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Game Crashes within 15 minutes of starting a map, every time. It always brings up the Out of Memory screen and crashes again on trying to reload. It may be connected to the BuildCraft Creative Engine as the game seems to crash much faster when placing a few of these down with quarrys. It still crashes without these things, but takes more time (nearly 15 minutes). I have no real idea on why this happens but it makes Tekkit Legends virtually unplayable (for any amount of time longer than 15 minutes). Any help would be greatly appreciated.

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If you aren't getting more than 950MB on the in-game attrib screen, you're still not using 64-bit Java.  You have to not only install it, but run the game with it.  Another clue is how much the launcher allows you to allocate.  If it doesn't go to 2 GB or above, you're still using 32-bit Java.

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You probably do not have 64 bit java

In order to update to Java 64-Bit, please go to the link below and download the version for your computer. If you're using Windows, please use the version Windows Offline (64-Bit). After downloading the updated version of Java. Please click on the installer to install it. http://java.com/en/download/manual.jsp

Afterwards, allocate more ram , try 2GB

If this does not help, pastebin a log. 

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I updated Java and it helped a bit, but the game still crashes quite often. Allocating more ram to Java does not seem to have an effect on the game. I looked at the available memory using F3 to see if it made any difference there. I have 8G total on my computer but cannot get more than 950M on this screen. I can't see my computer using over 7G with nothing else running. Is allocating more ram to Java supposed to change the numbers for available memory in game visible through F3? At the moment the game bounces between using 60% and 95% of the available memory visible here.

I have also noticed a few more of the crashes no longer bring up the out of memory screen. Instead the game goes black for a second and then returns to the desktop with the launcher up.

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1 hour ago, Torezu said:

Another clue is how much the launcher allows you to allocate.  If it doesn't go to 2 GB or above, you're still using 32-bit Java.

Was not aware of the Java settings inside the Technic launcher's options. Changed the allocated memory there to 2G and it seems to work fine. Originally changed the allocated memory through the Java environment settings and the launcher's settings override that.

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