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Kalbintion

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  1. Upvote
    Kalbintion got a reaction from SlyRetribution in Someone Help Please!!!!!   
    I wish Loader's reasoning on being blunt wasn't true, but it really is. I've unfortunately had to either ignore people or give up on helping them simply because they couldn't follow instructions. If they had a question about the instructions, so be it, I have no problem resolving questions about instructions as I'm here to help of my own free will, but theres been too many people here that just want it fixed magically with no effort on their part and that is unfortunately not how it works.
     
    Also btw, avoid double posting, use the edit button. You can copy/paste the quote and itll paste correctly so you can multi-quote via the fast reply box (hit quote on first post, CTRL+A to select all, CTRL+X to cut, then hit quote on the second post, and then CTRL+V, youll get both quotes in the one response)
  2. Upvote
    Kalbintion got a reaction from tony_rules in Attack of the B Team Lag   
    Yes you need 64-bit java for it. Also for installing mods, they go into the mods folder for the modpack. Clicking the cog icon under the modpack logo on the launcher should give you a button that says "Open Folder" or what have ya, the mods folder is there.
     
    As for the java, when you install 64bit, uninstall all previous versions before hand and reboot to ensure the installation goes smoothly, also run it in administrative mode so it can do some things it needs (otherwise youll probably end up with a "cannot create java virtual machine" error or a "java is not a recongizable command...etc"
  3. Upvote
    Kalbintion got a reaction from wins247 in Minons spawn a trillion skull heads and freeze game   
    Load the game, immediately press T and type in /cofh killall item - this will remove all dropped items, it may take some time for the game to catch up client side but as soon as you do it immediately, it will be resolved. However, MCEdit is quicker to do this.
  4. Upvote
    Kalbintion reacted to Loader in I need help tidying up this redstone.   
    Fans have quite a large area, and when you place them they face towards you so they can point out in a semicircle if you desire.
     
    If it was me, I'd either;
    Remove some of the fans that are hard to reach and turn the others slightly to push anything that's out of the range of the other fans Just place the fans directly on redstone blocks
  5. Upvote
    Kalbintion reacted to Loader in RedNet 101 (big pictures)   
    Absolute Basics
     
    "Loader/Agonarch depending on whether I met you on forums or in Minecraft, I noticed you use lots of RedNet instead of most other redstone setups!  I never use RedNet, it seems complicated and scary!"
    Well amalgamation of many peoples voices, it's not as hard as it seems.  I'll go through some of the simpler things you can use it for in this thread and you can see how it can replace many things you used to do in more complicated or physically larger ways, often with less server strain!
     
    "That's fantastic!  This ought to tide me over until I can get Redpower 2 working again!"
    ...moving on, let me explain what RedNet does.  First, let's look a the cable: it's essentially a bundled cable from RedPower or Project|Red, but it's quite a bit cheaper and you get all the connection colours available without a massive pile of wool at the ready.
     
    Let's go over the simplest example - a cable connecting a lever to some lights.  Here it is with the lever off;

     
    And again with the lever on.

     
    Note that the signal from the lever passes to both lights as we expected.  Wonderful!
     
    "But Loader, that seems like ordinary redstone behaviour!  I don't see how this saves me any space at all!"
    Worry not my imaginary compatriot, for if you look closely you'll see that all of those connections are white.  The colour of those rings on the cable determines what power goes where.  Let's add another lever and change a couple of the colours to something else.  To change the colour, simply right click on the little ring by the connection point (the bit that's now orange in these pictures) with a crescent hammer.

     
    Note the original white lever is still on, and the lamp I left on the white channel is still on.  The new lever I set to the orange channel, and I switched one of the lamps over to the orange channel too - note how the orange channel lamp remains off - that's because the orange lever is also off.  Make sense?  If I were to switch off the white lever, the white lamp would go off, and if I were to switch on the orange lever, the orange light would go on.  Just like a bundled cable, only smaller and simpler (not to mention easier to switch if you need to change colours around the place).
     
