Loader Posted March 1, 2014 Posted March 1, 2014 This video for anyone else who wants to help That seems to be a bug in the launcher, Ajlio, it's still only allocating 512MB RAM. We may be able to work around it in the meanwhile with a batchfile that launches minecraft the way you need, but please post the bug here http://forums.technicpack.net/tracker/project-1-technic-launcher/ so more people can have a look at it in case someone knows an easier fix (link to this thread and your second video). Quote
rikkerd122 Posted April 6, 2014 Posted April 6, 2014 (edited) I am having the same problem. I just have a Pentium® Dual-Core CPU 2,3 GHz processor and 4gb of ram, java 64bit, OptiFine_1.6.4_HD_U_C6. I have tried to run attack of the b-team on 1gb, 1,5gb and 2gb but with 2gb the lag got only worser Edited April 6, 2014 by rikkerd122 Quote
Loader Posted April 6, 2014 Posted April 6, 2014 How is it without optifine? That processor will struggle a bit to handle the CPU load of this pack - stick to 1.5GB max (higher will only put more load on it, 1.5GB may give you occasional crashes but it'll play better). Quote
chrishippie Posted April 6, 2014 Posted April 6, 2014 Problem, my launcher is saying that I can't play because of chicken code. Also i'm just using 5gb out of 6 and it is working perfectly fine, but the lag of the mob tend to have 5 mins of lag processing when i put it on peaceful it works (with tiny occasional lag spikes) I hate it because i really want ender pearls - I need your help Quote
rikkerd122 Posted April 6, 2014 Posted April 6, 2014 How is it without optifine? That processor will struggle a bit to handle the CPU load of this pack - stick to 1.5GB max (higher will only put more load on it, 1.5GB may give you occasional crashes but it'll play better). optifine works but I still can't play... It hasn't crashed when I played on 1,5gb. Quote
Loader Posted April 6, 2014 Posted April 6, 2014 I know optifine works, but is is faster or slower without optifine for you? (it shuffles load, some things are arguably better and others arguably worse, if your limit is CPU then it may be a bad choice). Quote
rikkerd122 Posted April 6, 2014 Posted April 6, 2014 I know optifine works, but is is faster or slower without optifine for you? (it shuffles load, some things are arguably better and others arguably worse, if your limit is CPU then it may be a bad choice). with optifine it is faster (I can jump now). Quote
Loader Posted April 6, 2014 Posted April 6, 2014 Ok, both Chris and Rikkerd, both of those things aren't normal but we'll probably need more info - please read this; http://forums.technicpack.net/tracker/project-7-tracker-rules-and-guidelines/ And post appropriately here for better help; http://forums.technicpack.net/tracker/project-4-attack-of-the-b-team/ Quote
chrishippie Posted April 6, 2014 Posted April 6, 2014 (edited) Loader: error trying to install the following pack: attack of the b-team An error occured while trying to delete /codechickenLib-universal-1.6.4-1.0.0.62.jar' frome cache: please check your system settings I go into the folder and delete it and it says : You cant delete this file because it is open to java SE Binary. I click try again lots of times and it wont work. Edited April 6, 2014 by chrishippie Quote
Maxis010 Posted April 7, 2014 Posted April 7, 2014 Loader: error trying to install the following pack: attack of the b-team An error occured while trying to delete /codechickenLib-universal-1.6.4-1.0.0.62.jar' frome cache: please check your system settings I go into the folder and delete it and it says : You cant delete this file because it is open to java SE Binary. I click try again lots of times and it wont work. Run task manager, close javaw.exe, try again Quote
rikkerd122 Posted April 7, 2014 Posted April 7, 2014 (edited) - Title: lag spikes- Type of Bug: In Game Bug. - Reproduction rate: 10/10 - Steps to reproduce: Launched Technic Launcher Observe the result - Expected result: It would be playable - Observed result: I can't walk without lag and almost unable to jump due to lag Insert logs http://paste.ubuntu.com/7217708/ - Fill out the Issue details in the sidebar to the best of your ability - Severity - can't walk without lag - version - attack of the b-team 1.0.9c recommended - java version - 64 bit version 7 update 25 (build 1.7.0_25-b17) - OS windows 7 Home Premium - Processor - Pentium® Dual-Core CPU, T4500, 2.30GHz - RAM - 4,00 GB - Videocard - Mobile Intel® 4 Series Express Chipset Family Edited April 7, 2014 by rikkerd122 Quote
Mr Hât Posted June 22, 2014 Posted June 22, 2014 (edited) Hey I am having a issue with nasty lag, but my fps wont drop, my fps is constant, but my game will freeze for a milisecond or so, its only in one area as well. it might be a chunk loading issue idk. my server world was generated back in the minecraft alpha stage, I moved it over to bukkit with no problems but ever since I moved over to tekkit this one area has been choppy, but like I said its without an fps drop. the server computer has a core2auad 8gb ram and a gtx470 video card, the computer I play it on has 16gb ram core i7 and a gtx670m with 3gb or video ram. Could this lag be maybe a network lag due to so many computers on my home network? I dont lag in any other area. I would like this fixed because I have 2 main train lines that run through that area. another thing I would like to know is could my world size be causing it? the world file itself is 2.75gb in size. Edited June 22, 2014 by Mr Hât Quote
Loader Posted June 22, 2014 Posted June 22, 2014 Could be a lot of things with a world that old - I doubt it's network lag, it's probably something with the world files (probably not the size, but not impossible if it's on a mechanical disk rather than a ramdisk or SSD I guess). If you want to rule out network/other computers etc. then copy the server world locally and see if that still has a problem. If it does, you can pretty much say for certain it's something in the world or on the client machine (does this happen for other clients too, or just you?). Once you've tried those use a tool like OPIS on the server to see which chunks are doing what, it might give you a clue as to the cause as it should indicate any heavy processing areas as well as what item is using the servers time there. It's not likely to be anything B-Team specific that I can think of. Quote
