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Everything posted by Kalbintion
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Tekkit Server extreme lag after using MCEdit
Kalbintion replied to theholychilli's topic in Server Op Swap Shop
Generally you'll see it doing lighting calculations when you go to save the world. There's also a button (under the chunk tool, if im not mistaken) to manually tell it to re-do lighting calculations. -
The launch bat is the preferred file to be using. I would only ever recommend running the Tekkit jar file directly if you are testing config edits before making it more or less live. Other reasons were already covered by plow.
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Ultra Modded Survival crashes at 99% loading
Kalbintion replied to sevy7389's topic in Platform Pagoda
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -XX:MaxPermSize=256m -Xmx512M Take a closer look at that plow, notice that he has it set to 4G via the launcher, but it is being overwritten by the 512M. This issue is related to the _JAVA_OPTIONS environment variable being set. @sevy click start enter "environment" click "Edit environment variables for your account" remove _JAVA_OPTIONS from top and bottom lists if it exists Try again, if the issue happens again, ensure the variable is no longer present then reboot and attempt once more. -
Let's test the next Hexxit! v2.0.1 beta is live!
Kalbintion replied to Skuli's topic in Hexxit Discussion
@Skuli - Myself and another member here are actually looking into updating the 1.6.4 mod version to fix the generation crash. -
How to ban Items in Bteam without using Cauldron?
Kalbintion replied to dennisburnsjr's topic in Attack of the B-Team
Using plugins without using a plugin accepting format? IMPOSSIBRU! No but seriously, there isnt. Unless theres a mod out that that does this, to which I'm unaware of completely. Your other option is to maybe set the ID of the item to 0 but then youd be needing all of your players who want to join to do the same, and even then this may not work. -
Ich könnte, aber wir sprechen Englisch hier. And with that, issues belong on the tracker, link at top of page or in my signature below. If absolutely needed, I can attempt to provide some support in German to maybe clarify a few things if the instructions are hard to understand, but other than that, expect to speak English here.
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Server was ran from the minecraft server jar and not the tekkit jar or the batch file like is intended.
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There's a rare chance of security software is getting in the way. Disable it temporarily (google for instructions) then try again, if the issue is resolved, add the IP to the security softwares exception list (google for instructions).
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Bit old of a thread, dont ya think Haberja? But yeah, generally: 20 blocks maximum distance Can only go through 3 solid blocks Must be free of space above elevator 2 blocks, ie: air blocks Elevators must be of same color
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Plugins belong in the plugins folder for cauldron, the folder is made when the server is ran. Plugins in the mods folder wont work at all.
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configs folder should just be a copy/paste of the modpack you have ran once already and resolved ID Conflicts, the bin folder doesnt need the vanilla files, only the universal forge jar renamed to modpack.jar. coremods folder isnt necessary anymore for 1.6.4 and all mods belong in the mods folder. Then that itself is zipped up, and it is the one used to uploaded to a place and a custom modpack is made on the technic platform (main page, register/sign in, dashboard, new modpack) and thats what will be downloaded when you add the pack to the launcher, you do not run the zip itself.
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trying to get my custom modpack server to work
Kalbintion replied to gunhammer5000's topic in Server Op Swap Shop
Modpack API URL? Server log (it'll be that ForgeModLoader file with server stuff)? Pasting Logs Use one of the following methods to show us your log files: * Attach file to posting * Use http://pastebin.com and paste the resulting URL in your post * Use http://paste.ubuntu.com and paste the resulting URL in your post For overly sized files, attaching or using the above URLs may not work, you can use one of the following for these types of cases * http://mediafire.com * http://dropbox.com -
There's a lot more factors than just the processor when it comes to running a server, anyone with a gaming PC should know this. That processor isnt the best though, but it isnt the worst. As long as things are not getting stupidly out of hand (1,000s of entities, 1000s of chunks loaded, etc) it should be able to handle 8 ppl just fine.
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First two are not, gun, third one is since they no longer host their files on md-5.net.....did you even bother trying...
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Patch for EE mining tools - no more griefing with them!
Kalbintion replied to thomasfn's topic in Tekkit Classic Discussion
Considering the OP was from 2012 and they lasted posted in november 2012, and its now 2014, I highly doubt you'll get a response from them to update their links. -
Chances are not, you'd be better off going with Sphax if you do not want to use vanilla.
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The modpack is still reporting version 1.0 to me even though you say its version 1.8.10 here.
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Issue belongs on the tracker, link at top of page.
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Accidentally Deleted my .technic Directory. Someone Help
Kalbintion replied to TheMCEmpire's topic in Attack of the B-Team
Issue belongs on the tracker, link at top of page or in my signature. -
Link to the tracker is at the top of the page.
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Java version is slightly outdated, latest is java 7u67, theyre running u51. This isn't the issue though and the issue is related to failing to download. Chances are security software is getting in the way. Disable it temporarily (google for instructions) then try again, if the issue is resolved, add technicpack.net and minecraft.net to the security softwares exception lists (google for instructions).
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Dimensional Doors, they're unkept rifts that havent been removed, spreads, consumes the world, and cause endermen to spawn.
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You modified the jar file directly with something and didnt delete the META-INF folder in the jar. Causing this security issue to pop up. Please note that if you added a mod to the jar file, you did it incorrectly. There's very few things that need to be added to the modpack.jar file (aka forge universal file) directly anymore.
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If that's the case then you probably didnt complete plow's second bullet point in regards to naming the modpack.jar properly.