alibertz Posted March 16, 2014 Share Posted March 16, 2014 My mob grinder is in my base, but I'm not always near it. Is there a way for the spawners to somehow detect me, even though I'm somewhat far away, so that they could always be producing mobs for my grinder? thanks. Link to comment Share on other sites More sharing options...
hafsteinnd Posted March 16, 2014 Share Posted March 16, 2014 Are you playing on a server? Link to comment Share on other sites More sharing options...
Loader Posted March 16, 2014 Share Posted March 16, 2014 You just need to keep the chunk loaded - the easiest way is with a Poppet Shelf. Link to comment Share on other sites More sharing options...
alibertz Posted March 16, 2014 Author Share Posted March 16, 2014 Eh, well they only produce mobs when I'm right next to it. Thanks though Link to comment Share on other sites More sharing options...
Loader Posted March 16, 2014 Share Posted March 16, 2014 Which spawners are you using? I haven't had this issue before. Link to comment Share on other sites More sharing options...
HalestormXV Posted March 17, 2014 Share Posted March 17, 2014 (edited) If you are using an Auto-Spawner you can just keep the chunk loaded. Judging by his post though I think he is using an actual spawner that he moved with either a PortaSpawner or the Block Mover or whatever it is called. If that is the case then the spawner is following basic minecraft spawn formula which means I think he has to be within a 32 block radius of the spawner for it to activate and in the appropriate light level. I too have an actual mob spawner and it only produces mobs if I am near it. I am trying to use it for an essence farm. Honestly I would like to know an answer to this also if one exists. I have thought of putting an Autonimos(sp?) Activator near it since it "simulates" a player right click but that doesn't mean it acts as a player entity. Edited March 17, 2014 by HalestormXV Link to comment Share on other sites More sharing options...
dlepi24 Posted March 17, 2014 Share Posted March 17, 2014 I've heard that the Altar from witchery keeps the chunk loaded. Someone in our server had a mishap with a villager farm in the same chunk as the altar and we got on the next day and there were thousands of villagers lol. Also, i see Loader said the poppet shelf from witchery does too. Link to comment Share on other sites More sharing options...
AcesOyster Posted March 17, 2014 Share Posted March 17, 2014 There were things like this in FTB, but in keeping with trying to avoid chunkloaders, this mod also does a fair job of avoiding such things. They wouldn't really fit the pack either, to be fair. Link to comment Share on other sites More sharing options...
dwwojcik Posted March 17, 2014 Share Posted March 17, 2014 Vanilla (type) spawners only work with actual players. There aren't any substitutes available. Link to comment Share on other sites More sharing options...
Loader Posted March 18, 2014 Share Posted March 18, 2014 Oh, a normal minecraft spawner - that makes sense then. Hm... what about a sync clone? Link to comment Share on other sites More sharing options...
HalestormXV Posted March 18, 2014 Share Posted March 18, 2014 Never thought of the sync clone. Hmm it is a possibility. Anyone tested that out? Link to comment Share on other sites More sharing options...
Skelray Posted October 19, 2014 Share Posted October 19, 2014 Vanilla (type) spawners only work with actual players. There aren't any substitutes available. So if I read this correctly, not an altar, not the poppet shelf or a chunk loader from MFR will activate a vanilla spawner. And is this only for AOTB or for all of minecraft? Also the only known method now is gathering a lot of mob essence and having a chunk loader load a MFR mob spawner to spawn whatever you need... So has anyone tested, that when you clone yourself with the sync mod, and leave your original self, that it acts like a "player" to activate vanilla spawners, or does that bring us back to dwwojcik's anwser? (no substitutes available...) Link to comment Share on other sites More sharing options...
Kalbintion Posted October 19, 2014 Share Posted October 19, 2014 ... he has to be within a 32 block radius of the spawner for it to activate and in the appropriate light level. 16 blocks for activity. Light levels dont matter for purposes of active/inactive, but does for spawning the mob. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now