andrewdonshik Posted February 11, 2013 Author Posted February 11, 2013 New Link: https://dl.dropbox.com/s/ouaxoeb9e859r7r/TBR13018beta.zip?token_hash=AAEgIG1ZltHz6L-X-Fei20L_mD-g7sisH4JVpAGLOA1vvw&dl=1 Sorry.
nedned2k Posted February 11, 2013 Posted February 11, 2013 I would like to point out that I have spawned in a tree, and spawn protection is on. Removing either the tree or spawn protection would be appreciated.
Drewthat Posted February 11, 2013 Posted February 11, 2013 I am trying to lure a creeper to the tree to blow it up.
GreenWolf13 Posted February 11, 2013 Posted February 11, 2013 I am trying to lure a creeper to the tree to blow it up. Won't that kill ned though? Also, pretty sure that spawn protection protects against explosions, but I guess we'll find out.
nedned2k Posted February 12, 2013 Posted February 12, 2013 Update on the tree dilemma: Drew helped me by burning the forest down, :P
GreenWolf13 Posted February 12, 2013 Posted February 12, 2013 Update on the tree dilemma: Drew helped me by burning the forest down, Did you die?
Drewthat Posted February 12, 2013 Posted February 12, 2013 Won't that kill ned though? Also, pretty sure that spawn protection protects against explosions, but I guess we'll find out. It does not from creepers.
andrewdonshik Posted February 12, 2013 Author Posted February 12, 2013 Out of curiosity guys, I'm looking to revamp the TE ore spawn config. This rarity just isn't doing it. Any suggestions? (Less rare)
GreenWolf13 Posted February 12, 2013 Posted February 12, 2013 Out of curiosity guys, I'm looking to revamp the TE ore spawn config. This rarity just isn't doing it. Any suggestions? (Less rare) Make every other block an ore block.
andrewdonshik Posted February 12, 2013 Author Posted February 12, 2013 Make every other block an ore block. No, seriously.
Drewthat Posted February 12, 2013 Posted February 12, 2013 Andrew I am sorry to say that the trees around to spawn point are some what gone but i replaced them around the spawn point.
Drewthat Posted February 12, 2013 Posted February 12, 2013 Did you die? No he didn't he just got a broken leg and 3rd degree burns on 13% of his body but he will survive. Everything could not have gone better.
Drewthat Posted February 12, 2013 Posted February 12, 2013 Ned got stuck inside a tree at the spawn point and was unable to get out. I made a line a trees away from the spawn area and set fire to the trees. It traveled to the tree Ned was trapped in and burned it so he could get out. That is what happen in a nut shell.
Lethosos Posted February 12, 2013 Posted February 12, 2013 No, I can verify that as I've downloaded it and looked inside. Try again.
theprolo Posted February 12, 2013 Posted February 12, 2013 Out of curiosity guys, I'm looking to revamp the TE ore spawn config. This rarity just isn't doing it. Any suggestions? (Less rare) I think I gave you a version when I suggested it, but for a serious change, I recommend changing the minimum spawn height to 0 and possibly adding one or two to the frequency per chunk. I don't recommend changing the vein size. It can get a bit too much to be worth doing, trust me. I doubled it and, while not insane, it does feel like the amount of ore per vein is too much. Leave that one as it is.
Lethosos Posted February 12, 2013 Posted February 12, 2013 I was thinking about him adding more veins, not more ore per vein (as I'm used to Metallurgy's configs,) but that will work too. I have a hard enough time looking for iron and tin in the SSP that I'm running right now.
theprolo Posted February 12, 2013 Posted February 12, 2013 More veins is definitely better than increased vein size.
Blueredstoneguy Posted February 14, 2013 Posted February 14, 2013 Especially when elephants are involved! Anywho, my internet is working again! YAY! Now I can go on the server and not spawn under bedrock:D
Lethosos Posted February 16, 2013 Posted February 16, 2013 Yes, but please do that on the server forums. Link is on the first post, and follow the application guidelines.
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