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Curunir

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Everything posted by Curunir

  1. Check if you are actually doing the same thing your friends are doing (who are able to connect). If all else fails, delete the launcher with all local data and reinstall it clean, i.e. manually remove the directory to make sure no old files are sticking around. Do the same for Java if that does not help.
  2. Also, this is a frequently asked question, so I will self-quote: '?do=embed' frameborder='0' data-embedContent>>
  3. Yes, an ME network is basically a storage solution with data cards instead of chests. With the recently added Extra Cells sub-mod, it also works for liquids. But you need tons of quartz and other resources to get it up to a meaningful size, and it does have its limits in the mass storage area (above a few hundred thousand units, which you will reach eventually for Cobblestone and some other items). An end-game ME network usually has a few drives with two or three dozen max-sized cards, and DSUs attached via Storage Bus interfaces to hold truly high-quantity items.
  4. The liquid is called Mob Essence, and Kotja gave you the basic method to obtain it. Note that it will extract just as well on level 1 as it will on level 50+, so you can use the Extractor early and often (only works when an empty bucket is ready in your inventory, but it does not need to be on your hotbar). Once you get MFR farm factories running, producing Mob Essence industrially becomes a thing, and you will probably have no need of the Extractor any more. Do note that the primary uses for experience, which are enchanting and Anvil-repairing, can be done directly with Mob Essence when using MFR Auto-Enchanter and MFR Auto-Anvil.
  5. The Cinnabar recipe is somewhat obscure, that is why I dropped it here to spread it around more. I found out about it myself only when another user pointed it out in an older thread. It's true that Ferrous Ore is mostly found around lava in the Overworld. A quarry will eventually get you some if you flood it with water properly to break through the lava layer. Getting ferrous metal itself for Invar production is as easy as pulverizing lots of Iron Ore, but that won't get you any Shiny, obviously. The easiest way to speed up early game ore gathering is a Nether Quarry. The Nether Ores can be smelted before pulverizing to turn them into regular ores, which will get you all the usual benefits. Plus you get Platinum/Shiny directly, and also Cinnabar if you are smart enough to not pulverize the Nether Redstone directly. Have fun mining.
  6. Can't argue with that. :-D Looks like I'll grow some potatoes soon.
  7. Your old setup has been using Equivalent Exchange 2. While that is gone for good, the current Tekkit has more than enough tools to help you out. We do have Equivalent Exchange 3, that is why there still are EMC values for items, but EE has been greatly reduced and is still a work in progress on top of that. I wrote a little introduction about it >here. The old Buildcraft pipes do work, but I prefer Thermal Expansion's Itemducts for transport. Can be upgraded with glowstone to Impulse Itemducts for high speed, but the normal ones are enough for a quarry. Itemducts allow for advanced sorting if you apply Pneumatic Servos to the pipe heads and then open the interface with an empty hand. Cheaper than Buildcraft pipes and more powerful overall. As for storage, the end-all solution is an Applied Energistics ME network. This requires some learning and lots of resources, so you are probably better off starting with an assortment of Strongboxes. These have the added benefit of being transportable even if full (shift-wrench to break, don't use a pickaxe) and can hold quite a lot if upgraded at least to Hardened level. For mass items like Cobblestone, Dirt, Gravel, Sand and Netherrack, a few early Deep Storage Units will serve you well. These hold just one type of item each, but can stash millions (!) of that item and can also be carried around while filled. You can even opt to integrate them in your ME network once you build it. This also beats the compression recipes for convenience. If a single DSU can hold millions of Cobblestone, there is no need to compress it. I only came around to using DSUs after I wrote that recommendation earlier. It is still an option, but DSUs are the easier one. If you want to try the compression, just use a chain of Cyclic Assemblers, with each one's output feeding into the next one's input, and place schematics in each one.
  8. Depending on what version you are coming from, there are some custom conversion tools made by users with some coding knowledge, but I don't know of any gold standard to name. Given the state of current Tekkit and the deep changes in 1.2.x, starting over is not such a bad idea unless you have some buildings/monuments that you want to preserve. As for stashed resources, much of the stuff will be lost in conversion anyway, and we do have some powerful tools for gathering resources now, even without EE2.
