sparkz117 Posted September 3, 2012 Posted September 3, 2012 I have a slight problem with this, when someone uses a EE tool to try and destroy in someones faction land console gets spammed with -Slot changing (0) -Slot changing (1) -Slot changing (5) -Slot changing (2) And so on with loads of other random numbers, as I'm currently running a popular server with 150 players, if about 20 players try to use the EE to destroy in faction land, it crashes the server. Quote
overload Posted September 3, 2012 Posted September 3, 2012 I have a slight problem with this, when someone uses a EE tool to try and destroy in someones faction land console gets spammed with -Slot changing (0) -Slot changing (1) -Slot changing (5) -Slot changing (2) And so on with loads of other random numbers, as I'm currently running a popular server with 150 players, if about 20 players try to use the EE to destroy in faction land, it crashes the server. I get spammed exactly the same, but it wont crash server for me Quote
sparkz117 Posted September 3, 2012 Posted September 3, 2012 I get spammed exactly the same, but it wont crash server for me If enough people do it at the same time, it'll crash, it's fine if 1-10 people do it at the same time, if anymore do, then it just shuts down Quote
matejdro Posted September 3, 2012 Posted September 3, 2012 I don't think it is caused by this patch, but by tubestuff mod. I think there is a fix floating around somewhere. Quote
aldrigviking Posted September 6, 2012 Posted September 6, 2012 I don't think it is caused by this patch, but by tubestuff mod. I think there is a fix floating around somewhere. You are correct, and there is a fix Quote
louiskw Posted September 7, 2012 Posted September 7, 2012 When looking at CoreProtect logs, I always get the response that the blocks were removed by 'creeper's. Is there a way to make it so that the players name is there instead? Quote
overload Posted September 7, 2012 Posted September 7, 2012 When looking at CoreProtect logs, I always get the response that the blocks were removed by 'creeper's. Is there a way to make it so that the players name is there instead? This fix does that, it logs weapon effects as player actions and in that way it prevents it from griefing Quote
BRComsci Posted September 8, 2012 Posted September 8, 2012 So mine removed all the blocks and i backed it up but i still want to use this so what do I have to do ? Quote
BRComsci Posted September 8, 2012 Posted September 8, 2012 Basically i followed the instructions then restarted all ee items went so i reset it back to how it was how do I install this ? Quote
grazazel Posted September 17, 2012 Posted September 17, 2012 Basically i followed the instructions then restarted all ee items went so i reset it back to how it was how do I install this ? I think that is why the instructions on first post say backup your world files so if this happens then just copy the backup over to original position Quote
MrKekson Posted September 18, 2012 Posted September 18, 2012 False alarm, i've got confused with version number, and tought 4 is 4.0.0 so i downloaded an old one. Applied the proper patch and now its working fine. Red mace crashing my server, 3.1.2 also, if i brake a non vanilla block with left click, it's instantly grows back the block reapeating exist with rm/dm pickaxe and axe too Quote
aldrigviking Posted September 19, 2012 Posted September 19, 2012 I think that is why the instructions on first post say backup your world files so if this happens then just copy the backup over to original position ^this Quote
SnipsRevival Posted September 28, 2012 Posted September 28, 2012 When I try to install this on my server, it will work, but when I try to use the right-click feature on some of the tools like the Red Morning Star, nothing will happen and about 30 seconds later, the server will crash. If I go through the server log, I find this error repeated several times: [sEVERE] Could not pass event BlockBreakEvent to CoreProtect org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:304) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:482) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:467) at ee.ItemEECharged.attemptBreak(ItemEECharged.java:436) at ee.ItemRedMace.onItemUseHammer(ItemRedMace.java:428) at ee.ItemRedMace.interactWith(ItemRedMace.java:402) at net.minecraft.server.ItemStack.placeItem(ItemStack.java:83) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:318) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:647) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:234) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:119) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:83) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:579) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Unknown Source) at aux.aux.aux.Aux.Code(CoreProtectionBlockListener.java:742) at sun.reflect.GeneratedMethodAccessor42.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ... 16 more I downloaded the 311a version. Quote