    That's the absolute basics - next I'll go over how to hide the cable, then a very common application for a PRC, then a slightly more advanced application for a PRC.
     
     
     
    Hiding Cables/Unusual Connections through blocks
     
    "I can't put these cables through microblocks!  What is this?!  I can't hide them behind walls!  They don't even connect!"
    Ah, you mean when you try to do something like this, they don't stick to the wall?  That's the second beauty of these cables - you can choose exactly what, where and how they connect to things they're next to, even if it's not something that'd ordinarily take a redstone signal - like that cobblestone wall right there in this picture?

     
    "Yes, that's my problem!  I can put the levers directly on a wall, but what if I want to have the destination a little away from where I'm using it?"
    Go up close to where the wire connects to the wall, and you'll see a little outline of a smaller box come up.  Use the crescent hammer to switch between modes.

     
    Cable connection mode is just that - it'll only connect to other RedNet Cables.
    Standard connection mode is its default behaviour, connect to cables and anything that seems technical (this often includes pipes and wires from other modpacks - if they don't accept a redstone signal usually then this will have no effect).
    Forced connection mode is for receiving signal from a block.  With a lever on one side of a wall and a wire forced-connected to it on the other, the signal will pass through the wall.
    Strong connection mode is for transferring signal to a block.  The block it's attached to will act like a redstone block when activated by this mode (any stuff touching it will get a signal).
     
    It works!  Wait...

     
    "If I turn the lever on and off nothing happens now!  What's going on?  Did I do something wrong?"
    Good!  I was hoping you'd spot that!  This is a limitation of minecraft - you can't have cable on both sides of the wall like this, the block update doesn't trigger properly as the block in the middle (the wall) that's acting like a redstone block now didn't change as far as minecraft is concerned.  This means blocks immediately next to it will still receive signal, but other objects like cables may not.  It's an impossible thing to fix without a lot of extra (lag inducing) checks, so just trust me that it's better for everyone this way for now.  All it means is that you must have either the lever on the wall with a cable going to the destination from the far side (forced connection) OR a cable going to a block, connecting with a strong connection and the destination block/machine right on the other side, not BOTH.

  6. Upvote
    Kalbintion got a reaction from kortebo in Add Allow villages to spawn option   
    Villages still exist in this modpack, however a lot more rare and will be harder to find. They exist in vanilla based biomes.
  7. Upvote
    Kalbintion reacted to Loader in Add Allow villages to spawn option   
    That's not right - this setting;
    B:"Add Biomes To Default World"=true Causes BoP generation to occur on all worlds, not just default and BiomesOP.  It's a limitation in minecraft that means this even needs to be in at all (it's a workaround, without it you'd need to generate the world, delete the chunks and then allow it to generate with BoP loaded).  It's not picky about whether it's BiomesOP (though with that option off, it will only be possible to use the settings in BiomesOP), default or superflat.  I know that's not what it seems like it should be doing from the wording of it, but check the code and see for yourself.
     
    2000x2000 also isn't nearly far enough to guarantee finding a village on a even normal BoP map, though a lot of people do get lucky and find one or two by then. http://biomesoplenty.wikia.com/wiki/FAQs (it's a known complaint, something they're working on and there's even people in the comments on that page complaining that they've found 1 or 2 villages only - remember that's even with all BoP biome village spawning on - it's less common than that here).
  8. Upvote
    Kalbintion got a reaction from Loader in Add Allow villages to spawn option   
    Perhaps you should do some empirical testing before jumping to conclusions from a config file.
     



  9. Upvote
    Kalbintion got a reaction from Melfice in Add Allow villages to spawn option   
    Perhaps you should do some empirical testing before jumping to conclusions from a config file.
     