Mr Hât Posted June 23, 2014 Posted June 23, 2014 (edited) I aint the only one who is getting the lag spikes actually, at one point in time there was a community building there and we emptied and abandoned it to see if the lag would quit but it hasnt, I ran the world in single player and it actually took care of around 90% of the lag, but I do not get why it would be so choppy when the server is running the world, I have a decent router and I connect to it through a gigibit ethernet switch. Its a tekkit classic server and the mc version is 1.2.5. And come to think of it, I used to run it on a 60gb ssd and I had the same issues with lag, its all concentrated in that one area. Is there a way you could get me a link to OPIS? sadly I have never heard of that, idk why. PS: I just removed all my plugins that I used and that didnt help either. Edited June 23, 2014 by Mr Hât Quote
Loader Posted June 23, 2014 Posted June 23, 2014 (edited) This is probably not the best place to ask for Tekkit Classic advice, it's the B-Team forum - I'd try the Tekkit classic tracker. OPIS's page is here: http://www.minecraftforum.net/topic/2104497-164server-admin-opis-121-the-server-admin-companion-cube/ With Tekkit classic you'll need an old version, though. The other thing I'd try would be Warmroast which is a JVM profiler that should tell you what mods are using a lot of processing. The only issues I can recall having (this is going back a very long time now though) was large-scale buildcraft fluid pipes (use fluiducts instead), widely distributed logistics pipe setups (try to keep them in as few chunks as possible) and one guy who decided that rather than use solar power/nuclear/anything sensible he'd use a massive scaffolding production and burning system for power. Mining laser narrow shafts cause a lot of mob pathfinding lag too (mobs will try to path through single block wide holes in 1.2.5 so they'll run backward and forward recalculating like crazy and even a single zombie trapped in a 1x2 space where someone's used a scatter laser shot can cause more server load than a farm with 100 animals. Edited June 23, 2014 by Loader Quote
DanielUSA Posted June 27, 2014 Posted June 27, 2014 I have the same issue but it is on a laptop. The mod pack completely destroys it. I think it is due to the amount of mods that are in the mod pack. Also you probably have some overheating issues going on if you are running at 140 frames and still got lag spikes. Try cleaning the inside of you computer and/or getting more/better fans. Quote
Loader Posted June 27, 2014 Posted June 27, 2014 It's not the same issue as the original posters, most people there had a configuration error (too much RAM set, RAM limited in environment variables), it's not the same problem as the last guy (he wasn't even running B-Team), running on laptops vs. desktops are largely irrelevant (beyond the usual considerations of "6GB/12GB" machines with mismatched RAM and integrated graphics being more common on laptops), the modpack may destroy it, it's not to do with the amount of mods in the mod pack (unless you're running on a computer with 3-4GB RAM and running out). It could be overheating but there's not a lot to indicate that, and I should note that you have to be careful when cleaning the inside of a computer, many parts (especially the RAM) are highly susceptible to static damage. Quote
DanielUSA Posted June 29, 2014 Posted June 29, 2014 The laptop does have 4 GB of ram. I launched "Era del Futuro" mod on it with no issue but launching AOTBT causes instant lag. (I tell you this because I read about AOTBT on PC Gamer and these were the top 2 mods.) Quote
Loader Posted June 30, 2014 Posted June 30, 2014 Ah, ok - how much RAM is being assigned to it in the launcher, and how much is showing in game (top right of the F3 debug screen). Quote
Mr Hât Posted July 2, 2014 Posted July 2, 2014 (edited) Fixed my lag, Sorry wasnt B-Team guys. Edited July 2, 2014 by Mr Hât Quote
Kreatiion Posted July 4, 2014 Posted July 4, 2014 Im having a problem too, everytime i hop into my world it drops frames so much, it takes me a couple seconds to turn a little bit block lag is also a problem, can anyone help (im also on a mac) Quote
danielthibault Posted November 13, 2014 Posted November 13, 2014 You guys are all smart about computers so I have a windows 8 computer but idk where the other info is like where will I find it? Quote
islands420 Posted November 26, 2014 Posted November 26, 2014 one thing i have not seen mention.... FOR LABTOP USERS is setting your Power Settings on your Labtop to High Performance, this allows for full power to your computer resources and on board Graphics cards, THIS Does Make a Difference! most labtops are set to Balanced or Power Saver! ,please check your power settings, its one simple boost for your minecraft experience Quote
GooberGo Posted May 27, 2019 Posted May 27, 2019 (edited) I was playing this modpack yesterday, and all of a sudden I started to lag. It kept getting worse and worse, to the point where i'd be at 5 frames.. and this is unusual, because I would always get a solid 100-200 fps. And yes, I've tried increasing ram, check if java was the right version and etc. But what I did was teleport myself to a random location in my world, and all of a sudden frames are back to good. But when I teleported back to my house, lag started to begin, AGAIN. So I'm starting to think it's a chunk problem, or either a biome that's causing my game to lag. Anyone have suggestions to fix this? Thanks. Edited May 27, 2019 by GooberGo Quote
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