  9. Ferrous is indeed rare in early game. I only had enough to go by once I got a quarry running, and even then it was not abundant. Do note that there is a more reliable way to get Shiny Metal from Ferrous: Instead of pulverizing, smelt the ore together with Cinnabar in an Induction Furnace (sand and rich slag as smelting agents will not have this effect). Cinnabar can only be obtained as a byproduct when pulverizing Redstone Ore, which can be obtained in two ways: mine Redstone with a Silk Touch pickaxe mine Nether Redstone Ore and smelt it in a Redstone Furnace That way, you will at least get maximum yield out of the few ores you find. By the way, specifically aiming for the Silk Touch enchantment is doable with an MFR Auto-Enchanter and copious amounts of Mob Essence to feed it, like an MFR farm will produce. Just put a stack of empty books in it, set it to 30 and it will eventually produce one or more Silk Touch enchantment books. Along with tons of other stuff, of course.
  10. Tekkit is a different modpack from Voltz, and on singleplayer you cannot experience server/client version mismatch. You should check in the launcher if it is indeed set to run the recommended build - which it defaults to, but checking won't hurt. Click the gear icon under the modpack entry. Otherwise, make sure that you are really running the 1.2.9e server you are not running corrupted files (re-download?) you are running on a recent Java Environment And if possible, try running the server without that Akliz program.
  11. Better how? Since it has been added only recently, I guess most of us are still flying around with Powersuits only. What are the advantages of investing yet another batch of resources into these other jetpacks?
  12. I'm not too familiar with Linux, but on my server, I'm calling the Tekkit server with: Which works.
  13. I'm no network expert, but that sounds like your connection is being actively restricted in some way. Are you on your own connection or sharing somebody else's?
  14. I did write that Itemducts won't connect to quarries. Buildcraft Pipes are the most basic and ancient ones in Tekkit. Most people have stopped using them for standard setups, like quarries. The most compatible approach with quarries is a buffer chest right on top of the quarry, which will allow you to use virtually any kind of pipe from the chest to the destination. Needs a pneumatic servo and a wrench to extract mode if using Itemducts.
  15. Wrong pipe. I don't know if Tesseracts will even work with stone pipes. Use an Itemduct on the Tesseract end or put the Tesseract right on top of the quarry. Do note that Itemducts will not connect properly to quarries, so you either put the Tesseract right on top, use a buffer chest, or find some other pipe that is accepted by all blocks.
  16. Greetings, Tekkiteers! Thanks to jakalth's and others' help, I have mostly mastered the art of building Big Reactors, also known as Yellorium Reactors. Ever since I found out that max height for a reactor frame is actually 48 blocks (with 32x32 max for the base), I wanted to build myself a "stalk" with as many turbines directly attached as I could fit. This reactor is running now. I am calling it The Core. At 20 Turbines, it is surely not the absolute maximum I could have done. The spacing between Turbines could be smaller, the Turbines could be larger or even more numerous. But keep in mind that even this setup takes both over 1000 Cyanite and Enderium ingots to build, not to mention the tons of iron and graphite. The Turbines are fashioned after jakalth's "gold standard" 8-Enderium-block size with just 424 mB/t of steam going into each for slightly below 5000 RF/t. That is an overall output in the 96.000 to 97.000 RF/t range, enough to drive the four Laser Drills around it comfortably. The reactor core produces around 8.200 MB/s of steam continuously at 90% control rod setting, close enough to the ideal 8.480 to not bother optimizing right now. And here is the gallery for your enjoyment. Feel free to ask about further details.
  17. I daresay that a Minecraft server will send you significantly more data than most other online games, thus making it a bandwidth rather than a latency issue. Your ping just measures latency. Still, any half-decent DSL connection should have plenty of bandwidth for this, so you are probably correct to suspect your router. It may be doing some kind of traffic shaping / quality of service that messes with your game, or just have a malfunction.
  18. Get a better connection? If you know it's a connection issue, and you cannot improve the connection, you could still try to connect with short render distance and see if things improve. The server will not need to send you so many chunks at the start, which might alleviate the problem. You can always try and increase the distance once the connection is stable.
  19. Are you sure that server and client have matching versions? You need to get the current dedicated server build for 1.2.9e, as it will not auto-update like the client/launcher does.