  10. Upvote
    Kalbintion got a reaction from Loader in Most common issues and fixes! And known problems   
    Per convo over skype, arriej, here's a copy/paste of fixes that should be done on the main post of this thread that I've noticed by reading over it.
     
    [11:01:44 AM] キャルビンション: "Issue: Out Of memory." - Says the fix is the cog at right top (top right sounds better) but doesnt specify it is on the launcher. Should add this.
    [11:02:45 AM] キャルビンション: "Issue: Can't add more then 1GB of RAM to the launcher." - mentions not having a 64-bit java installed, but this isn't always the issue, some times 32-bit and 64-bit versions can be installed and its using the 32bit version, its best to uninstall all 32bit versions and only have the 64-bit version available so it has no other choice
    [11:03:49 AM] キャルビンション: "Issue: Mod pack wont update/download." - this is often the result of security software (anti-virus, etc) stopping the action as it sees it as a threat or locks it down while it is "scanning" it. java version has nothing to do with that though (your Fix #1 on this)
    [11:04:48 AM] キャルビンション: "Issue: Game wont update past 1.0.8" - cause is definitely outdated java in 90% of the cases where someoen went from 1.0.8 to 1.0.9 due to a mod no longer supporting Java 6.
    [11:05:38 AM] キャルビンション: oh and another one for "Issue: Can't add more then 1GB of RAM to the launcher." - the url provided goes to the nl version of the site, it should be english based since the forums use it, so the url should be http://java.com/en/download/manual.jsp
    [11:06:03 AM] キャルビンション: "Issue: No mobs spawning" - your attribution says me but links to kr0nz profile.
    [11:07:03 AM] キャルビンション: "Issue: Crash on mojang screen." - url issue exists for this one as well for the norwegian java site instead of english.
    [11:07:17 AM] キャルビンション: "Issue: Server/Client crashes when you joins a server/load the world ( StructureStart issue)" - attribution again says my name but links to kr0nz profile
     
     
    Edit: Some additional post changes that should be done:
     
    "Issue: Mapwiter file corrupt" - Theres two very unique but nearly identical locations for these files to go into, one being the mapwriter_sp_worlds and mapwriter_mp_worlds. There's no mention that there's a different location for single player and multiplayer locations. While it says to go to the path provided, I would rather see a message stating that to ensure you look at the right folder name since at a brief glance, they can look identical in name.
     
    Edit 2: An additional issue/solution that I thought I saw here but apparently not.
     
    Issue: Failed to download <some file>
    Cause: Security software, internet connection interruption
    Solution: Disable security software temporarily, if it works, add the base url to exceptions (http://resources.download.minecraft.net/0f/0f... for example has a base url of minecraft.net)
     
    And one more...
    Issue: Says it is missing microblocks
    Cause: Version mismatch between client and server
    Solution: Find out what version of the modpack the server is running and set the client to it.
     
    And another...
    Issue: Minimap losing textures
    Cause: went into cave mode
    Solution: press ; (semi-colon) in-game
     
    This one has some other additional causes but those are often a lot more rare and have no major solution. The other causes are: Files didnt save due to crash, lack of harddrive space. They don't have solutions since the files arent anywhere they cannot be recovered.
     
    This also has one other occurrence that I've seen posted on the tracker - a group of users experienced minimap loss after the server changed IPs. This particular issues solution is copying the old files (or just renaming the old folder) to the new IP:Port combination, this would be in that mapwriter_mp_worlds folder, where the folders are named Octet1_Octet2_Octet3_Octet4_Port where Octet1 to 4 are the individual digit groups of the ip (example: 62.212.34.41 has octet1 set to 62, octet2 set to 212, octet3 set to 34, octet4 set to 41)
  11. Upvote
    Kalbintion reacted to Melfice in Project red chest system help   
    Can you describe, in detail, how your system is set up?
    What kinds of pipes, what types of chips, etc.?
  12. Upvote
    Kalbintion got a reaction from arriej in Most common issues and fixes! And known problems   
    Per convo over skype, arriej, here's a copy/paste of fixes that should be done on the main post of this thread that I've noticed by reading over it.
     
