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Kalbintion

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Everything posted by Kalbintion

  1. http://lmgtfy.com/?q=Bad+Login+site%3Atechnicpack.net Long story short: Relog into your account.
  2. security software can be to blame for this. or an instance of the server is locking it up in the background (rebooting usually would prevent this from happening after the first time tho)
  3. Alternatively, read It's easier to get through, won't have to watch a video, and can be read through in parts without having to seek to a location in the video.
  4. This is why I use a local forge installation through the vanilla launcher to do my testing in, when its ready I can just zip it up and update the modpack info so its ready. No need to download the modpack and try it over and over again this way as its time consuming to just download it, let alone updating it, uploading the changes, then re-downloading the changes to see them.
  5. Within the first few weeks of me playing with this modpack I had more energy than I could ever use, in a modular format to create 10k RF/t, that is completely self contained. With such power, everything else came easy to automate (smelting of ores, combining ores into a single type, plants/etc) - even things that didnt work with harvesters/planters have other means to be automated, and with multiple laser drills available, it isnt hard to get materials and quickly.
  6. You seemed to have missed a point of my post where I, and another user, already mentioned moving tanks back and forth would work:
  7. GC machines take constant power, even when not in use (was an issue in the older versions) - this may be the culprit of the missing power.
  8. Keep in mind also that items that look identical, but have a different damage value than the recipe, will fail to work in a lot of those MFR recipes. Ie: item id 1 is used, but you have 1:5 instead of i "1" (1:0, more precisely) and thus it fails because the metadata values dont match up even though theyre more or less the same.
  9. Unsure, could just be due to the fact that pack hasnt been updated in quite a while. Keep in mind that while modpacks for 1.6.4 have ceased development for a while, a lot of them stopped well before the "death" of 1.6.4 mc and mods continued to fix, improve, etc afterwards for 1.6.4 until 1.7 was more readily available for modding.
  10. The solder system could actually be abused to permit for a near infinite amount of modpacks (what with version switching being a thing), but still, 10 is more than plenty.
  11. The simply jetpacks version being used in that pack is extremely outdated, even for 1.6.4. The issue may have very well been resolved a long time ago. Go update the mod from here (0.3.1.1): http://minecraft.curseforge.com/mc-mods/79325-simply-jetpacks/files and see if this resolves the issue (make sure to remove the old version, ie: cut it out of the mods folder and paste it somewhere in the event this doesnt resolve it)
  12. pengi812 - I'm assuming the issue is related to NEI. This may be due to the cheat mode being set to global and global is taking over on world settings. Should be able to be changed through the same NEI window you change it at, but in the top right should be a world/global button - clickign it will toggle the global/world options, and "W" buttons should appear next to the menu items. You can either disable cheat mode through this means or read the "W" buttons and figure out how to disable the world from respective global rules, etc.
  13. Then just find people to play with, >duh.
  14. Re-read his post. modpack.jar, not minecraft.jar. Edit: The timing on this post and the one above There's nothing to recompile, if you leave it in its normal jar state and just add the directories and file as necessary without modifying the jars compression, type, etc to anything else, it's just going to work that way. If you went the unzip route, you'd have to recompile the executable jar (which in most cases is just recompiling the jar as if it were a zip - some archiver programs offer this)
  15. Pretty sure it's a custom one Munaus, briefly looking at the mod list there and seeing a lot of mods that arent in technic packs that I know of (DivineRPG for example) Regardless though, Munaus is right: What pack? What's the url to said pack? The only thing I can honestly provide you with a fix is based on the log itself and even then it may not work. That being reset the modpack as it may be a corrupted config file somewhere in regards to "sanandreasp".
  16. COFH core is indeed the one responsible for modifying ore generation rates. Keep in mind though that certain mods that add their own ore can still be affecting worldgen rates on its ore (tho i believe all specific ore gen configs in this pack are put onto cofh core)
  17. ExpChest is SSP only. Meaning it will never work in SMP. Advanced Lightsabers is 1.4.7, meaning it will never work on 1.6.4 First few issues I can spot without going in-depth. Ensure all of the mods are for 1.6.4 and are multiplayer orientated (client-side only mods such as minimaps, GUIs, etc do not need to be on the server side)
  18. Huh, how did i miss this thread? I'm actually doing a series right now on the original ALttP game.
  19. What's the name of the biomes? Whats the modpack? What mods? So little information, and I do not recognize them from the image alone.
  20. See '?do=embed' frameborder='0' data-embedContent>> It contains additional information in regards to the skin problems. But still, answer is "No" via the mojang site.
  21. Then use the tracker. Link in signature below or at top of page.
  22. The API URL is the one people use to add the pack to their technic launcher. You could also just provide a link to the modpacks page and we would be able to get the API URL this way too.
  23. Have you checked the Spam folder and the Trash folder? It is possible GMail auto-deleted/marked as spam the verification email for some reason or another.
  24. I agree on this, unfortunately however there are a few 1.6.4 and pre mods that I really do enjoy and its unfortunate they never got updated. Those types of mods are the only extreme exceptions (ie: they're a crucial focal point for the modpack being created) that I would ever downgrade an entire modpack's mc version for.
  25. I do not see an issue with posting that here, I do see an issue with how it was posted though. Move the log out of the post and over to a pastebin site. * Use http://pastebin.com and paste the resulting URL in your post * Use http://paste.ubuntu.com and paste the resulting URL in your post It is to prevent the posts from well, becoming the length it did for you and make it easier to navigate the information on this thread which could end up helping others. And, could you give a bit of details on what you were doing right before the crash happened?
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