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Possible mods that could be added??


ladybuggles
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Hey guys! 

First off, let me start by saying the mod pack is AWESOME. It fits my needs perfectly and I love it. Been playing it for dayz! I never used a Technic pack before because all the mods were so... industrial and complex! Too much work to figure out and everything. This one is the perfect balance of fun and complexity! 

But, I have some suggestions! I almost wrote this on GenerikB's video but I figured the forum was a better place.

First: CraftGuide- There are so many mods in this pack and not everyone knows how to craft everything. There is probably a way to find the item in NEI or TMI and find the recipe but I cant seem to find out how. (If anyone can tell me, that'll be great!)

Second: Optifine- Well, obvious reasons! It boosts your frame rate and it has that handy zone thing going on! Also, theres probably a way to add it manually but I can't figure out how and I will most likely mess it up!

Last but not least: TreeCapitator- I love this mod and it would go perfect with the mod pack because so many trees are really big and complex and really hard to get all the wood!

 

I hope you keep these suggestions on your mind when you're looking for "more mods" to add.

Thanks!

 

EDIT;

Handy ZOOM thing going on for Optifine, SORRY

Edited by ladybuggles
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Hey guys! 

First off, let me start by saying the mod pack is AWESOME. It fits my needs perfectly and I love it. Been playing it for dayz! I never used a Technic pack before because all the mods were so... industrial and complex! Too much work to figure out and everything. This one is the perfect balance of fun and complexity! 

But, I have some suggestions! I almost wrote this on GenerikB's video but I figured the forum was a better place.

First: CraftGuide- There are so many mods in this pack and not everyone knows how to craft everything. There is probably a way to find the item in NEI or TMI and find the recipe but I cant seem to find out how. (If anyone can tell me, that'll be great!)

Second: Optifine- Well, obvious reasons! It boosts your frame rate and it has that handy zone thing going on! Also, theres probably a way to add it manually but I can't figure out how and I will most likely mess it up!

Last but not least: TreeCapitator- I love this mod and it would go perfect with the mod pack because so many trees are really big and complex and really hard to get all the wood!

 

I hope you keep these suggestions on your mind when you're looking for "more mods" to add.

Thanks!

 

EDIT;

Handy ZOOM thing going on for Optifine, SORRY

 

For the craft recipes: when ou hover with you mouse over an item or look at the items you see form what mod this item is. that way you can search for the wiki pages

Here is the wiki for galactic graft http://wiki.micdoodle8.com/wiki/Main_Page

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Hey guys! 

First off, let me start by saying the mod pack is AWESOME. It fits my needs perfectly and I love it. Been playing it for dayz! I never used a Technic pack before because all the mods were so... industrial and complex! Too much work to figure out and everything. This one is the perfect balance of fun and complexity! 

But, I have some suggestions! I almost wrote this on GenerikB's video but I figured the forum was a better place.

First: CraftGuide- There are so many mods in this pack and not everyone knows how to craft everything. There is probably a way to find the item in NEI or TMI and find the recipe but I cant seem to find out how. (If anyone can tell me, that'll be great!)

Second: Optifine- Well, obvious reasons! It boosts your frame rate and it has that handy zone thing going on! Also, theres probably a way to add it manually but I can't figure out how and I will most likely mess it up!

Last but not least: TreeCapitator- I love this mod and it would go perfect with the mod pack because so many trees are really big and complex and really hard to get all the wood!

 

I hope you keep these suggestions on your mind when you're looking for "more mods" to add.

Thanks!

 

EDIT;

Handy ZOOM thing going on for Optifine, SORRY

 

You might be having problems with NEI's recipe mode because you probably have it in 'cheat mode' still (thats its default mode IIRC). When you are on your inventory page with NEI showing, click options in the lower left corner then click inventory and change 'cheat mode' to 'recipe mode', now whenever you click on an item in the NEI browser the recipe will show and left clicking will show what recipes the item is used in

 

You can also show recipes (in cheat mode) by hovering over an item and pressing 'r' or pressing 'u' to show what recipes its used in.

 

You can also search NEI using the box that below your normal inventory GUI.

 

Also the author of Optifine doesn't allow the mod to be included in modpacks, so if you need it then you have to install it yourself.

 

Tree Cap make things too easy IMO

Edited by Kr0nZ
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Thanks! I changed to recipe mode and I got all the recipes!

Do you have any idea how to add Optifine though? I don't how to do it in "vanilla" minecraft, let alone a heavily modded .minecraft file! 

And I found the the Tinker's construct axe and it's basically the same thing as TreeCapitator! 

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Treecapitator does not need to be added, you can use a tinkers lumberaxe to get the same result.

I agree, as does minions.

 

ladybuggles:  click 'open file' in the launcher's configuration screen for aotb. double-click 'mods' folder. drag and drop downloaded 'optifine' file into mods folder. If it works, it works. if it doesn't delete file.

Edited by Brigadon
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They should replace the current map mod with zans, I did it and zans works a lot bettter, plus it is also better than the current map mod they use

 

You can do that yourself. It works fine on servers. It's client-only. As is optifine.

Edited by Brigadon
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