MrKekson Posted October 2, 2012 Posted October 2, 2012 When I try to install this on my server, it will work, but when I try to use the right-click feature on some of the tools like the Red Morning Star, nothing will happen and about 30 seconds later, the server will crash. If I go through the server log, I find this error repeated several times: [sEVERE] Could not pass event BlockBreakEvent to CoreProtect blah ... 16 more I downloaded the 311a version. get the 4.0.0 one the numbering is missleading Quote
SnipsRevival Posted October 4, 2012 Posted October 4, 2012 get the 4.0.0 one the numbering is missleading Which one would that be? I see version 1, version 2, version 3, version 4, version 303a, version 304a, and version 311a. Quote
Johnathan_A_M Posted October 4, 2012 Posted October 4, 2012 I was digging around the code because i really wanted to fix the last few items up, and wanted to check how you did it, and I must say, Some of these tools took a bit of modification to work, so thanks for that (why on earth would you make a tool that registers itself as the world instead of the item's owner?!). but also, a bit of a complaint: Why did you change the style of the files? the originals took up a lot more lines, yes. but it made for clearer organization, and made sure certain functions were for sure inside others. Also: when tearing through the files, determining exactly what you had to change, it makes the differences show up like crazy, even though most of them are style changes. What I'm trying to say is: don't fix what isn't broken. The tools' block breaking was broken, the style was not. In the end: thanks for the patch, it's really helpful, could you possibly finish up the last 4 items? that would be really helpful (if you wont: how would i go about it, would i have to break the blocks then place them all again, or is there some easy way of block replacement? (i assume there has to be, for furnaces and RS Ore)) update: taking a look into how the amulets work: is it even possible to link them back to a player? it seems to make the essence ball, then do nothing else, and the essence ball is made by the world (i think) so if that one is possible, it's a lot harder than the other tools Quote
MrKekson Posted October 4, 2012 Posted October 4, 2012 Which one would that be? I see version 1, version 2, version 3, version 4, version 303a, version 304a, and version 311a. version 4 Quote
MrKekson Posted October 4, 2012 Posted October 4, 2012 Johnathan_A_M, im calling it hippie coding, no security measures at all, and ee is buggi as hell too( dupes ) oops, separate posting :( Quote
jakob0071 Posted October 5, 2012 Posted October 5, 2012 Hey i want to run a 1.3.2 tekkit server with factions working but everytime i add the files i come up with the error below! Am i downloading the wrong version or is it my java please help me! 22:35:20 [sEVERE] java.lang.UnsupportedClassVersionError: ee/EntityHyperkinesis : Unsupported major.minor version 51.0 22:35:20 [sEVERE] at java.lang.ClassLoader.defineClass1(Native Method) 22:35:20 [sEVERE] at java.lang.ClassLoader.defineClassCond(Unknown Source) 22:35:20 [sEVERE] at java.lang.ClassLoader.defineClass(Unknown Source) 22:35:20 [sEVERE] at java.security.SecureClassLoader.defineClass(Unknown S ource) 22:35:20 [sEVERE] at java.net.URLClassLoader.defineClass(Unknown Source) 22:35:20 [sEVERE] at java.net.URLClassLoader.access$000(Unknown Source) 22:35:20 [sEVERE] at java.net.URLClassLoader$1.run(Unknown Source) 22:35:20 [sEVERE] at java.security.AccessController.doPrivileged(Native Me thod) 22:35:20 [sEVERE] at java.net.URLClassLoader.findClass(Unknown Source) 22:35:20 [sEVERE] at java.lang.ClassLoader.loadClass(Unknown Source) 22:35:20 [sEVERE] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown So urce) 22:35:20 [sEVERE] at java.lang.ClassLoader.loadClass(Unknown Source) 22:35:20 [sEVERE] at net.minecraft.server.mod_EE.<init>(mod_EE.java:67) 22:35:20 [sEVERE] at sun.reflect.NativeConstructorAccessorImpl.newInstance 0(Native Method) 22:35:20 [sEVERE] at sun.reflect.NativeConstructorAccessorImpl.newInstance (Unknown Source) 22:35:20 [sEVERE] at sun.reflect.DelegatingConstructorAccessorImpl.newInst ance(Unknown Source) 22:35:20 [sEVERE] at java.lang.reflect.Constructor.newInstance(Unknown Sou rce) 22:35:20 [sEVERE] at java.lang.Class.newInstance0(Unknown Source) 22:35:20 [sEVERE] at java.lang.Class.newInstance(Unknown Source) 22:35:20 [sEVERE] at cpw.mods.fml.common.modloader.ModLoaderModContainer.p reInit(ModLoaderModContainer.java:107) 22:35:20 [sEVERE] at cpw.mods.fml.common.Loader.preModInit(Loader.java:235 ) 22:35:20 [sEVERE] at cpw.mods.fml.common.Loader.loadMods(Loader.java:607) 22:35:20 [sEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBuk kitHandler.java:134) 22:35:20 [sEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftSe rver.java:135) 22:35:20 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer ver.java:438) 22:35:20 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(Sour ceFile:492) 22:35:20 [sEVERE] Unexpected exception java.lang.UnsupportedClassVersionError: ee/EntityHyperkinesis : Unsupported majo r.