    [11:01:44 AM] キャルビンション: "Issue: Out Of memory." - Says the fix is the cog at right top (top right sounds better) but doesnt specify it is on the launcher. Should add this.
    [11:02:45 AM] キャルビンション: "Issue: Can't add more then 1GB of RAM to the launcher." - mentions not having a 64-bit java installed, but this isn't always the issue, some times 32-bit and 64-bit versions can be installed and its using the 32bit version, its best to uninstall all 32bit versions and only have the 64-bit version available so it has no other choice
    [11:03:49 AM] キャルビンション: "Issue: Mod pack wont update/download." - this is often the result of security software (anti-virus, etc) stopping the action as it sees it as a threat or locks it down while it is "scanning" it. java version has nothing to do with that though (your Fix #1 on this)
    [11:04:48 AM] キャルビンション: "Issue: Game wont update past 1.0.8" - cause is definitely outdated java in 90% of the cases where someoen went from 1.0.8 to 1.0.9 due to a mod no longer supporting Java 6.
    [11:05:38 AM] キャルビンション: oh and another one for "Issue: Can't add more then 1GB of RAM to the launcher." - the url provided goes to the nl version of the site, it should be english based since the forums use it, so the url should be http://java.com/en/download/manual.jsp
    [11:06:03 AM] キャルビンション: "Issue: No mobs spawning" - your attribution says me but links to kr0nz profile.
    [11:07:03 AM] キャルビンション: "Issue: Crash on mojang screen." - url issue exists for this one as well for the norwegian java site instead of english.
    [11:07:17 AM] キャルビンション: "Issue: Server/Client crashes when you joins a server/load the world ( StructureStart issue)" - attribution again says my name but links to kr0nz profile
     
     
    Edit: Some additional post changes that should be done:
     
    "Issue: Mapwiter file corrupt" - Theres two very unique but nearly identical locations for these files to go into, one being the mapwriter_sp_worlds and mapwriter_mp_worlds. There's no mention that there's a different location for single player and multiplayer locations. While it says to go to the path provided, I would rather see a message stating that to ensure you look at the right folder name since at a brief glance, they can look identical in name.
     
    Edit 2: An additional issue/solution that I thought I saw here but apparently not.
     
    Issue: Failed to download <some file>
    Cause: Security software, internet connection interruption
    Solution: Disable security software temporarily, if it works, add the base url to exceptions (http://resources.download.minecraft.net/0f/0f... for example has a base url of minecraft.net)
     
    And one more...
    Issue: Says it is missing microblocks
    Cause: Version mismatch between client and server
    Solution: Find out what version of the modpack the server is running and set the client to it.
     
    And another...
    Issue: Minimap losing textures
    Cause: went into cave mode
    Solution: press ; (semi-colon) in-game
     
    This one has some other additional causes but those are often a lot more rare and have no major solution. The other causes are: Files didnt save due to crash, lack of harddrive space. They don't have solutions since the files arent anywhere they cannot be recovered.
     
