
CanVox Posted June 25, 2014 Author Share Posted June 25, 2014 Now that Fossils and Archeology Revival has been updated to 1.6.4 will Attack of the B-Team's Fossils and Archeology Reported be replaced by it? It has more features and probably less bugs. It does not have less bugs, many of the bugs I fixed for Re-Ported are still present in Revival. I'm currently working with the devs of Revival to get these bugs worked out so we can start using it. I also added some issues to Re-Ported that makes World of Dinos work properly, so I'll need to do the same here. Radios work, there's just a requirement now for the notenoughcodecs clientside mod to be added (which allows the clients to hear the aac or mp3 streams the radio puts out). You can get it here; http://openmods.info/ Actually CanVox, adding that to the clientside in this version might be a good idea (along with a default stream to be superawesome!). Check the 1.0.12a changelog above- notenoughcodecs is now included. How come my NEI wont work and i tried hitting "O" and i looked in conflict too see if there was something maybe but there wasn't. I looked in the mods section on th home screen and it says no plugins installed in red. what happened? This is not a problem I'm experiencing. It's possible you had an install problem? Reset pack and try again. Link to comment Share on other sites More sharing options...
GH1LL1EGH05T Posted June 25, 2014 Share Posted June 25, 2014 (edited) canvox: This is not a problem I'm experiencing. It's possible you had an install problem? Reset pack and try again. I already tried that in 3 different ways. i deleted the pack. reset the pack. and i deleted the whole thing together in roaming and nothing. NEI just wont work. keeps saying no plugins installed. i also tried other version of the game and its the same thing Edited June 25, 2014 by GH1LL1EGH05T Link to comment Share on other sites More sharing options...
Giga Posted June 25, 2014 Share Posted June 25, 2014 was wondering if anyone noticed the glitch with open blocks yet, where if you try to empty your levels into a max'd out tank via drain, then right click the tank; then use the levels that you already have on enchanting or the anvil, then afterwards go back and right click the xp tank again, and u'll get back all your levels back that you used. It's really OP and people keep using it on my server. i don't wanna disable drains but they're starting to twist my arm. Link to comment Share on other sites More sharing options...
Bob Mc Bob Posted June 25, 2014 Share Posted June 25, 2014 Full guard patterns and therefore cutlasses are now unobtainable (in a neew world). Link to comment Share on other sites More sharing options...
Kalbintion Posted June 25, 2014 Share Posted June 25, 2014 Full guard patterns and therefore cutlasses are now unobtainable (in a neew world). From what I understand of the configuration change, it prevents villages from spawning in BoP specific biomes, but it should still allow villages to spawn in vanilla based biomes. You can read the second page here. Link to comment Share on other sites More sharing options...
andyhoi Posted June 26, 2014 Share Posted June 26, 2014 (edited) My game has crashed twice in a row while trying to remove cooked flesh from the oven. I was luckily able to break the oven and fix the issue. Edited June 26, 2014 by andyhoi Link to comment Share on other sites More sharing options...
CanVox Posted June 26, 2014 Author Share Posted June 26, 2014 Post a crash log. Link to comment Share on other sites More sharing options...
Bob Mc Bob Posted June 26, 2014 Share Posted June 26, 2014 Whenever i click a paint mixer, i crash. Idk how to get crash logs, I'm stupid Link to comment Share on other sites More sharing options...
Kalbintion Posted June 26, 2014 Share Posted June 26, 2014 (edited) My game has crashed twice in a row while trying to remove cooked flesh from the oven. I was luckily able to break the oven and fix the issue. This modpack doesn't have a cooked flesh recipe that I'm aware of. What are you talking about? Edit: Mistook it for being a recipe for rotten flesh. Tried replicating with "Flesh" in the oven, cannot replicate. Was able to pull out 63 cooked flesh with no crashing. Whenever i click a paint mixer, i crash. Idk how to get crash logs, I'm stupid Cannot replicate. You don't have any resource packs installed do you? Getting Crash Logs * Run Technic Launcher * Select Attack of the B-Team modpack * Click on the Cog icon located on the bottom left of the modpack logo * Click on "Open Folder" * Open "crash-reports" folder * Provide relevant log files ----------------------------------------------------------------------------------------- Pasting Logs Use one of the following methods to show us your log files: * Attach file to posting * Use http://pastebin.com and paste the resulting URL in your post * Use http://paste.ubuntu.com and paste the resulting URL in your post For overly sized files, attaching or using the above URLs may not work, you can use one of the following for these types of cases * http://mediafire.com * http://dropbox.com Edited June 26, 2014 by Kalbintion Link to comment Share on other sites More sharing options...
Melfice Posted June 26, 2014 Share Posted June 26, 2014 Cooked flesh is a Food Plus thing, right? Used in conjunction with the Crayfish oven, it will crash your game (true in 0.10 (I think? I don't even know what version I'm currently on). Don't put Food Plus stuff in the oven. Just to be safe, avoid any kinds of mod foods, although I don't think any other mod adds food that can be cooked. Link to comment Share on other sites More sharing options...
Kalbintion Posted June 26, 2014 Share Posted June 26, 2014 Cooked flesh is a Food Plus thing, right? Used in conjunction with the Crayfish oven, it will crash your game (true in 0.10 (I think? I don't even know what version I'm currently on). Don't put Food Plus stuff in the oven. Just to be safe, avoid any kinds of mod foods, although I don't think any other mod adds food that can be cooked. Actually, the cooked flesh is a crayfish furniture mod item, which is the same mod the oven is from. I originally read their post as a rotten flesh recipe, forgot about cfm's flesh. just tried it and couldnt replicate the issue. Also, mod items in ovens seem to be resolved (mostly?) in 11a onwards. Link to comment Share on other sites More sharing options...
islands420 Posted June 27, 2014 Share Posted June 27, 2014 Question, are the mod updates compatible With java 8 yet ?? or should it still be recommend to use java 7 with the latest update ? Link to comment Share on other sites More sharing options...
Loader Posted June 27, 2014 Share Posted June 27, 2014 It's not the mods that are the problem - Java is not compatible with Java 8 yet. Once it's up on the main page as the default download you can assume it's properly backward compatible, but until oracle says it should be the default version then I wouldn't expect it to work (it may be fine, but honestly it's just pointless trouble to put yourself through if you're not a dev right now). Link to comment Share on other sites More sharing options...
Recommended Posts