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at net.minecraft.server.mod_EE.<init>(mod_EE.java:67) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoader ModContainer.java:107) at cpw.mods.fml.common.Loader.preModInit(Loader.java:235) at cpw.mods.fml.common.Loader.loadMods(Loader.java:607) at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java: 134) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) > Quote
MrKekson Posted October 6, 2012 Posted October 6, 2012 blah > what is your java version also 1.3.2 tekkit? Quote
thomasfn Posted October 8, 2012 Author Posted October 8, 2012 I was digging around the code because i really wanted to fix the last few items up, and wanted to check how you did it, and I must say, Some of these tools took a bit of modification to work, so thanks for that (why on earth would you make a tool that registers itself as the world instead of the item's owner?!). but also, a bit of a complaint: Why did you change the style of the files? the originals took up a lot more lines, yes. but it made for clearer organization, and made sure certain functions were for sure inside others. Also: when tearing through the files, determining exactly what you had to change, it makes the differences show up like crazy, even though most of them are style changes. What I'm trying to say is: don't fix what isn't broken. The tools' block breaking was broken, the style was not. In the end: thanks for the patch, it's really helpful, could you possibly finish up the last 4 items? that would be really helpful (if you wont: how would i go about it, would i have to break the blocks then place them all again, or is there some easy way of block replacement? (i assume there has to be, for furnaces and RS Ore)) update: taking a look into how the amulets work: is it even possible to link them back to a player? it seems to make the essence ball, then do nothing else, and the essence ball is made by the world (i think) so if that one is possible, it's a lot harder than the other tools Just so you know, the compile/decompile process does not preserve the "style" - what you see is completely reproduced from Java's virtual machine code. I decompiled the code, added the fix, and recompiled - nothing else was changed. Also, I believe furnaces and RS ore use metadata and not seperate block IDs (though I could be wrong). Quote
andrewdonshik Posted October 8, 2012 Posted October 8, 2012 Just so you know, the compile/decompile process does not preserve the "style" - what you see is completely reproduced from Java's virtual machine code. I decompiled the code, added the fix, and recompiled - nothing else was changed. Also, I believe furnaces and RS ore use metadata and not seperate block IDs (though I could be wrong). Nope, they use block IDs. Quote
Johnathan_A_M Posted October 9, 2012 Posted October 9, 2012 Just so you know, the compile/decompile process does not preserve the "style" - what you see is completely reproduced from Java's virtual machine code. I decompiled the code, added the fix, and recompiled - nothing else was changed. Also, I believe furnaces and RS ore use metadata and not seperate block IDs (though I could be wrong). then why, when using the same decompiler on the original and the patch class files, were they differently stylized? may have just been the decompiler or compiler you used i suppose. Thanks for the patch anyways, it's very helpful. and is the thing where tools discharge when you leave your claim intentional, a side effect, or probably a plugin conflict on my end? and while i have you: did you choose to not patch the amulets and the lens because tracking the orb creator would have been a major pain? Quote
thomasfn Posted October 9, 2012 Author Posted October 9, 2012 Pretty sure I did patch the lens, and as for the amulets, they create blocks (which is hard/impossible to patch because the BlockPlaceEvent expects the player to be holding a stack of items and to have right clicked against a block face). Not sure about the tools discharging when you leave a protected area, never seen that behaviour before. Might be a funky plugin. Quote
overload Posted October 9, 2012 Posted October 9, 2012 It is, it is realy great plugin, but it loves to couse some problem, for instance I have fairly big server right now, and when it goes to 200/200 then it simply loves to freeze, not letting anyone to connect and not kicking out the currently ingame players, so yeah... might not be TR it self, maybe it's something else but I suspect it as problem couser Quote
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