  20. I assume you are talking Survival game, on higher-than-peaceful difficulty. You usually start pedestrian, with a shelter and manual mining operations. Then you set up Thermal Expansion power generation with coal or charcoal and a first simple (also Thermal Expansion) processing chain to double your ores, get bonus ores and smelt more efficiently. After that, opinions vary. Some will immediately solve the power question with an early Yellorium Reactor. Others will set up a Minefactory Reloaded farming chain and mass-produce charcoal or biofuel for power - more challenge and complexity down that road, but tastes do differ. Everybody will build (semi-)automated Thermal Expansion factories to process stuff more efficiently, and see about storage space. The best solution is probably Deep Storage Units for mass items like Cobblestone, Sand and the likes, and an assortment of Strongboxes for the other stuff. Most people want to fill this then by using >Buildcraft quarries, and some will add flavour by using the >Equivalent Exchange alchemy options. Once the resources are rolling in, it becomes viable to start your Applied Energistics ME network to vastly expand and simplify your storage. At that point, the energy question should be solved in a way that allows you to run at least one MFR Laser Drill and stop the tedious quarry mining. At some point, you will have enough resources to forego that inferior armor and make Power Armor, which will allow you to run super-fast, fly around and generally be Iron Man. Take care not to catch fire from your new hotness, though. Power in late game usually comes from nuclear plants, be they of the Yellorium variety or the more hardcore Atomic Science stuff. If using Yellorium, don't just upsize the thing, but consider switching to active cooling with the big multi-block Turbines for some awesome-looking addition to your base. If sized right, these will easily power all end-game stuff. Once you achieved all that, maybe look into Galacticraft and go to the Moon, build your space station and plan a Mars mission. That is just one way to do it, with several others at your disposal. Some like to use mining Turtles, or do some magic with Computercraft. Others enjoy the spelunking and will harvest lots of ores manually until rather late in the game. It's a sandbox, so bring your imagination. :-) I had some fun building roads with the MFR "Road" blocks, which allow you to run very fast on their surface. Combined with Power Armor servos increasing your speed, running along those can be hilarious, as you can reach speeds that even exceed a free fall.
  21. It is correct that vertical Turbines are easier to extend due to size limitations. However, if you really want to build an "80-blade" Turbine, I suggest using a 7x7 frame and stick 8 fan blades on every segment instead of 4. I believe this will save some material, although I'm in no mood right now to do the math. This should also allow you to build it horizontally to maximum or near maximum size, if you desire this. About ludicrous amounts of power on a single output: If you exceed 10.000 RF/t, you also exceed the capacity of a single Redstone Energy Conduit. Tesseracts will take any amount, but keep in mind that the recipient(s) in the other end will have limits as well. Also remember the 25% flat loss of Tesseracts (at least that is the number I remember hearing). They are limitless, but not lossless. Btw, I have The Core running now, pictures and numbers incoming shortly. :-D
  22. Not just you, Rover. I also would not mind DDoors being removed altogether, and I fail to see the point in Mystcraft. Both are off-center for a Technic pack. What I would vastly prefer over DDoors is a strictly technical means to build Teleporters, like IndustrialCraft had (has?) them. That is not enough for me to want IC back, though. QCraft may have something there, but I find that one a little too quirky to use.
  23. If that is a dedicated server, the modpack creator is the one who needs to help you. In case somebody was just hosting locally from the client, make sure you all are loading the same pack, not different ones. Sounds like the modpack in question got messed up, so the modpack author needs to do the support. Anyway, this here is Tekkit Discussion, so you took a wrong turn somewhere.
  24. Good to know they will work when an alternative is required. However, Itemducts work fine for me in most cases - and an ME network does have its merits in late game for all cases which Itemducts won't cover well. For speed, Impulse Itemducts can be surprisingly useful.
  25. Not that there was any danger that somebody listened to you, but still: I am explicitly against adding these mods: Tinker's Construct: Adds no benefit when we already have Powersuits and Redstone Arsenal Forestry: Minefactory Reloaded does the same things, and does them much better Thaumcraft: Has no place in a technic-centric pack I don't know the others enough to flat out reject them, but you need to make a case for them, not just throw their names around. The generators from Extra Utilities may be convenient, but energy generation is something that we do not currently lack. More in the way of (properly working!) solar, wind and water power would be nice to have. If you want your sandwich with everything, go and install Feed The Beast.
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