    This also has one other occurrence that I've seen posted on the tracker - a group of users experienced minimap loss after the server changed IPs. This particular issues solution is copying the old files (or just renaming the old folder) to the new IP:Port combination, this would be in that mapwriter_mp_worlds folder, where the folders are named Octet1_Octet2_Octet3_Octet4_Port where Octet1 to 4 are the individual digit groups of the ip (example: 62.212.34.41 has octet1 set to 62, octet2 set to 212, octet3 set to 34, octet4 set to 41)
  13. Upvote
    Kalbintion got a reaction from wins247 in Let's Test B-Team 1.0.12a!   
    I've tried that fix actually with some glowstone I had acquired from the neon version of the chiseled glowstone and it failed to stack and instead just went to its own. Have you tested it with all metadata variants? I mean it should work for all of them if it works for one, but wondering if it was an odd situation on my end (perhaps the glowstone i had on me was full and the new stack for it didn't care, etc, i dont remember)
  14. Upvote
    Kalbintion got a reaction from wins247 in Let's Test B-Team 1.0.12a!   
    Make sure you are not using glowstone that has metadata (aka damage values) as they will not work for recipes at all, and are completely useless (except potions). Those (semi-)worthless glowstone dusts are often the case of breaking chiseled glowstone blocks.
  15. Upvote
    Kalbintion reacted to Neowulf in For who added extra utilities   
    As I hinted before, melt the redstone in a magma crucible first and pump it into the generator without any lava. It doubles the power, 320RF/t for the same amount of run time.
    No need for lava at all.
  16. Upvote
    Kalbintion reacted to Melfice in A new mod suggestion for AOBT?   
    1) Don't sign your post. Your name is clearly visible already, and it shows that you haven't read the rules (or think you're better than us to follow them? Surely not...).
    2) We're not the ones to convince. Go talk to the members of the B-team: GenerikB and BDouble0100.
    3) Does Smart Moving even work with Carpenter's Blocks? Would the gaps created by the mod even be recognized?
    4) Are there any incompatibilities with other mods already included with Attack of the B-team?
  17. Upvote
    Kalbintion got a reaction from tinybunion in Looking people to my Private server [ Whitelist / Dedicated / Mature / PVE ]   
    For those who are presently whitelisted and cannot get on and visited here, this server is now running 1.0.12a.
  18. Upvote
    Kalbintion reacted to Munaus in private whitelist attack of the bteam server   
    Ban evasion is an offence.
     
    Sentence is: permanently banned.
     
    protip: Your IP address is the same, no matter how many times you unplug and replug your wifi.
  19. Upvote
    Kalbintion reacted to Munaus in Most common issues and fixes! And known problems   
    I'm gonna quote myself here, to make things clear:
     
     
     
    It should be pretty damn clear by now that arriej's and DragonRx's threads are for posting fixes, not for random people to post their problems.
     
    I like helping people, but I don't like wasting my time warning people and pointing them in the right direction.
    Pinned threads that are on every section deserve to be read. So read them!
  20. Upvote
    Kalbintion reacted to Loader in Key Key Key!!   
  21. Upvote
    Kalbintion reacted to Loader in Can't use morph mod on server.   
    For future searchers, this is caused by the PATH variable not being correctly set (so when the batch file tries to call java.exe it can't find it).  It was fixed in this case by installing java 64 (which reset the PATH variable as part of its installation) but uninstalling and reinstalling java should have the same effect.
  22. Upvote
    Kalbintion reacted to Neowulf in Private Attack of the Bteam Whitelist server   
    Now I've seen slow but dayum, you guys just aren't getting the hint.
    I guess warning points it is.
     
     
    Don't expect Mr server owner to reply for a couple days. And if he tries continuing this thread it'll be a couple weeks.
  23. Upvote
    Kalbintion got a reaction from pirahnah3 in Let's Test B-Team 1.0.12a!   
    pirahnah3 - There are much better options for powering your altar. Also, with the update to witchery in this version, its possible these values were changed a bit or needs to be replaced so the altar can see them again. Its also possible, depending on your build location, that blocks it formerly counted toward power, were removed due to them were not being intended to count (such as say....stone or something [not true, only example])
  24. Upvote
    Kalbintion reacted to Neowulf in Minecraft 1.6.4   
    And I want to win the lottery.
    But I can't even buy a ticket until my state starts allowing their sale, just as you can't play AotBT till the mods actually update to run on MC 1.7+.
  25. Upvote
    Kalbintion reacted to Neowulf in Anyone looking for a community whitelisted server?   
    Not the brightest pickles in the jar, are ya?
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