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Kalbintion

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Everything posted by Kalbintion

  1. Generally, you don't. Either there are no more IDs available (in which case theres no way for you to fix this without removing other mods) or theres a conflict that ends up causing this error to be thrown instead of the real confliction, in which case, you might be able to fix it by removing incompatible mods or removing mods and then putting them back one by one until issue arises again then seeing if theres any conflict of IDs, entity names, etc.
  2. This whole thing is related to how vanilla nether portals work for finding targets. If you want your own portal in the nether and for it to send you back to the correct one, you need to do the /8 rule on the overworld portal coordinates to get the location of the second to-build portal in the nether. Check the minecraft wiki for info.
  3. java.lang.RuntimeException: No more entity indicies left big indicator that theres no more entity IDs available, potentially mod conflicts if the entity ids arent being all taken up.
  4. world not loading is an issue often from the internet connection being bad (even if its a good general connection, doesnt make it a good connection to the server) or security applications (anti-virus, firewalls, etc) are getting in the way.
  5. Make sure you read the pack instructions completely and thoroughly, as doing it incorrectly causes the game to crash, also resource packs require additional RAM.
  6. Disable the seal and attempt to place the objects down, its probably conflicting with the invisible air block that is placed there from the sealer.
  7. You find the server files with the server files...the launch.bat and launch.sh files are in the same location as the base minecraft server jar.
  8. Issue won't be resolved in some cases by restarting launcher and a you will need to tell the launcher to log out and log back into your minecraft account.
  9. Issues really belong on the tracker, where people like myself would be more willing to assist. Link to the tracker and tracker guidelines is available in my signature below. Your bad login is session expiry with minecraft.net login servers, you'll need to re-log into your account from the launcher.
  10. Pressing the [ and ] key lets you go through the menu for morph mod. ~ is the favorites wheel. The auto-transforming can be disabled through the morph.cfg file.
  11. Can't help without logs on the tracker. See my signature below for the guidelines for the tracker and a link to it.
  12. A permgen error is unrelated, you can modify this typically through the java arguments (JVM args) using -XX:MaxPermSize flag, similar to where -Xmx and -Xms is used. the one being used is -XX:MaxPermSize=256m according to the logs.
  13. Modpack was updated to use 2.0.12.1026 in the latest version (not recommended, so 1.0.11+) so this particular issue is resolved in the latest version of the modpack according to his post but isnt the latest version of the mod (2.0.13 is latest for the mod on 1.6.4) - so there is still an update that can be done.
  14. If there is no output for the grinder, it will lock up. The sludge can be filled but will not make a difference in speed, same goes for mob essence. Also, keep in mind any redstone signal (high, or on) will stop the tick counter from going down.
  15. When using Optifine with the modpack, it seems to interfere with some of the textures loading and ignores them if they failed to load, relaunching the game as well as messing with settings can force the textures to attempt to reload, but there doesn't seem to be a long term solution or a more permanent reason on why it is happening to begin with outside of it having a conflict with another mod.
  16. Edit the level.dat with an nbt editor like nbt explorer.
  17. Daniel, they want a map that contains all of the builds that are on the map (excluding secret stuff to prevent spoilers), thats more than just a map seed.
  18. /cofh killall item will remove any item entities.
  19. The latest version of the modpack, 1.0.11a, has less of an issue with the pixies but they are still problematic, this issue may never be resolved as the mod has moved onto 1.7.2.
  20. Hey arriej, another issue I have found commonly showing up lately is a structure spawning issue. The lines to be looked for are: java.lang.NullPointerException at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47) at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81) And the fix I found isn't simple, I have it all explained @ http://forums.technicpack.net/tracker/issue-2010-connectionarea-crashes-server/ Also, another issue I have seen semi-frequently is an issue related to mobs not spawning. The issue is the mob cap is being hit, and this can be solved by /cofh killall (or setting difficulty to peaceful briefly so hostile mobs despawn)
  21. the ability to produce dye was removed.
  22. There are a lot of adventure based mods I would like to see in the modpack, even though they are not mad scientist orientated, they do permit better exploration and additional building options for players (which would fit Bdubs, Keralis, and Glis nicely) if you want to go to anyone in the bteam to start suggesting additional mods to, itd be those three.
  23. Make sure you follow the template on the tool forge, as not following the exact shape the tool forge specifies will make it fail. Also, keep in mind that the handle for a hammer is a tough tool rod, and the binding is a tough binding, the normal tool rod and binding will not work.
  24. There is a hard-coded mob cap of the world, if you fly around a lot or have mob grinders setup, this cap can easily be hit within seconds. Typing /cofh killall can remove mobs that are otherwise taking the mob cap. You can visit the minecraft wiki about mob spawning to see additional information about spawn caps.
  25. Keep in mind pressing "N" toggles one of three states. The small minimap in teh top right (by default), to the large "full-screen" map, to off. If you pressed N only once, it would have gone to the "off" state, pressing it again will return the minimap to normal.
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